Official Pathfinder "damage amount -to- object weight" chart???


Rules Questions


I am looking for anything in the Pathfinder rulebooks that states the relationship between an objects weight and the damage that it would cause if used as a weapon, similar to D&D 3.5 Complete Warrior chart for improvised weapons, or dropped on a monster.

ex. Using the D&D 3.5 Complete Warrior chart for improvised weapons; if my 1st level wizard, using Summon Monster I, summons a pony which weighs 600 lbs and has it appear 20 feet above the monster and it drops, does it do 6d6 damage from its weight and an additional 2d6 because of the falling damage caused to the pony and the monster?

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Goblinking43 wrote:

I am looking for anything in the Pathfinder rulebooks that states the relationship between an objects weight and the damage that it would cause if used as a weapon, similar to D&D 3.5 Complete Warrior chart for improvised weapons, or dropped on a monster.

ex. Using the D&D 3.5 Complete Warrior chart for improvised weapons; if my 1st level wizard, using Summon Monster I, summons a pony which weighs 600 lbs and has it appear 20 feet above the monster and it drops, does it do 6d6 damage from its weight and an additional 2d6 because of the falling damage caused to the pony and the monster?

I have not seen a chart like that yet.

But having said that, your pony is a bad example. From the PRD on conjuration spells:

Quote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

So, no dropping summoned monsters/animals on things.


Goblinking43 wrote:

I am looking for anything in the Pathfinder rulebooks that states the relationship between an objects weight and the damage that it would cause if used as a weapon, similar to D&D 3.5 Complete Warrior chart for improvised weapons, or dropped on a monster.

ex. Using the D&D 3.5 Complete Warrior chart for improvised weapons; if my 1st level wizard, using Summon Monster I, summons a pony which weighs 600 lbs and has it appear 20 feet above the monster and it drops, does it do 6d6 damage from its weight and an additional 2d6 because of the falling damage caused to the pony and the monster?

It is in the Falling section of the Environment chapter from the Core Rulebook. Note that isn't specifically based on weight but object size.

PRD wrote:

Falling

Creatures that fall take 1d6 points of damage per 10 feet fallen, to a maximum of 20d6. Creatures that take lethal damage from a fall land in a prone position.

If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Acrobatics check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumps, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Acrobatics check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge.

Falls onto yielding surfaces (soft ground, mud) also convert the first 1d6 of damage to nonlethal damage. This reduction is cumulative with reduced damage due to deliberate jumps and the Acrobatics skill.

A character cannot cast a spell while falling, unless the fall is greater than 500 feet or the spell is an immediate action, such as feather fall. Casting a spell while falling requires a concentration check with a DC equal to 20 + the spell's level. Casting teleport or a similar spell while falling does not end your momentum, it just changes your location, meaning that you still take falling damage, even if you arrive atop a solid surface.

Falling into Water: Falls into water are handled somewhat differently. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment).

Characters who deliberately dive into water take no damage on a successful DC 15 Swim check or DC 15 Acrobatics check, so long as the water is at least 10 feet deep for every 30 feet fallen. The DC of the check, however, increases by 5 for every 50 feet of the dive.

Falling Objects
Table: Damage from Falling Objects
Object Size Damage
Small 2d6
Medium 3d6
Large 4d6
Huge 6d6
Gargantuan 8d6
Colossal 10d6
Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects.

Objects that fall upon characters deal damage based on their size and the distance they have fallen. Table: Damage from Falling Objects determines the amount of damage dealt by an object based on its size. Note that this assumes that the object is made of dense, heavy material, such as stone. Objects made of lighter materials might deal as little as half the listed damage, subject to GM discretion. For example, a Huge boulder that hits a character deals 6d6 points of damage, whereas a Huge wooden wagon might deal only 3d6 damage. In addition, if an object falls less than 30 feet, it deals half the listed damage. If an object falls more than 150 feet, it deals double the listed damage. Note that a falling object takes the same amount of damage as it deals.

Dropping an object on a creature requires a ranged touch attack. Such attacks generally have a range increment of 20 feet. If an object falls on a creature (instead of being thrown), that creature can make a DC 15 Reflex save to halve the damage if he is aware of the object. Falling objects that are part of a trap use the trap rules instead of these general guidelines.


So if I drop a colossal object on some 1 from 20 feet up. It would take 5d6 size dmg & 2d6 fall dmg for a total of 7d6 dmg.

& if I drop a colossal object on some 1 from 100 feet up. It would take 10d6 size dmg & 10d6 fall dmg for a total of 20d6 dmg.

& when i drop a colossal object from 200 feet. That would do 20d6 size dmg & 20d6 fall dmg giving us the maximum of 40d6 dmg.

This works because the fall cap (20d6) doesn't include the size dmg aspect.


No.

If you drop a colossal object on someone it will do:

5d6 at under 30'
10d6 from 30' to 150'
20d6 at over 150'

The "based on their size and the distance they have fallen" paragraph gives specific guidelines about how this works.

... Which, MHO, don't make a lot of sense. Consider a "small" creature. 3-4' tall, say. Maybe 3'6". A human child around 3'6" will typically weigh roughly 45 pounds. We're pretty close to the 1kg/liter range -- density pretty comparable to that of water. Iron is about 7.8x that dense. So if you take a 3'6" human child, and make a thing exactly the same shape of solid iron, it'll weigh roughly 350 pounds.

A fairly large anvil weighs around 260 pounds.

So a "large" (not the PF size category, but "compared to other anvils") anvil, falling from 25', does 1d6 damage -- half the listed damage for a small object. That's not enough to kill a human. Heck, it's only got a small chance of even injuring a human enough for them to worry about it. For that matter, a typical house cat would survive having a 260# anvil fall on them from 25', in Pathfinder.

So basically, these numbers are ludicrously low, probably because it's so very easy for them to result in overpowered attacks otherwise. (Summon the pony on a thing mounted to an immovable rod. Push the button.)


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

No.

The damage from falling objects rules are complete in and of themselves, and are different to the falling damage rules.

To use your examples:

The colossal object takes 2d6 falling damage from a 20 foot fall, and does 5d6 damage to anything it hits.

For a 100 foot fall, the object takes 10d6 damage from the fall, and does 10d6 damage to anything it hits.

For a 200+ foot fall. The object takes 20d6 damage from the fall and does 20d6 damage to anything it hits.

A useful case to consider is the 160 foot fall, where the object takes 16d6 damage from the fall, and does 20d6 damage to anything it hits.


Ahh, kk. Thanks.
& I see what you mean seebs, not incorporating weight makes this system really flawed.
Like if a colossal air elemental fell on you it would be the same as an equal size earth elemental falling on you... Truly Ludicrous...


Joe1288 wrote:

Ahh, kk. Thanks.

& I see what you mean seebs, not incorporating weight makes this system really flawed.
Like if a colossal air elemental fell on you it would be the same as an equal size earth elemental falling on you... Truly Ludicrous...

Actually the rules doesn't take weight into account a little:

Objects made from lighter materials only deal half damage.


Ya, I guess. But its still too flawed... I'm probably just going to use the 3.5 system. It has the same dmg cap of 20d6, & It's not as unrealistic. At least I don't think it is. For any 1 else who might think the same.

3.5 Falling Objects:

Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects.
Objects that fall upon characters deal damage based on their weight and the distance they have fallen.
For each 200 pounds of an object's weight, the object deals 1d6 points of damage, provided it falls at least 10 feet. Distance also comes into play, adding an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage).
Objects smaller than 200 pounds also deal damage when dropped, but they must fall farther to deal the same damage. Use Table: Damage from Falling Objects to see how far an object of a given weight must drop to deal 1d6 points of damage.
Table: Damage from Falling Objects
Object Weight Falling Distance
200-101 lb. 20 ft.
100-51 lb. 30 ft.
50-31 lb. 40 ft.
30-11 lb. 50 ft.
10-6 lb. 60 ft.
5-1 lb. 70 ft.
For each additional increment an object falls, it deals an additional 1d6 points of damage. Objects weighing less than 1 pound do not deal damage to those they land upon, no matter how far they have fallen.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Strictly speaking the rule is "lighter objects can so as little as half damage, at GM's discretion", and the rules are for solid, massive objects such as stone or metal lumps (like rocks, or that anvil). Creatures (except those made from solid material, such as an earth elemental) will pretty much always be considered "light", and an argument could be made that since creatures (unlike rocks) don't tend to completely fill the space they're in, they should be considered one or two sizes smaller than their listed size for the purpose of the falling damage they deliver. For simplicity's sake, I wouldn't bother, though, since it's an abstraction, anyway.

Yes, you get silly situations, like a small anvil dropped from 20 feet doing only 1d6 damage (and taking 2d6 itself), but unless you start getting into density, mass, and hit locations, the KISS principle applies.


Joe1288 wrote:

Ya, I guess. But its still too flawed... I'm probably just going to use the 3.5 system. It has the same dmg cap of 20d6, & It's not as unrealistic. At least I don't think it is. For any 1 else who might think the same.

3.5 Falling Objects:

Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects.
Objects that fall upon characters deal damage based on their weight and the distance they have fallen.
For each 200 pounds of an object's weight, the object deals 1d6 points of damage, provided it falls at least 10 feet. Distance also comes into play, adding an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage).
Objects smaller than 200 pounds also deal damage when dropped, but they must fall farther to deal the same damage. Use Table: Damage from Falling Objects to see how far an object of a given weight must drop to deal 1d6 points of damage.
Table: Damage from Falling Objects
Object Weight Falling Distance
200-101 lb. 20 ft.
100-51 lb. 30 ft.
50-31 lb. 40 ft.
30-11 lb. 50 ft.
10-6 lb. 60 ft.
5-1 lb. 70 ft.
For each additional increment an object falls, it deals an additional 1d6 points of damage. Objects weighing less than 1 pound do not deal damage to those they land upon, no matter how far they have fallen.

If that was allowed than any Druid or spellcaster polymorphed into a Large Earth Elemental at 6000 lbs would do 20d6 and take 1d6 with a successful 40 jump check. In 3.5 it looks like this can't happen til about lvl 16 or more, I didn't read too in depth. In pathfinder the polymorph is available by a level 10 druid and a level 11 wiz if you use the 3.5 falling rules. Things could get a bit "jumpy".


Hey Im trying to figure out how much a giant metal yoyo the size of a medium creature would do (weighs about 200 lbs if that helps) I heard 3d6 because the whole fall damage thing but if anyone has other thoughts please let me know. (and yes I am being serious)


If it's just falling then 3d6. If it's set up as a trap (mechanical or magical) then it can deal a largely arbitrary amount of damage, though it should be appropriate to the traps' CR and verisimilitude is another limit.


A yoyo falls more slowly than an object in free fall, eventually converting most of its downward momentum into angular momentum, storing it for the return trip. If you hit someone with it, you'd lose some of that energy making it harder to return.

If someone was using such a yoyo to fight, they'd be supplying the needed return force. So we could say 3d6 as a mix of falling and grinding damage, but the item would need to be rewound if it were permitted to do more damage than the wielder or mechanism could supply from their own strength.

Or... just treat it like a rope dart for an appropriately sized creature.

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