shatter vs. potions


Rules Questions


Hey looking in to the shatter spell and it states:

Shatter creates a loud, ringing noise that breaks brittle, non-magical objects; sunders a single solid, non-magical object; or damages a crystalline creature.

Used as an area attack, shatter destroys non-magical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.

Alternatively, you can target shatter against a single solid non-magical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.

now im wondering about using the area affect on someone that is carrying potions. I know the spells says non-magical glass crystal .ect. but the liquid is what is magical not the container. I have not been able to find it on the web site so im asking hear if anyone has a good ruling.

Red


as potions are magic items they are magic objects, that's my understanding of how it is intended.

The alchemist bombs however aren't magical before he throws them, which will be a problem and I would probably house rule it if it was too fatal.

p.s. yes, I saw what you did there, "the sword might be magic, but that doesn't mean the handle is, so I sunder the handle, also it's made out of wood right? so easy right?"


Since I've seen nowhere where it treats the flask as separate from the liquid, I'd say it is part of the special costly components used to brew the potion and therefore benefit from the aura of magic.

Really, I rarely see people consider the container when using a potion. Most assume it disappears when the standard action to drink is gone. A few use a free action to drop the bottle. I have NEVER seen anyone use a move action to put the empty flask back in their pack.


The vial is as much part of the potion as the paper is of a scroll. The magic may be stored in the liquid/writing, but what carries them is just as magical while the items magic is unused.

The entire item is magical, not just a portion.


Pathfinder Rulebook Subscriber

The arguments that the flask itself is somehow magical ring false to me. However, the area effect only hits unattended objects. A carried flask or vial is not unattended. A flask or vial sitting on a table is.

Silver Crusade

Items held by a character only need to roll when the character rolls a 1 on his save. link

relevant section

Table: Items Affected by Magical Attacks
Order* Item
1st Shield
2nd Armor
3rd Magic helmet, hat, or headband
4th Item in hand (including weapon, wand, or the like)
5th Magic cloak
6th Stowed or sheathed weapon
7th Magic bracers
8th Magic clothing
9th Magic jewelry (including rings)
10th Anything else
* In order of most likely to least likely to be affected.

Items Surviving after a Saving Throw: Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack. If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects). Refer to Table: Items Affected by Magical Attacks: Items Affected by Magical Attacks. Determine which four objects carried or worn by the creature are most likely to be affected and roll randomly among them. The randomly determined item must make a saving throw against the attack form and take whatever damage the attack dealt.

If the selected item is not carried or worn and is not magical, it does not get a saving throw. It simply is dealt the appropriate damage.


The potion itself is magical; the vial, flask, container is not. However, if you are carrying a potion on your person, it is not an 'unattended' object, and thus not subject to the area effect. Now, if you were holding a potion in you hand, and a Warlock (for instance) targeted the vial with shatter, it would get a saving throw (using your saves).

But the real beauty of the spell is to walk into a potion shop run by someone who has just torqued you off, and cast the area effect shatter in the middle of the store. Every non-magical glass item vial, jar, beaker, flask, phial, and what-have-you (whether or not it contains a poition) within 5-feet of the origin point shatters into a million pieces with no saving throws, spilling their magical potions onto the floor.

And then just say 'Oops.' And leave.

Master Arminas

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