| Squawk Featherbeak |
Vulcan
+2 Strength, +2 Wisdom, -2 Charisma. Vulcans are strong due to their heavier gravity and pride on logic above all else, but tend to be emotionally distant. (0 RP)
Emotional Purge: Vulcans gain a +2 racial bonus on saving throws against fear and despair. Also once per day, after a natural roll of 1 on a d20, Vulcans may reroll and use the second roll. (2 RP, Eternal Hope)
Desert child: Vulcans receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or other ill effects from running, forced marches, starvation, thirst, or hot and cold environments. (2 RP, Desert Runner)
Spell-like abilities: message and endure elements (hot) each 1/day, using his total character level as his caster level. (2 RP, 1 RP per spell)
Languages: Vulcans begin play speaking Common and Vulcan. Vulcans with high intelligence can choose any language as a bonus language. (except druidic and other secret languages) (2 RP)
Cactus (based on a friend's OC):
Plant type: Cacti are considered plants and not humanoid. They breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that Cacti can sleep in order to regain spells, but sleep is not required to survive or stay in good health. (8 RP)
+2 Wisdom, +2 Charisma, -2 Constitution. Cacti are understanding and tend to speak their mind, however they are fragile. (0 RP)
Size: Small (gain a +1 size bonus to AC, +1 size bonus to attack rolls, -1 penalty to CMB and CMD, and a +4 size bonus on stealth checks) (0 RP)
Movement: base speed (20 feet) (-1 RP)
Senses: Low-light vision (0 RP due to Plant)
Immunities: Cacti are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, phantasms) as well as paralysis, poison, polymorph, sleep effects, and stunning. (0 RP due to Plant)
Gifted Linguist: Cacti gain a +4 racial bonus on Linguistics checks and they learn one additional language every time they put a rank in the Linguistics skill. (2 RP)
Languages: Cacti begin play speaking Common and Desertspeak. Cacti with high intelligence can learn the following languages as bonus languages: Elven, Sylvan, Sphinx, Aklo, Undercommon, Celestial, and any dialect of Human tongue. (1 RP)
Viaxar (A test on how overpowered a 10 RP race could get. A travel-type)
Outsider (Native) (2 RP)
+4 Dexterity, +2 Constitution. The Viaxar are agile and hardy. (2 RP, Flexible, +2 Dex through Cat's Luck)
Movement:The Viaxar have a climb speed of 20 feet and a swim speed of 30 feet and have a b+8 racial bonus on Climb and Swim checks. in addition their speed increases by 10 feet whenever they charge, run or withdraw. (3 RP, Climb, Swim, Sprint)
Amphibious: The Viaxar can breathe both air and water. (2 RP)
Senses: Darkvision 60 feet. (0 RP due to Native Outsider)
Light Blindness: Abrupt exposure to bright light blinds Viaxar for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area. (-2 RP)
Cat's Luck: Once per day, when you make a Reflex saving throw, you can roll twice and take the better result. You must decide to use this ability before the saving throw is attempted. (1 RP)
Stability: The Viaxar receive a +4 racial bonus to their CMD when resisting a bullrush or trip attempt while standing on the ground. (1 RP)
Relentless: Viaxar gain a +2 bonus on combat maneuver checks made to bullrush r overrun an opponent. This bonus only applies while both the Viaxar and its opponent are standing on the ground. (1 RP)
Languages: The Viaxar begin play speaking Viaxar. Viaxar with high intelligence may learn Common, Azlanti, Auran, and Aquan as bonus languages. (0 RP)