| Interzone |
Hey everyone, I am trying to find a good character sheet that can be used for any class (Or a set of more class-specific ones that all match in appearance)
Until now I have being using the Neceros ones, which I am fond of, but there are a couple things that don't work (The item slots don't match up exactly, I don't like the layout of the pet area) and a couple things I don't need (like the area saying the range/DC's of spells and such)
Anyone have and good suggestions?
Thanks :)
| KCWM |
My group has been using the Badass Bandanna one that I found on the Pathfinder Database site.
It does a lot of the calculations and there are multiple entries that pop up a little window that allows you to provide a breakdown of how the score/bonus was determined.
For example, when entering the attribute scores, I enter the base score, racial modifier, equipment modifier and bonus type, etc...each on their own line. I do the same thing for Hit Points, skill bonuses, etc.
The only down side is that it doesn't have a set place for magic spells and DCs. It does, however, have multiple spots for notes, and that's worked for our group.
Of the editable PDFs out there, it's one that the 7 of us agree on.
| Peter Stewart |
I tried that sheet and it says I have 15 total skill ranks available to my level 1 Elf Witch with a 16 INT. Have I missed something in the rules?? o.O
Yes. Witch elf with 16 int at level 1 should have between 5 and 6 skill points depending on where favorite class bonus goes.
Players in my Saturday game tend to use the monster block to set up their sheets, as seen in the Bestiary. While it can be annoying to update (less annoying for us since we play online) it is so easy to use once you get used to it, and it allows others to find relevant information on your sheet very quickly if it is ever necessarily.
| KCWM |
I tried that sheet and it says I have 15 total skill ranks available to my level 1 Elf Witch with a 16 INT. Have I missed something in the rules?? o.O
On the Badass Bandanna one, if that's the sheet you're referring to, you enter the amount of skills the class gets next to the class. If you were getting 15, I'd be inclined to believe that you typed 12 instead of 2 in the skill ranks section. Or, instead of 15, you meant to type 5.
As the poster above said, 5 or 6 would be correct, with 6 being correct if you put your favored class bonus into skill instead of HP.
miniaturepeddler
|
LPJ puts out two character sheets on rpgnow.com
One is free (a simple one) and one cost $0.99 Expanded Character Sheet
I have both, after looking at the basic one, I was impressed and picked up the expanded set, which really goes into various class types.
Robyn
| Buri |
Buri wrote:I tried that sheet and it says I have 15 total skill ranks available to my level 1 Elf Witch with a 16 INT. Have I missed something in the rules?? o.OOn the Badass Bandanna one, if that's the sheet you're referring to, you enter the amount of skills the class gets next to the class. If you were getting 15, I'd be inclined to believe that you typed 12 instead of 2 in the skill ranks section. Or, instead of 15, you meant to type 5.
As the poster above said, 5 or 6 would be correct, with 6 being correct if you put your favored class bonus into skill instead of HP.
I know how many I should have. The sheet works somewhat odd compared to what I'm used to. For example, the sheet adds all the skill ranks, int bonus and skill ranks from favored class boxes all independently of each other. So, in the class block you're only supposed to enter 2 instead of 5, in this case, whereas in my head to automatically do that math and was putting in 5 in the class block and I wasn't even using the favored bonuses boxes. It's a matter of getting used to the sheet, not the rules. ;)
| Buri |
This is more a question about the sheet's template, rather than this file itself. Have any of you found issues with printing quality? I love the dyslexic sheets but I tried printing it off on my home laser as well as my buddy's inkjet and there are several items on the sheet that come out annoyingly light on the paper, often making several elements invisible in normal light. I've tried opening the individual pages in photoshop and darkening them but it got to the point where I put about 5 hours into a single page just to get it so all the elements showed up to a point where I could recognize all the page elements at a glance. At that point I gave as I was making a caster with a familiar and that's just too much work, to me.
If someone has a darker version or an adobe printing setting trick to make things come out right I would love to hear it!
| KCWM |
I know how many I should have. The sheet works somewhat odd compared to what I'm used to. For example, the sheet adds all the skill ranks, int bonus and skill ranks from favored class boxes all independently of each other. So, in the class block you're only supposed to enter 2 instead of 5, in this case, whereas in my head to automatically do that math and was putting in 5 in the class block and I wasn't even using the favored bonuses boxes. It's a matter of getting used to the sheet, not the rules. ;)
I didn't mean for it to come across that I thought you didn't know the rules. I should have been clearer and said that the sheet pulls your INT and favored class bonus based on what you enter on the sheet.
It looks like we are on the same page now.
As for the other sheets, I'll have to check them out...paying $.99 for a sheet could be a great deal, especially if it does a lot of the calculations for me. I'd love to know of a good, solid app for the iPad without having to pay the amounts the designers are asking for to find out if they really are good.
| Peter Stewart |
Holy thread necromancy!
In any case, I use the monster block format with my PC's stuff entered into the relevant fields. Ever since I saw the basis for it in the 3.5 DMG II I've been in love with it. So easy to use. Example.
Mergy
|
Holy thread necromancy!
In any case, I use the monster block format with my PC's stuff entered into the relevant fields. Ever since I saw the basis for it in the 3.5 DMG II I've been in love with it. So easy to use. Example.
This. I also use a monster-style block, although yours is far more in-depth than mine:
Zephir
Dhampir oracle of bones 2
N Medium humanoid (dhampir)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +2
___________________________________________________________________________ ____________________________________________________________________
DEFENCE
___________________________________________________________________________ ____________________________________________________________________
AC 21, touch 13, flat-footed 18 (armour +7, Dex +3, shield +1)
Hp 20 (2d8+7)
Fort +2, Ref +3, Will +3; +2 vs. disease and mind-affecting effects
Defensive Abilities negative energy affinity, resist level drain
Weakness light sensitivity
___________________________________________________________________________ ____________________________________________________________________
OFFENCE
___________________________________________________________________________ ____________________________________________________________________
Speed 20 ft.
Melee mwk morningstar +4 (1d8+2)
Ranged sling +4 (1d4+2)
Special Attacks command undead 6/day (DC 14)
Spell-Like Abilities (CL 2nd)
3/day – detect undead
Spells Known (CL 2nd, touch +3, ranged touch +4, concentration +7):
1st (5/day) – cause fear (DC 14), cure light wounds, inflict light wounds (DC 14), protection from evil
0 – detect magic, ghost sound (DC 13), guidance, mage hand, mending, read magic, stabilize
___________________________________________________________________________ ____________________________________________________________________
STATISTICS
___________________________________________________________________________ ____________________________________________________________________
Str 14, Dex 16, Con 12, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +3; CMD 16
Feats Command Undead, Toughness
Skills Bluff +10, Diplomacy +8, Knowledge (Religion) +5, Spellcraft +5; AC penalty -3
Traits Desperate Focus, Resilient
Languages Common
SQ oracle's curse (haunted), revelations (undead servitude)
Combat Gear alchemist's fire (3), scroll of comphrehend languages, scroll of endure elements, wand of inflict light wounds (50 charges); Other Gear club, cold iron morningstar, mwk morningstar, silver light hammer, sling and 10 bullets, masterwork buckler, +1 breastplate, backpack, grappling hook, silk rope (50 ft.), spell component pouch, waterskin, 249gp 9sp
| oneplus999 |
Epizephyrii's
Does a lot of simple stuff. You still have to calculate your own final attack and damage bonuses, but there's usually so many modifiers I wouldn't trust a program to do that correctly anyway.
| BuzzardB |