Magic item creation costs


Rules Questions


Hello all!

Per the rules the cost to create a magic item is directly associated to the creator's caster level, right? For example, the cost to create a potion is 25 gp x spell level x caster level while for a fully charged wand the cost would be 375 gp x spell level x caster level, etc.

The above seems to imply that if a, say, 10th lvl cleric wants to create a potion of Cure Moderate Wounds at his normal ability, he'd have to pay 25 x 2 x 10 = 500 gp, while if he wants to make it at the minimum ability he'd have to pay 25 x 2 x 3 = 150 gp.

Am I right?

And if I am, does it make sense? Why pay more than 3 times the cost when you're actually casting the same spell? What, do you need so much more expensive material components? I understand why a better spellcaster would charge more for his items, but why would they cost him so much more to create?

Am I missing something?

P.S.: The thought arose to me because my party just finished the Haunting of Harrowstone and the village cleric decided to gift them a potion of CMW each. I decided that he'd make the best potions he could (he's 7th level) and then realised that the cost for him would be tremendous!


You're reading the rules correctly. If you read the beginning of the Magic Items section, you'll see that most items are created at minimum caster level required - probably for just that reason.

There are situations where it makes sense to use a higher caster level, and those where it doesn't. For example, anyone who can make CLW potions for 1d8+5 for 250g, could also make CMW potions for 2d8+5 for 300g. So it's just more efficient to either make multiple 1d8+1 CLW, or a single potion with a better spell.

On the other hand, an item that casts Vanish (short term invisibility) for a single round isn't useful for a Rogue, while an item that casts Vanish for two rounds would allow a full round attack from stealth - granting sneak attack damage. Clearly CL 2 is much better than CL 1 for this item.

Another example is a Wand of Magic Missiles. A 9th level Wizard could make a wand that shoots 1 missile, or pay much more for a wand that shoots 5 missiles. While Wand of Magic Missiles might sound like a pretty good backup item for many situations, one that only deals 1d4+1 isn't even worth the standard action it takes to activate the item.

Silver Crusade

Long story short: you can make items at the lowest caster level at which you could still cast the spell. So: 1, 3, 5, 7, 9 for 1st, 2nd, 3rd, 4th, and 5th level wizard/cleric spells.

Your example: He could make the cure moderate potions at 3rd caster level for a cost of 25x2x3=150gp.


*sigh*

That cleric really wanted to impress the party... but at that cost?

Maybe he could get a discount from Pharasma just for once! :)

Thanks a lot for your insight my friends!


I've never heard of a party having too many potions of CLW. Just give them each two if you think it will make the adventure better.


Blueluck wrote:
I've never heard of a party having too many potions of CLW. Just give them each two if you think it will make the adventure better.

Hehe... nah, no problem, I gave them the 2d8+7 CMW potions... I wanted to impress them!

That's what's great being a GM in your home campaign... you can pretty much do whatever you wish as long as the players are happy! ;)

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Magic item creation costs All Messageboards

Want to post a reply? Sign in.