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I am building a character for a new campaing and I really like the concept of a summoner type. In this game the GM have already said no to the Summoner class.
Its going to be a very small party, me plus one or two. So i dont think my summoned mobs will be a problem for the pace of the combat. The GM doesn't allow the Summoner class. There is a good change we will be doing one of Paizo's APs.
Originally I planned on going with a Abyssal Sorcerer because of the bloodline arcana but now you can get it via arcane heritage and I don't think nothing beats having an animal companion on such a small party.
So I am between Druid, Cleric with animal domain and Nature's Oracle. Druids are really nice but I prefer the spell list of the Cleric. I love the fluff of Nature's Oracle but I am not sure he is as good as the other two choices. I have been told there are some good feats for summon nature's ally but i cant find any that would be on the same lvl of Sacred Summons. That feat and the ability to AoE heal (or buff/debuff) the battle field is pushing me more in the Cleric's direction.
Are there better feats for the summon nature's ally than the ones for Cleric's summon monsters? I would prefer to play the other two choices but the Cleric just seems so much better at this specific job...
I just can't make up my mind, I am looking for advice or any thoughts in which class would make the most effective summoner type. Thanks in advance for any help.

Kerobelis |

Druid
They are so awesome. Every spell is a summoning spell, so you don't have to worry about memorizing spells. You have a bit of healing, a few decent attack spells and good travel stuff if the adventures involve that sort of stuff.
Wildshape is just so versatile. The ability to be able to scout, fly, swim, etc. beats out the better healing of a cleric.
If you want to summon as a standard action, you can go with one of the animal druid archetypes, but you lose a lot of versatility.
Really, they are all pretty good, so it depends on what flavor you like.