| Amuny |
Hello,
So quick and easy question, at first look it seems to be ok but I'd like to confirm.
Could a rogue with Improved feint could do:
-Move Action: Feint
-Standard Action: Vital Strike?
And a bonus one, about Vital Strike.
If that same rogue has a +2 rapier, and 14 strength. His damage would usually be something like:
1d6 + 2(magic) + 2(str)
Vital strike says it doubles the WEAPON DAMAGES. Does the magical +2 is included in those "Weapon damages"? What else could be multiplied other than the D6?
Thanks,
Amuny,
Aeshuura
|
From the PRD:
Vital Strike (Combat)
You make a single attack that deals significantly more damage than normal.
Prerequisites: Base attack bonus +6.
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
| AvalonXQ |
Hello,
So quick and easy question, at first look it seems to be ok but I'd like to confirm.
Could a rogue with Improved feint could do:
-Move Action: Feint
-Standard Action: Vital Strike?
That works, yes.
And a bonus one, about Vital Strike.
If that same rogue has a +2 rapier, and 14 strength. His damage would usually be something like:
1d6 + 2(magic) + 2(str)Vital strike says it doubles the WEAPON DAMAGES. Does the magical +2 is included in those "Weapon damages"? What else could be multiplied other than the D6?
Nothing else. Only the weapon's damage dice is doubled by Vital Strike; that's it. So the rogue's rapier damage with Vital Strike would increase from 1d6+4 to 2d6+4.