Good Domain for a Druid to battle the Undead?


Advice


Looking for a domain that helps a druid with that, either because it got the spells for it, or the domain powers. I want to stay at range and cast as much as possible.

Can be one that's only available for one of the archetypes, as I haven't decided on that yet.

I know there's the Death domain but that seems more focused on creating undead than fighting/destroying them.

Or maybe if one of the Inqusitions is good for that (but it seems they're not really meant for Druids)


I'm not sure if that exists.


Fire?

"Whatever it is, it ain't natural. Let's burn it boyz!"

Though technically Sun Domain will get you some spells that are very useful against undead at high levels. Sunray and Sunburst.


Plains.

No really, plains animals to crush undead, pounce to crush undead, cool spells to crush undead.

works for me.


Pathfinder Adventure, Starfinder Adventure Path Subscriber

Not sure on the domain; But feats like Sunlight Summons & Starlight Summons (which gives your summoned creatures extra abilities might be nice and flavourful).


About the only suggestion I can come up with for a Druid focused on fighting undead is the Menhir Savant -- they get constant Detect Undead at level 1.

Then pick a domain that gives you some damage spells. Fire is good.

Alternatively, you could make something up. Here's my stab at it.

======================================
Decay Domain

Granted Powers: You seek ever to ensure that the cycle of life reaches its natural conclusion in dissolution and the return to earth.

Sacristan (Su): You can channel energy (as a cleric of your druid level) a number of times per day equal to 3 + your Charisma modifier, but only to harm creatures of the undead type. You can take other feats to add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against this ability is equal to 10 + 1/2 your druid level + your Charisma modifier.

Disruptor (Sp): Add the cantrip Disrupt Undead to your spell list.

Dust to Dust (Su): At 8th level, you can cause undead to decay supernaturally fast with a ranged touch attack. If your attack hits, it deals 1d6 Charisma damage to the target (recall that in undead, Charisma governs hit points). You may use this ability a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: 1st—Hide from Undead, 2nd—Consecrate, 3rd—Searing Light, 4th—Holy Smite, 5th—Disrupting Weapon, 6th—Undeath to Death, 7th—Holy Word, 8th—Holy Aura, 9th—Gate.
======================================


Cheapy wrote:
I'm not sure if that exists.

Ok, I had hoped I had missed something when I was going through the available domains.

rat_ bastard wrote:
Plains.

Ok... I don't find any Plains domain.

I find a Plants domain, but that seems to be not very good.

Tinalles wrote:
About the only suggestion I can come up with for a Druid focused on fighting undead is the Menhir Savant -- they get constant Detect Undead at level 1.

Yes, I found that, and really like it myself. Quite flavorful, but unfortunately not so sure how much that will really help.

The only problem I have with it is that it overlaps with the Shaman archetypes and those give SNA as standard action at level 5, which I think is a huge thing.


There is this variant less undead-friendly death domain:

Golarion Day: Other Gods and New Subdomains


Quatar wrote:
rat_bastard wrote:

Plains.

Quote:

Ok... I don't find any Plains domain.

Its a druid exclusive from ultimate magic.

Grand Lodge

Hey Quatar, Dimitri the Druid here.

I've had some very successful endeavors against the undead, and I'm using the Caves domain (subdomain of Earth). The best thing so far? Magic Stone. With my 17 STR to add to the damage, magic stone gives me three shots that deal 2d6+5 each against undead. I get that as a domain spell, and can prepare extras of it if I expect more undead.

Also, create pit is my second level domain spell. I haven't had a chance to use it yet (I only just leveled up to 3rd), but I can't imagine that zombies or skeletons or whatever would do very well against it. How good could their reflex saves really be? And once they're down, are they really going to be able to climb out very well?

Another thing to consider is archetypes. For instance, I'm a Menhir Savant. As such, I can detect the presence of undead. That can be a huge help. Just the other day I was exploring a tower, and detected three auras on the ceiling - turned out to be these creepy zombie hands waiting to jump down on us. But thanks to my Spirit Sense, we got the jump on them. Same when we got to the next room: there was a ghoul who'd quaffed a potion of invisibility, but I pinpointed him and forced him to engage before he was ready.

I didn't really come into this planning to own undead in the face, but that sure seems to be what I'm doing so far!


Best way for druids to fight undead is to be a cleric.

Seriously, druids are historically rotten at fighting undead, and I'm not sure there's anything wrong with that. If you must be, fire works well against just about all undead, that would be really, the only way to go.

But accept the fact that you'll be lousy at it.

Grand Lodge

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Major_Tom wrote:

Best way for druids to fight undead is to be a cleric.

Seriously, druids are historically rotten at fighting undead, and I'm not sure there's anything wrong with that. If you must be, fire works well against just about all undead, that would be really, the only way to go.

But accept the fact that you'll be lousy at it.

Someone obviously hasn't tried it. Check out my above post; druids get magic stone, which gives you three attacks (at range) with a +2 to hit and 2d6+2+STRmod damage per hit, as a single first-level spell. You can also run around poking zombies in the eye with your wand of cure light wounds.

Honestly, the only difference between clerics and druids in regard to effectiveness against undead is Channel Energy, the lack of which does NOT make a character be "lousy" against undead.

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