| Snickersnax |
I played as a player for Somberfell Hall and following Lucvi's advice built a barrier after the first attack.
When Wave 2 hit, we decided that the barrier was the dumbest idea ever, because we couldn't attack whoever was trying to get in and it was clear that our 10 minute per five feet per person barricade wasn't going to last very long. We started dismantling the barrier so we could fight.
After the adventure was over I was doing a read through and was once again struck with the ridiculousness of taking 100 rounds to build a barrier that lasts 3 rounds. For no benefit. Why have mechanics like this?
| Laik RPG Superstar 2015 Top 32 |
That's what "cinematic" approach is worth.
The only thing this mechanic does is visuals of mosnters cinematically bursting through barricades.
In real life, barricades were built difficult terain that required some climbing checks, so attackers could be vulnerable and flat-footed while struggling through this terrain. Of course, this assumes defenders can get upper ground and good shot while standing on the far part of the barricade.
The adventure does not seem to take anything like that into account.