Looking for advice


Advice


First I would like to state this is for PFS organized play so please keep that in mind.

Human lv 6 (Alchemist 5/Barbarian 1)
Beastmorph/Vivisectionist
Reactionary, Indomitable Faith (traits)
Heart of the Wilderness (alternate human racial)

Str 19 (16+racial+lv4 boost)
Con 14
Dex 12
Int 14
Wis 12
Cha -7

AC 21 (+3 mithral breastplate, +1 ring of protection)

Feats
lv 1 - Iron will
lv 1 - Toughness
lv 3 - Power Attack
lv 5 - Extra Discovery
lv 7 - Extra Discovery

Discoveries
lv 2 - Feral Mutagen
lv 4 - Spontaneous Healing
lv 5 - Lingering Spirit
lv 6 - Healing Touch
lv 7 - Wings

For lv progression I'm thinking of 7 lvs alchemist, 1 master chymist, 2 barbarian. Then I'm not sure what to get, maybe another 2 in alchemist.

1-2 alchemist
3 barbarian
4-8 alchemist
9 master chymist
10 barbarian

The 2nd lv in barbarian would be to get the lesser fiend totem rage power (gain a gore attack while raging) and 1 lv in master chymist to gain 2 uses of mutate a day.

Should I get a +1 amulet of mighty fists or eldritch claws (feat at lv 9)? If I have another weapon to bypass silver then I guess I could do without the feat.

The idea for the character was to become a monster and to be hard to actually die. I'm a bit unsure what to take after lv 7, feat/discovery wise, I was thinking preserve organs to possibly negate crits/sneak attack. Any suggestions on feats/discoveries to survivability or damage?

Some things I'm thinking of buying are a +2 belt of physical might (str/con), +2 headband of vast int (fly), +3 cloak of resistance, +2 ring of protection, boots of speed. Is there anything else I should look into?


One piece of advice is to not ruin the fun of everyone else by making their contributions almost meaningless.

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