Making a character that everyone can feel attached to.


Pathfinder First Edition General Discussion


I'm currently writing the different places where my PC's can go in my campaign. As such, I decided to make a weak character, someone defenseless in a way, that the PC's (and the npc's already there) would feel inclined to protect in a way.

I was thinking of a mentally slow dwarf. Kind that's dumb, slow and not really there, but a good worker, always nice with a heart of gold. The kind of nice person all the older dwarves would treat as their son, and all the younger ones would treat him as a brother.

The village idiot that everyone likes, in a way. Now I was then thinking that he might get assassinated (not sure by who yet, racist elves?) and have the villagers form of lynch mob or something, possibly dragging in the characters as well if they feel angry about the gentle idiot's death.

I'm wondering if anyone has some input for that? Or if they want to share their own experiences.

Shadow Lodge RPG Superstar Season 9 Top 8

BigCoffee wrote:


I was thinking of a mentally slow dwarf. Kind that's dumb, slow and not really there, but a good worker, always nice with a heart of gold. The kind of nice person all the older dwarves would treat as their son, and all the younger ones would treat him as a brother.

Play Dragon age 1 or 2. "Enchantment? Enchantment!"


I was honestly not thinking of dragon age. But it was for a section of my world populated only with dwarves in the mountains, elves in the forests and orcs in the swamps.


Young dwarven child who carries a wooden sword and uses a wooden bucket as a helmet. He wants to be " a great hero" constantly gets himself into situations for the party needs to save him.

Play up the he's well meaning, but just a dumb kid (like we all were at one point).

Maybe even make him a female and play that angle too.


Yeah but little kid doesn't have the same awwwwww factor as some poor soul.


Tiny Coffee Golem wrote:

Young dwarven child who carries a wooden sword and uses a wooden bucket as a helmet. He wants to be " a great hero" constantly gets himself into situations for the party needs to save him.

Play up the he's well meaning, but just a dumb kid (like we all were at one point).

Why stop there? Just name him Scrappy and be done with it.


BigCoffee wrote:
Yeah but little kid doesn't have the same awwwwww factor as some poor soul.

Recreate the old guy from Up. ;-)


I want people to feel bad, not cry XD


Scrappy?


A kid will probably work the best. My group gets real protective over them usually, moreso little girls. Also just a side note, I never thought of Dwarves as sympathetic to the "village idiot" as other races. Though that could just be a personal inclination.


Try a cockney accent. It led to my most loveable character. Totally slimy, pathetic and reprehensible, but "he's like a horrible wretched puppy".

Twigs you watery-eyed coward, you were coup de graced to young~!


Pathfinder Maps Subscriber

This thread made me think of Short-Round from the Indiana Jones movie.


Be carefull not to go overboard on the 'loveable' factor or you might have the opposite effect and everyone hating him.
AKA: the Jar-Jar effect

Hate. That. Guy.

-Flea


Rather than being remotely lovable, however, Jar Jar was stupid, coupled with annoying, cowardly, incompetent, somewhat self-absorbed, incapable of learning from his mistakes...and yet STILL somehow occupying a place of some (minor) importance.

In my opinion, the trick is 1) not to overdo things or make the character too needy, 2) not to make the character oblivious to his own incompetence unless you're trying to make a char with delusions of grandeur as their fatal, comical flaw, 3) have the char perform real, if minor, heroics, self-sacrifice, or useful services to the PCs.

For example: The little would-be hero who stands in front of a raging goblin horde to protect another small child is a lot more lovable than a hapless incompetent who immediately runs in the opposite direction at the first hint of possible danger and gets caught up in it anyway.

Grand Lodge

BigCoffee wrote:

I'm currently writing the different places where my PC's can go in my campaign. As such, I decided to make a weak character, someone defenseless in a way, that the PC's (and the npc's already there) would feel inclined to protect in a way.

I was thinking of a mentally slow dwarf. Kind that's dumb, slow and not really there, but a good worker, always nice with a heart of gold. The kind of nice person all the older dwarves would treat as their son, and all the younger ones would treat him as a brother.

The village idiot that everyone likes, in a way. Now I was then thinking that he might get assassinated (not sure by who yet, racist elves?) and have the villagers form of lynch mob or something, possibly dragging in the characters as well if they feel angry about the gentle idiot's death.

I'm wondering if anyone has some input for that? Or if they want to share their own experiences.

You really have to know your players. I know quite a few people who'd ditch this character, unless they had a compelling reason to force them to do otherwise.

Dark Archive

Find someone they *hate,* even if it's a jerkwood Captain of the Town Guard who busted them for not having their weapons peacebonded, or ordered the druid to muzzle boo-boo the wonder bear before he could bring him into town, or is *obviously* the boot-licking toady of a local aristocrat that is giving them a really hard time or something, and then have that person be seen picking on the 'slow' NPC egregiously.

It's easier to have the PCs be nice to a particular NPC if being nice to that NPC will annoy the heck out of someone they loathe.

"You were supposed to take my nephew Alexander Ruffington the Third as a cohort to the Temple of the Mad God!"

"Sorry, we think Lumpy the Mule-Kicked Dwarf is more qualified..."


Set wrote:

Find someone they *hate,* even if it's a jerkwood Captain of the Town Guard who busted them for not having their weapons peacebonded, or ordered the druid to muzzle boo-boo the wonder bear before he could bring him into town, or is *obviously* the boot-licking toady of a local aristocrat that is giving them a really hard time or something, and then have that person be seen picking on the 'slow' NPC egregiously.

It's easier to have the PCs be nice to a particular NPC if being nice to that NPC will annoy the heck out of someone they loathe.

"You were supposed to take my nephew Alexander Ruffington the Third as a cohort to the Temple of the Mad God!"

"Sorry, we think Lumpy the Mule-Kicked Dwarf is more qualified..."

Creating a bully is a great idea.

However, I might change it from a "slow-dwarf" to a dwarf who was made slow because of some heroic act eh preformed as a young man. Maybe he threw himself on a broken wand and saved all his friends but was forever altered as a result. The bully could be the one responsible for the accident and hate the fact that he was kicked out of wizard school as a result of the slow dwarfs actions.

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