First Character Help


Advice


Hi guys, in a couple of day i'll be playing for the first time Pathfinder (my first time playing any RPG actually). So i want to ask what would you say is a good character to beggin with. I want it make a sorcerer but i feel that it may be a little complicated for a first character, so i'm thinking of moving to a rogue.
Are any of those two character good to beggin playing with? Are there any guide for building a competent rogue or sorcerer? I like both classes but since is my first time i don't want to end having a hard time building a good character.
Thanks

The Exchange

Pathfinder Rulebook Subscriber
Zahgurim wrote:

Hi guys, in a couple of day i'll be playing for the first time Pathfinder (my first time playing any RPG actually). So i want to ask what would you say is a good character to beggin with. I want it make a sorcerer but i feel that it may be a little complicated for a first character, so i'm thinking of moving to a rogue.

Are any of those two character good to beggin playing with? Are there any guide for building a competent rogue or sorcerer? I like both classes but since is my first time i don't want to end having a hard time building a good character.
Thanks

I would normally suggest playing a fighter as your first character but if you want to play a rogue I would suggest Rogue Eidolon's Guide to Rogues for some suggestions on making a rogue.


First, welcome! I'm glad to see you're interested in playing, and I hope it's fun for you.

It can be a little perplexing at first, but after a game session or two, things make a lot more sense. Personally, I find sorcerer one of the most fun classes to play, and also the easiest. Starting out, you know six spells. Just be sure to know what those spell do, their ranges, and all that. As you level up, you learn more spells and can cast more of them.

But, like I said, it's all a little confusing at first, so don't expect to do everything perfectly right away. If a rogue sounds like fun, go ahead and play a rogue. Try to visualize the character first, then pick a race and class that fit. You'll get better at deciding what options and such you want after playing for a while and studying the books.

Here's a link you might find helpful for a sorcerer. It will tell you, for example, that dwarves aren't great for sorcerers. All the same, they're not unplayable, so if a dwarf sorcerer sounds like fun to you, go ahead and play it!

Just make a character and run with it for a while. As you get more familiar with the game, you might want to try another class, or pick different options. Remember, the main goal of playing is to have a good time. If you're doing that, you're doing it right.

Dark Archive

Sorcs are actually just as easy as rogues (if not easier) to play. Ask an experienced player for help picking spells (you can't go wrong on low levels if you take daze as a cantrip and color spray), and learn those small sets well. The sorc is great for starting, because you learn the spell system with their limited selection.


I would recommend sorcerer out of the two. The limited spell selection and the ability to pick between them is ideal for someone being introduced to the system. And if you make a bad choice in spells, you can swap them out at higher levels.

Rogues can be fun, but can also be tricky to play and build. I wouldn't recommend them until you are at least a bit familliar with the system.


Thanks! I'll check it out now, I'll go the sorc path then, I was thinking a half-elf or human.
At low leves the sorcerer is more of a control type or dealing damage?

Shadow Lodge

Zahgurim wrote:

Thanks! I'll check it out now, I'll go the sorc path then, I was thinking a half-elf or human.

At low leves the sorcerer is more of a control type or dealing damage?

Depends on which bloodline you choose. Draconic and Elemental are good for damage. Fae and infernal are good controlers.

Here is an idea for a Sorcerer specialized in enchantment (compulsion) I've been playing with.

Cross blooded Fae/Serpentine (I ignore Serpantine fluff).
Human
Str 8
Dex 14
Con 14
Int 12
Wis 10
Cha 18

Feats: Spell focus, greater spell focus (enchantment)


It entirety depends on the spells you take.

Do what you think would be most fun!


Zahgurim wrote:

Thanks! I'll check it out now, I'll go the sorc path then, I was thinking a half-elf or human.

At low leves the sorcerer is more of a control type or dealing damage?

One of the things you will realize quickly is that primary casters can do whatever you want them to do, just usually not everything at once.

For a sorceror the most important thing is spell selection and bloodline. Depending on what you choose you can potentially be good at a whole host of things.

If you want to be a damage dealer, a half orc draconic sorceror with racial favored class bonus to fire spells (from the advanced players guide) can do a fair amount of damage with fire spells. You could alternatively use the Orc bloodline from orcs of golarion in order to add damage to all damage spells insead of a single energy type like draconic sorcerors do. You wont do as much damage as a raging barbarian, but it can still be a considerable amount.

If you want to do control, you just have choose the appropriate spells. Grease is a great first level control spell, (spell focus conjuration would also likely be a good feat choice in that case). Hydrolic Push is also pretty good for moving enemies around the battle field. When you get second level spells create pit is rather good as is the Web Spell.


By the way, limit yourself to the core rulebook and the APG. Otherwise, it might overload you :-)


Yeah, i'll use only the core rule book or my head might explode.
So i'm between Fey and Arcane, but i think i'm might go with a human and fey, at least until i get the hang of it
Thanks guys is good to see a forum with people willing to help


Arcane is also a good choice for Sorcerers, especially with the human favored class bonus for extra spells. You should be able to cover more bases and have more versatility with that one. Also, you get a familiar, which is cool.

Abberant is cool for touch attacks and being just plain weird.

Verdant is fun from the get-go because of the entangling vine power.

Like the rest of them said, just decide what option you like and run with it.


Core it is!

I feel obligated to mention the Bard. They are basically rogue/sorcerers. And they can buff people, so if you don't know what to do, just start Inspire Courage!

That said, Destined bloodline is decent too.


Zahgurim wrote:

Thanks! I'll check it out now, I'll go the sorc path then, I was thinking a half-elf or human.

At low leves the sorcerer is more of a control type or dealing damage?

It depends on the spell list, it can easily be one or the other. Or both.

Really, sorcerer are amazing, they are made for giving you fun, and they do it ewll. You can choose what you like and never fear to be useless: of course you can be weaker or stronger, but it's really hard to not be able to contribute to the party (unless you dump your charisma, of course).
For me they are the best choice for a beginner, especially if you start at low level.

For the first couple of level you will have very few spells, so you can't spam damage everywhere. As such I'd focus more on control, so make sure to at least have color spray or sleep and rely on magic missile for damage.

As for races, since you are already considering it, human makes the best sorcerer, since there is a variant that let you learn an additional spell every level: at high levels this will be significant. But as I said: sorcerers (unless playing with experienced powergamers) are powerful enough to let you fare well at the table no matter what you focus on, so as someone said before, if you like half-elf just do that and have fun!


Crysknife wrote:
Zahgurim wrote:

Thanks! I'll check it out now, I'll go the sorc path then, I was thinking a half-elf or human.

At low leves the sorcerer is more of a control type or dealing damage?

It depends on the spell list, it can easily be one or the other. Or both.

Really, sorcerer are amazing, they are made for giving you fun, and they do it ewll. You can choose what you like and never fear to be useless: of course you can be weaker or stronger, but it's really hard to not be able to contribute to the party (unless you dump your charisma, of course).
For me they are the best choice for a beginner, especially if you start at low level.

For the first couple of level you will have very few spells, so you can't spam damage everywhere. As such I'd focus more on control, so make sure to at least have color spray or sleep and rely on magic missile for damage.

As for races, since you are already considering it, human makes the best sorcerer, since there is a variant that let you learn an additional spell every level: at high levels this will be significant. But as I said: sorcerers (unless playing with experienced powergamers) are powerful enough to let you fare well at the table no matter what you focus on, so as someone said before, if you like half-elf just do that and have fun!

Halflings make amazing sorcerers too! They get +2 dex in addition to the +2 cha, +1 AC (ontop of the dex bump), +1 to all saves, +1 to hit (ontop of the dex for rays), +2 perception/acrobatics/climb and fear. Overall a very solid choice.

Gnomes get similar bonuses, and their illusion spells are even stronger.

Shadow Lodge

There are lots of good ways to play lots of good characters. That's part of the strength of the game. So, instead of spending too much time weighing the value of one option against another, I recommend going with your gut (most of the time).

What I mean with that is, if you want to play a sorcerer, play a sorcerer. If you want to play a human, play a human. Yes, a human sorcerer is very different from, say, an elf rogue, and they can both be good characters, but if you're feeling the cool of the human sorcerer, go with that, and leave the elf rogue for another time.

So, you've said you want to make a human fey sorcerer? Awesome, excellent start!

Let's take a moment to get down your interests. We don't need to worry about the book or the rules right now. Imagine the following:

You're exploring a ruined castle. You open a door, and inside is a goblin. He sees you and prepares to attack. What do you do?

You're in a tavern, and you find an old dwarf who is looking for new recruits for the local adventurer's guild. He looks you over and asks, "So, why should I recruit you?" What do you say?

Imagine your character as a great hero. What are you great for? How did you get there? What is your signature activity?

That will give us a great idea of what you'll have fun doing, then we can make sure that you've made choices that will let you have that fun.


Thank you all! As soon as i created my sorc i'll post it and ask your opinion. I wont ask about initial magic, i feel that the fun part is tuning your guy with the spells/equips you see fit. As soon he's finish i'll post it and ask your opinion!

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