| Rapthorn2ndform |
Hi all. Can anyone point me to a guide or thread that incorporates the APG and might help me build an effective dwarven fighter who uses a heavy flail? I'm looking for things like feat and equipment selection, reasonable ability scores to start with, things like that.
Well...about all the advice i can give ya is
take the apg 2-handed archetype, power attack and weapon spec all the waymabye get fleet once or twice so you can chase them down
Mike Schneider
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Hi all. Can anyone point me to a guide or thread that incorporates the APG and might help me build an effective dwarven fighter who uses a heavy flail? I'm looking for things like feat and equipment selection, reasonable ability scores to start with, things like that.
Is this a PFS character, or use a point-buy?
| Gallo |
Rapthorn2ndform wrote:Thanks Rapthorn, I'll look into that. I'm thinking of looking into the trip feats as well.
Well...about all the advice i can give ya is
take the apg 2-handed archetype, power attack and weapon spec all the way
mabye get fleet once or twice so you can chase them down
I have a 11th level fighter who specialises in the heavy flail and tripping. He is lots of fun to play and pretty effective.
With all the feats you'll get you can afford Combat Expertise and trip feats along with PA etc.
If you have a party member who is happy to spend a feat on Tandem Trip you can get even more out of tripping.
Mithril Plate of Speed is handy for the extra speed and attack - or Boots of Striding and Springing (or, as we used to call them Boots of Dancing and Prancing).
| Christopher Rowe Contributor |
I have a 11th level fighter who specialises in the heavy flail and tripping. He is lots of fun to play and pretty effective.
With all the feats you'll get you can afford Combat Expertise and trip feats along with PA etc.
Thanks, Gallo. Would you recommend picking up the Power Attack and Specialization first or the Combat Expertise and first Trip feat? At 1st level, I mean.
| Gallo |
Gallo wrote:Thanks, Gallo. Would you recommend picking up the Power Attack and Specialization first or the Combat Expertise and first Trip feat? At 1st level, I mean.I have a 11th level fighter who specialises in the heavy flail and tripping. He is lots of fun to play and pretty effective.
With all the feats you'll get you can afford Combat Expertise and trip feats along with PA etc.
Personally, I went CE and Improved Trip first, but as a Human I took PA at 1st too.
Whichever of Imp trip and PA you don't take at 1 you will get at 2, so I don't think it really matters.
I haven't actually got around to taken Wpn Focus and Spec - too busy taking feats like Master Craftsman and Craft Magic Arms and Armour......
I took Furious Focus as soon as I could to try and counter-balance the drop in to-hit I get by having CE up all the time.
If I get a chance when I get home I'll post by build.
Mike Schneider
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Skip PA (at least early) as a dwarf -- you lack a bonus to STR, and therefore the most optimal (IMO) way to play the race is S&B with turtle AC. You win wars of attrition by taking little damage as opposed to getting into two-round all-for-nothing slug-fests. Two-handing grants nothing to combat maneuvers, so there's intrinsic reason (other than damage) for choosing a heavy flail over a one-hand one.
Annoyance: you will frequently (as in over half the time) be fighting monsters with multiple legs and/or without natural attacks; as such you may begin to feel like a chump if you devote too much emphasis to maneuvers (which are nice, but monks make better use of them due to all their extra attack actions while Flurrying).
> Is this a PFS character, or use a point-buy?
That hasn't been absolutely established yet but I'm fairly sure it's going to be the "High Fantasy" 20 point buy.
Dwarf professional bodyguard:
STR:14
DEX:15 (raise 4th)
CON+16
INT:14
WIS+14
CHA-05
(The great thing about being a dwarf is that there's zero penalty for dumping CHA into the grave because most NPCs -- and allies -- expect you to be taciturn anyway.)
traits: Threatening Defender, Armor Expert
01 figh1 Combat Reflexes, Stand Still
02 cler1 [Varisian Pilgrim][Kurgess:Travel/Strength]
03 figh2 Combat Expertise, Quick Draw
04 figh3 DEX>16
05 figh4 Power Attack, Pushing Assault
06 figh5 [Weapon Training+1:Monk weapons]
07 fight6 Improved Initiative, Shield of Swings
Weapons: bardiche, sansetsukon, javelins (in efficient quiver)
Armor: mirthal full-plate, buckler
Items" Grappler's Mask, Gloves of Dueling, wands of Longstrider, Cure Light Wounds, Cure Moderate Wounds and Enlarge Person
-- This guy very quickly becomes unhittable (even with Enlarge Person up) and he can prevent BBEMs from moving past him and also knock them off their charge-lanes if their target is anyone but him.
Tactics: carry barchiche, throw javelins or cast Enlarge Person at first sign on enemies, then use bardiche with Shield of Swings, Pushing Assault and Stand Still until adjacent zones are too crowded; then Quick Draw sansetsuken (your main weapon), and fight defensively.
| YrdBrd |
What about a human fighter with Combat Expertise, Imp Disarm, and Imp Trip at level 1? Using "heroic" stat array (15, 14, 13, 12, 10, 8) 17 Str 14 Dex 13 Int 12 Con 10 Wis 8 Cha. Chainmail + heavy shield for 20 AC. Wield a flail for +4 to hit 1d8+3 or +6 to disarm/trip. Level 2 grab Combat Reflexes.
Callarek
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What about a human fighter with Combat Expertise, Imp Disarm, and Imp Trip at level 1? Using "heroic" stat array (15, 14, 13, 12, 10, 8) 17 Str 14 Dex 13 Int 12 Con 10 Wis 8 Cha. Chainmail + heavy shield for 20 AC. Wield a flail for +4 to hit 1d8+3 or +6 to disarm/trip. Level 2 grab Combat Reflexes.
If the Lore Warden archetype from the Pathfinder SOciety Field Guide is available, you might want to change this up a bit:
Level 1: Combat Reflexes, Power Attack, Iron WillLevel 2: Combat Expertise (free), Improved Trip
Level 3: Improved Disarm
Silent Saturn
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Gallo wrote:Thanks, Gallo. Would you recommend picking up the Power Attack and Specialization first or the Combat Expertise and first Trip feat? At 1st level, I mean.I have a 11th level fighter who specialises in the heavy flail and tripping. He is lots of fun to play and pretty effective.
With all the feats you'll get you can afford Combat Expertise and trip feats along with PA etc.
Weapon Specialization requires Weapon Focus and for you to be 4 levels into fighter before you can take it, so you've got plenty of time before you need to worry about it.
I'd take Combat Exp. and Imp. Trip first, Weapon Focus second, and Power Attack third if you want it. That sets you up for Weapon Spec at 4th, and from there go wherever your fancy takes you.