Core rule book only two handed fighter.


Advice


So I am 8th level and wondering about where to go with my two handed fighter. My current build is as follows:
Str 26
Dex 18
Con 15
Int 13
Wis 17
Cha 15
Feats:
WF: Falchion
Dodge
Mobility
Spring attack
Combat expertise
Power attack
Whirlwind attack
GWF: Falchion
IC: Falchion
Leadership

Obviously critical feats seem very good but I'm worried that when I'm doing 70+ damage on a crit are enemies gonna really survive multiple crits? If not then I only need 2 at most. Also if it helps we are playing Curse of the Crimson Throne, my cohort is a modified Pixie Oracle. I'm actually not sure what the rest of the party is because we are undergoing a bit of a restructure.

Silver Crusade

Diskordant wrote:

So I am 8th level and wondering about where to go with my two handed fighter. My current build is as follows:

Str 26
Dex 18
Con 15
Int 13
Wis 17
Cha 15
Feats:
WF: Falchion
Dodge
Mobility
Spring attack
Combat expertise
Power attack
Whirlwind attack
GWF: Falchion
IC: Falchion
Leadership

Obviously critical feats seem very good but I'm worried that when I'm doing 70+ damage on a crit are enemies gonna really survive multiple crits? If not then I only need 2 at most. Also if it helps we are playing Curse of the Crimson Throne, my cohort is a modified Pixie Oracle. I'm actually not sure what the rest of the party is because we are undergoing a bit of a restructure.

I am a big fan of step up and it's line. Makes it a lot tougher on casters. Sure it only comes up once a game or less but when it does you get a nice AOO on a caster, they have to make a concentration check, and if you did enough damage they might just die outright.

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