Ranger favored terrain bonus and extra favored terrain rogue talent


Rules Questions

Lantern Lodge

you mean to tell me that Extra Favored terrain stacks with itself and if taken 12 times gives someone a +24 bonus to initiative to all his favored terrains?

Terrain Mastery (Ex)

Benefit: A rogue with this talent gains a favored terrain as the ranger ability of the same name, though the favored terrain ability does not increase with her level as the ranger’s ability does.

Special: A rogue can take this ability multiple times, each time applying it to a new terrain, and granting all other favored terrains a +2 increase to the favored terrain bonus.


Assuming that is true, is there any ability that a character with 20 levels of rogue and no other talents can have that would break the game if guaranteed to win initiative?


Granting all OTHER favored terrains.

So if you took this 12 times, you'd have one at +24, then +22, +20, and so on.

However, there are only 11 types of favored terrains.

Lantern Lodge

no the broken part is when it's combined with horizon walker
The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain.

that's from favored terrain normally

horizon walker says

At 3rd level, a horizon walker learns total dominance over one terrain he has already selected for terrain mastery. When dealing with creatures native to that terrain, the horizon walker treats his favored terrain bonus for that terrain as a favored enemy bonus (as the ranger class feature) against those creatures. This bonus overlaps (does not stack with) bonuses gained when fighting a favored enemy.

so for Three terrains he has dominance in , all native creatures to that domain he gets +24 to

He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them.


It's a 3.5 legacy. Rogues were never supposed to have favored terrains, nor any base class was supposed to be able to have 4 favored terrains by the time they reach horizon walker.

But you're right. In a campaign completely stuck in one terrain (usually an urban campaign), you'd be able to have a +12 on attack and damage to anything native by level 9, not yet counting weapon enhancements, ability modifiers, buffs, and wondrous items. Now imagine a TWF Rogue.

EDIT: I sure hope my players don't read the forums. This, the Dragon Beastmorph Vivisectionist Alchemonk, AM Barbarian, among many other optimized builds. God forbid.

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