The Mighty Thrar
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Hi, I am looking for some advice on building a Witch for Pathfinder Society play. I am looking for a combination of Feats/Spells that would be fun and useful with a variety of party compositions and tactics.
It's always interesting to hear from other people about their experiences regarding what works/doesn't work and what was fun/wasn't fun.
I like the idea of making a de-buffer. I also think the Hexes add a lot of flavor. So my first thought is to take a number of Extra Hex feats. I'm also interested in SoD spells for occasional saving-the-day.
So far, I have put together only Race, Stats and Feats.
Race: Human
STATS: Str 10, Dex 14, Con 14, Int16+2=18, Wis 10, Chr 10
Feats/Hexes by Level:
1 - Feat - Extra Hex - Evil Eye
1 - Feat (Human Bonus) - Extra Hex - Slumber
1 - Hex - Cackle
2 - Hex - Misfortune
3 - Feat - Accursed Hex
4 - Hex - Prehensile Hair
5 - Feat - Extra Hex - Flight
6 - Hex - Healing
7 - Feat - Improved Familiar
8 - Hex - Charm, Disguise, Feral Speech, or Tongues?
9 - Feat - Spell Penetration
10- Hex - Charm, Disguise, Feral Speech, or Tongues?
10- Major Hex - Ice Tomb
11- Feat - Split Hex or Greater Spell Penetration
Level 1 - Plenty of hexing right from the start
Levels 2-3 - Double, double, toil and trouble
Levels 4-6 - Reach, flight, and heals
Levels 7-8 - More character building
Level 9 - More effective against SR
Levels 10-11 Finishing touches
| pipedreamsam |
Well first and foremost anything I can say would be greatly overshadowed by the amount of advice here. I will add though that as good as the hexes are, I would spread out some actual feats in there, you can live without misfortune or evil eye for the time being.
EDIT: forgot about the 10th level preq for split hex.
Skerek
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maybe get scar at 8th? i can't remember where the post is, but i'm sure there is a link in to it in the link pipedreamsam posted. but they changed the way scar works, it'll let you target a person with the scar from any range, just throw a scar on each of your party members at the start of the mod and you can now use that healing hex from a distance
charm would be pretty good too for PFS considering all the diplomacy checks you make
VikingIrishman
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If you're interested, I've just posted up a Witch guide HERE.
And as far as the Scar Hex:
Does the scar hex have any effect on the target's Diplomacy or other social skills, or any other effects?
The scar hex needs some clarification.
First, the sentence "These scars do not hinder the target's actions or abilities in any way" is there to indicate that you can't scar over a target's eyes to make them blind, ears to make them deaf, or mouth and nose to keep them from breathing. However, large, visible scars may have a positive or negative effect for the target, depending on who he's interacting with--a tribal culture may see scarification as the mark of a deadly warrior, while the upper echelons of a decadent urban nobility may see scars as a sign of childhood poverty or general thuggishness. Rather than trying to present a system of game mechanics for all these possibilities, the GM should modify Bluff, Disguise, Diplomacy, and Intimidate checks as appropriate for interactions with the scarred target.
Second, the scar is a magical curse, and it should persist through changing shapes (lycanthropic, the change shape monster ability, polymorph spells, and so on).
Third, the hex needs a range. Touching the target to scar it is thematically appropriate, so the witch has to make a melee touch attack.
Fourth, the hex could benefit from a mechanical boost. Therefore, scarring a creature with the hex has two benefits: the witch can use any of her hexes on that creature at a range of up to one mile, and the witch is considered to have a body part from the target for the purpose of scry and similar divinations.
The book will be updated with these changes, though the exact wording will depend on the space available when the page is typeset.
| Breakfast |
Is ability focus: hex a feat option? In general if playing a build entirely focused on save spells doing as much as you can to make those saves more difficult is good.
Your level 8/10 hex choices seem largely a flavor decision. But I will try to point out some objective points to compare:
Tongues gets you an ability that can already covered by the witch spell list.
Feral Speech and Disguise get you spells that are only level 1 spells for other classes. While they are not on your spell list it would be relatively cheap by level 10 to acquire a wand of those spells and use magic device is in class.
Charm: the main advantage this has over just using diplomacy skill is it takes 1 standard action instead of 1 minute. The only time that likely matters is combat. However if the target is in combat with us it is probably a hostile attitude so the best result is indifferent. Depending on the opinion of the GM this could be of fairly little benefit.
/me looks up. It seems I have argued that everything is worse than everything, my work here is done.
The Mighty Thrar
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Is ability focus: hex a feat option? In general if playing a build entirely focused on save spells doing as much as you can to make those saves more difficult is good.
Your level 8/10 hex choices seem largely a flavor decision. But I will try to point out some objective points to compare:
Tongues gets you an ability that can already covered by the witch spell list.
Feral Speech and Disguise get you spells that are only level 1 spells for other classes. While they are not on your spell list it would be relatively cheap by level 10 to acquire a wand of those spells and use magic device is in class.
Charm: the main advantage this has over just using diplomacy skill is it takes 1 standard action instead of 1 minute. The only time that likely matters is combat. However if the target is in combat with us it is probably a hostile attitude so the best result is indifferent. Depending on the opinion of the GM this could be of fairly little benefit.
That's very true about the flavor. I guess my rationale is that if you can use talk to animals all day or speak any language or stay disguised all day... there are more rp possibilities from that. Plus, for disguise you could disguise yourself to look less like a squishy.
/me looks up. It seems I have argued that everything is worse than everything, my work here is done.
LOL