| Golden-Esque |
Okay, so I'm looking for some advice on an Oracle / Witch / Mystic Theurge build. Before I go into what I'm thinking of for the character, I want to give a little bit of background information so the reason why I'm picking such a strange, uncommon build makes sense.
Basically, my character had a lyrakin (a type of Azata) become soulbound to him several months prior to the start of the campaign. He's an Oracle with the Life Mystery (level 2 currently) and I was originally planning on giving him a lackluster sling fighting build. However, my group already has an archer for ranged weapon damage and several melee fighters (a cavalier, a samurai, and two magi). We also have a wolf shaman druid. So as you can imagine, it's kind of difficult for me to figure out just where, exactly, I should build my character's niche into so I'd feel useful. Since the Druid is planning on focusing on shapeshifting combat and we don't have a full arcane spellcaster, I thought it might be cool if I build my character into a full mystic theurge build. But which way to take it?
My character already had a history with spirits, so I thought that taking the witch class, choosing a patron that thematically fits with the Azata (I'm thinking about Agility as of right now), and then going for Mystic Theurge would be fun. So I'm looking for some advice to make this character work; support-centric using Witch and Oracle of Life. Right now, here's what I'm thinking of:
Oracle 4 (Dual-Cursed) / Witch 3 / Mystic Theurge
Revelations:
1st Level (Misfortune)
3rd Level(Safe Curing)
Hexes:
1st Level (Evil Eye)
3rd Level (Cackle)
Feats:
1st Level (Extra Revelation - Life Link)
3rd Level (Brew Potion)
5th Level (Reach Spell)
7th Level (Extra Hex - Misfortune)
9th Level (Theurgy)
11th Level (Improved Familiar)
13th Level (Empower Spell)
15th Level (Quicken Spell)
17th Level (Extend Spell)
19th Level (Accursed Hex)
Any thoughts, tips, or suggestions?
| Phasics |
I think you'll enjoy your character more if you go straight Witch or Oracle.
your mystery and Hexes will not progress once you start taking mystic theruge levels.
the witch is pretty much a mystic theruge if you look at thier spell list the get a mix of both arcane and divine spells
If you want a spirit link the haunted curse gives you that flavour for oracle.
So yeah my advice ? don't do it hehehe, go oracle or witch
If you still want both take 1 level of oracle and then 19 witch, your oracle's curse will improve by 1 level for every 2 witch levels
| Mort the Cleverly Named |
Seconding that this will be a hard build. Your biggest issue is going to be economy of action. The biggest advantage of Mystic Theurge is having a rather ridiculous number of spells. Evil Eye/Cackle every round is fine for a Witch who is conserving spells, but a Mystic Theurge will probably be better off using up some of their giant pile of low-level spells instead. Also, the Misfortune hex is pretty much never going to land. Your Misfortune revelation will be more useful, but will compete for swift actions with Quicken Spell at higher levels.
Also, Mystic Theurges are usually best as utility casters and buffers. However, you will be competing with the druid on that stuff. As a battlefield controller and debuffer, you will find your lower casting level and stats make things tough for you. A straight witch will have a much easier time, and can still fit your flavor just fine.
If you do decide to go with this, at least stick with buffing hexes. Fortune will be much more useful for you than Misfortune. I don't think Mystic Theurge increase level in relation to a familiar, so I don't think you qualify for Improved Familiar. Brew Potion isn't very necessary, since you will have so many spell slots that you can just cover things yourself. Besides, it will let you move those metamagic feats to lower levels (Extend Spell doesn't really matter at level 17). Theurgy is of questionable value, as Mystic Theurges don't make good blasters or debuffers to begin with, and the feat isn't going to be strong enough to fix that.
| Artemis Moonstar |
Hmm. I'm not sure how much I can help you on the build. The extent of my witch experience is my girlfriend's Barbarian/Witch (after a lot of supernatural encounters in which my gf was feeling particularly useless (this was pre-spell eater and such), during the time we were trapped in a haunted house, GM and her decided to give her some witch levels, and she wound up joining a coven with a hag and a succubus). We only ever got to about level 9 in that campaign. As for oracle, my experience with oracle only goes to level 5 with my Blind Oracle of the Dark Tapstry.
I can say, however, that from what I have read about the classes, it will all be based on your particular group, party make up, and campaign. Is it a combat heavy game? What is the rest of the party doing that might do whatever you decide your job is better? How much out of combat interaction and role playing is there?
If you don't have a group of min-maxers who feel that if you're not optimized you suck donkey, then the build might not work unless you find a way of getting creative. If you're lucky enough to have a group and game that does a lot of out of combat gaming, or doesn't look at you and go "Why the hell are you playing this?", and prefer to just have fun, go for it, especially if it's fun for you.
I know that was a little pointless and completely unhelpful, but I felt it needed to be said. I'm a big supporter of the "If it's fun for you" camp. Sadly, there appear to be a lack of us in terms of sub-optimal builds.
But, like was said, buffing probably be your major forte. Also, you have the great potential for HEALING, and seem like you would make a great secondary healer. Primary healer if you lack a cleric and can get creative (witches DO have cure spells, if I remember correctly). All in all, I hope you like playing support.
| AdAstraGames |
This is a pretty solid support caster, but that's about it.
It's not quite the worst Mystic Theurge build out there...that's still the Ranger/[Bard/Magus/Summoner] Mystic Theurge. (I've been vaguely tempted to try the Ranger/Summoner Mystic Theurge and use the Synthesist archetype to merge the animal companion with the eidolon...just to watch the character optimizer crowd's head explode.)
ShadowcatX
|
Using mystic theurge to find a niche is a bad idea. You're going to give up significantly more power than you're going to gain, especially if you didn't plan ahead for it.
As an oracle, you've got high charisma, put it to use as a face. Also look over eldritch heritage and see what bloodline would most benefit you.
| Golden-Esque |
Using mystic theurge to find a niche is a bad idea. You're going to give up significantly more power than you're going to gain, especially if you didn't plan ahead for it.
As an oracle, you've got high charisma, put it to use as a face. Also look over eldritch heritage and see what bloodline would most benefit you.
Yeah, I built out a progression and that's what I'm going to do. I'm going to go straight Oracle and pick up Eldritch Heritage and Improved Eldritch Heritage with the Arcane bloodline. I'll be able to grab a familiar to improve later like I wanted to with the witch, and I'm going to use the second power to grab some of the stronger Sorcerer spells for my spell list (haste is definitely one of them; haven't decided on the others).