| Protoman |
So I'm thinking of playing a witch for PFS soon and been reading up on its main weakness: familiars dying and only getting back a portion of its previous spells known.
If a familiar is lost or dies, it can be replaced 1 day later through a special ritual that costs 500 gp per witch level. The ritual takes 8 hours to complete. A new familiar begins knowing all of the 0-level spells plus two spells of every level the witch is able to cast. These are in addition to any bonus spells known by the familiar based on the witch's level and her patron (see patron spells).
Ok so from what I can tell from the other threads (such as this one) on the subject, I believe I understand the part "A new familiar begins knowing all of the 0-level spells plus two spells of every level the witch is able to cast" part:
1) An example 7th level witch's familiar dies2) Witch pays 3,500 gp for new familiar
3) New familiar gets to know at least all cantrips available to the witch, + two level 1 spells, + two level 2 spells, + two level 3 spells, + two level 4 spells, and then get all the patron spells a witch qualifies for.
But what about the part that states, "These are in addition to any bonus spells known by the familiar based on the witch's level"?
Does this mean that in addition to all the spells listed previously, that the new familiar also gets 2 extra spells per witch level? Maybe even the extra level 1 spells a witch characters starts off with?
If not, what does the "bonus spells known by the familiar based on the witch's level" supposed to refer to?
If that is correct, if a witch didn't feed the familiar any scrolls, isn't that a lot more replacement spells than the original familiar had?
ShadowcatX
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You also don't get the intelligence based 1st level spells you got starting out. It's painful.
This is why I look a bit askance at those debating which familiar will be most use in combat. I want to keep mine out of fights so he doesn't take the chance of dying.
Better to risk the familiar dying than die yourself.
Gjorbjond
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Well, Raise Animal Companion evidently works on familiars as well. Just find a friendly druid if your familiar dies.
When getting Improved Familiar I'd probably just hand wave getting the spells from your old familiar, especially if it's just a celestial/fiendish/etc. upgrade. At the very least, I'd let the old familiar stick around for 24 hours after the new one shows up and follow the rules for learning spells from a dead witch's familiar.