Nice but what if you want strange?


Advanced Race Guide Playtest


So I love what the basics of the Race Guide gives you. You can now build custom races in minutes and know they are as balanced as the core races.

However, what if I wanted to go out there and build something like the Stargate Goa'uld? Where is "Parasite" for a weakness? How about the ability to take hosts?

Silver Crusade

Legora wrote:

So I love what the basics of the Race Guide gives you. You can now build custom races in minutes and know they are as balanced as the core races.

However, what if I wanted to go out there and build something like the Stargate Goa'uld? Where is "Parasite" for a weakness? How about the ability to take hosts?

Totally shameless plug absolutely unrelated in any way to someone wishing to play a parasite/host character.


I'm not an expert myself, but I hear that pubs near airports are the best place if you're looking for strange.


KaeYoss wrote:
I'm not an expert myself, but I hear that pubs near airports are the best place if you're looking for strange.

I was more hoping for varied Race Options in the Race Guide. How many points would being a Tiny Parasite that has to find a living humanoid host cost? What powers/abilities can we give the race without overbalancing it?

As an Alternate, if you were making the Goa'uld as a race (not a class) what would you do?


Legora wrote:
KaeYoss wrote:
I'm not an expert myself, but I hear that pubs near airports are the best place if you're looking for strange.

I was more hoping for varied Race Options in the Race Guide. How many points would being a Tiny Parasite that has to find a living humanoid host cost? What powers/abilities can we give the race without overbalancing it?

As an Alternate, if you were making the Goa'uld as a race (not a class) what would you do?

My Attempt:

Goa'uld (aka Puppetmasters) 10 RP
Type: Abberation 4 RP (based on "Half Plant" as the immunities are the closest I can find)
Size: Tiny 4 RP (Ignoring the Fey Only Rule)
Base Speed: Slow -1 RP
Ability Scores: -4 RP
Mixed Weakness (-4 STR, +2 Con, +2 int -4 Cha)
Language: Xenophobic 0 RP
Magical Race Ability: 7 RP
Possession: Treat as magic Jar however the parasite must actually enter the body. Host gets a save based on Magic Jar using the Parasite's HD as CL. Success means the host regains control over his body until the Parasite can make another control attempt.

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