... and with strange Aeons even death may die


Lost Omens Campaign Setting General Discussion


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"That is not dead which can eternal lie..."

Pathfinder takes a lot of inspiration from Lovecraft's work, and I just happened to remember this quote. It just so happens that we actually *have* a monster called an Aeon, and one of those Aeons does, in fact, look over the dichotomy of life and death.

We also know that Aeons can (albeit very rarely) go rogue--or 'strange', favoring a single aspect of their split purpose over the other.

Is this just a coincidence? If it isn't, what Adventure Path covers this? If it is--has anyone ever looked at the idea and fit it into their own campaign or adventure?

Or, am I just crazy (likely the correct answer, but still)

Shadow Lodge

Pretty sure you're not crazy.


TOZ wrote:
Pretty sure you're not crazy.

Might be crazy

Sovereign Court

TOZ wrote:
Pretty sure you're not crazy.

Well not yet. But when dealing with the Old Ones ...


Does Pharasma know about this?!


HahahahHAHAhahah.. that is awesome... I am totally going to have to work that into a campaign...

Grand Lodge

Lose 1d100 SAN.

SM

Dark Archive

Crazy? Well that depends. Do you hear that constant piping too? Every time I bring it up people give me strange looks.


Jek wrote:


Or, am I just crazy (likely the correct answer, but still)

We're fighting giant bugs on Pluto, we're all f#%@ing crazy.


Kegluneq wrote:
Crazy? Well that depends. Do you hear that constant piping too? Every time I bring it up people give me strange looks.

As long as it's not drumming that you hear, we'll be fine.

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