Trellon Falorin
|
I need some feedback on this. I really like the Swashbuckler from Complete Warrior, and the archetype system in Pathfinder makes it really easy to port it over.
Here's what I have, but I want some feedback.
Weapon and Armor Proficiency
A swashbuckler is not proficient with medium armor, heavy armor or shields.
Skills
A swashbuckler gains 4 skill points + a number of skill points equal to her Intelligence modifier at each level, instead of the normal 2 skill points + Intelligence modifier at each level. Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str) are class skills for a swashbuckler.
Weapon Finesse: A swashbuckler gains Weapon Finesse as a bonus feat at 1st level even if she does not qualify for the feat. If the Swashbuckler already has Weapon Finesse, she may choose another feat she meets the prerequisites for.
This ability replaces the 1st level bonus feat.
Flowing Grace (Ex): A swashbuckler gains a +1 competence bonus on Reflex saves. This bonuses increase by 1 for every four levels after 2nd (to a maximum of +5 at 18th level). A swashbuckler loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces bravery.
Swashbuckler Tricks: At 2nd level, a swashbuckler may choose a rogue talent in place of a fighter bonus feat.
Dodge Bonus (Ex): At 3rd level, a swashbuckler gains a +1 Dodge bonus to AC. This bonus increases by +1 for every four levels beyond 3rd (to a maximum of +5 at 19th level).
A swashbuckler loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces armor training 1, 2, 4, and Armor Mastery.
Insightful Strike (Ex): At 5th level, the swashbuckler gains the ability to strike precisely with a light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain, gaining a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th (to a maximum of +4 at 17th level).
A swashbuckler cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces weapon training 1, 2, 3, and 4.
Advanced Tricks: At 10th level, and every two levels thereafter, a swashbuckler can choose a advanced rogue talent in place of a fighter bonus feat.
Lucky (Ex): Many swashbucklers live by the credo “Better lucky than good.” Once per day, a swashbuckler of 11th level or higher may reroll any failed attack roll, skill check, ability check, or saving throw. The character must take the result of the reroll, even if it’s worse than the original roll.
This ability replaces armor training 3.
Maxximilius
|
Well, it looks pretty balanced, but I would give the Weapon Finesse for free as a trade for the loss in armor proficiencies, and keep the skill points at 2, while only adding the new class skills. Also, giving the class full access to rogue talents pretty much make the Swashbuckler rogue (and the class itself) look like a joke. You may instead allow a spadassin to choose only 1 talent and 1 advanced talent instead of a combat feat during his progression.
Btw, if you liked the 3.5 spadassin, this could maybe interest you.
Trellon Falorin
|
Well, it looks pretty balanced, but I would give the Weapon Finesse for free as a trade for the loss in armor proficiencies, and keep the skill points at 2, while only adding the new class skills. Also, giving the class full access to rogue talents pretty much make the Swashbuckler rogue (and the class itself) look like a joke. You may instead allow a spadassin to choose only 1 talent and 1 advanced talent instead of a combat feat during his progression.
Btw, if you liked the 3.5 spadassin, this could maybe interest you.
I'll keep the Weapon Finesse in place of the first bonus feat since it's part of balancing the archetype (especially since the Flowing Grace ability is far superior to Bravery).
I might drop the skill points back down to 2, but the access to rogue talents is balanced by the fact that a swashbuckler doesn't have sneak dice or several class skills that a rogue has that make a lot of the rogue talents far more useful. After looking over all the rogue talents at the PF SRD, I saw they can access ninja tricks too, but have to pick up Ki Pool first to make good use of them.
Aaccess to rogue talents was the easiest way I had of emulating a couple of abilities I didn't port over such as Skill Mastery for the Acrobatics skill, Slippery Mind, and the particularly nasty wounding abilities at higher levels.
Talents that work with Acrobatics and Bluff are the stock-in-trade for the swashbuckler.
I looked over your Bravo archetype. Definitely looks cool. In a similar vein to the Swashbuckler too.
Maxximilius
|
I'll keep the Weapon Finesse in place of the first bonus feat since it's part of balancing the archetype (especially since the Flowing Grace ability is far superior to Bravery).
The Gladiator archetype gains his emblematic feat at level 1 in place of normal proficiencies, you are not hurting the balance by allowing you to attack with a finesse weapon. Flowing Grace may not be so superior to Bravery when you see that Reflex saves are one of the least useful in the game, that you don't have Evasion or similar features to exploit it at it's best, that you already have a good Reflex save thanks to being a dex-based fighter, and that when you run away because you are terrified of something thanks to your low Will save, you will not be buckling a lot of swash nor be awesome.
I might drop the skill points back down to 2, but the access to rogue talents is balanced by the fact that a swashbuckler doesn't have sneak dice or several class skills that a rogue has that make a lot of the rogue talents far more useful. After looking over all the rogue talents at the PF SRD, I saw they can access ninja tricks too, but have to pick up Ki Pool first to make good use of them.
While a spadassin doesn't have sneak attack, there are other talents influencing roleplay that would be great for any class with a high enough amount of skill ranks and modifiers - and I see that your Spadassin possesses bluff and diplomacy, way more than enough to take Convincing Lie, Assault Leader, Resiliency... and be good at it. Also, a rule of thumb wants that no class should get the same emblematic class feature than another while being better at it's job - giving the rogue talents to a full BAB class each two levels makes the rogue sad, both by taking his job, and being more versatile than him, who cannot trade talents for feats.
Aaccess to rogue talents was the easiest way I had of emulating a couple of abilities I didn't port over such as Skill Mastery for the Acrobatics skill, Slippery Mind, and the particularly nasty wounding abilities at higher levels.
Skill Focus and the Critical Feat chains more than do the trick.
Talents that work with Acrobatics and Bluff are the stock-in-trade for the swashbuckler.
Hence why the swashbuckler is a rogue archetype, even if it saddens me there is no full BAB, RAW equivalent.
Trellon Falorin
|
Hence why the swashbuckler is a rogue archetype, even if it saddens me there is no full BAB, RAW equivalent.
...and I just noticed that.
OK...so I have to rename my fighter archetype here and then put the limit of being able to take 1 rogue talent and 1 advanced rogue talent in place of a bonus feat.
Trellon Falorin
|
Daredevil (Fighter Archetype)
Some that have martial skill don't feel alive until they prove that skill. Daredevils disregard all but the lightest armor and weapons and place more emphasis on speed and skill.
Weapon and Armor Proficiency
A daredevil is not proficient with medium armor, heavy armor or shields.
Skills
A daredevil gains 4 skill points + a number of skill points equal to her Intelligence modifier at each level, instead of the normal 2 skill points + Intelligence modifier at each level. Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str) are class skills for a swashbuckler.
Weapon Finesse: A daredevil gains Weapon Finesse as a bonus feat at 1st level even if she does not qualify for the feat. If the daredevil already has Weapon Finesse, she may choose another feat she meets the prerequisites for.
This ability replaces the 1st level bonus feat.
Daredevil Trick: At 2nd level or later, a daredevil may choose one rogue talent in place of a single fighter bonus feat.
Dodge Bonus (Ex): At 3rd level, a daredevil gains a +1 Dodge bonus to AC. This bonus increases by +1 for every four levels beyond 3rd (to a maximum of +5 at 19th level).
A daredevil loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces armor training 1, 2, 4, and Armor Mastery.
Insightful Strike (Ex): At 5th level, the daredevil gains the ability to strike precisely with a light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain, gaining a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th (to a maximum of +4 at 17th level).
A daredevil cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces weapon training 1, 2, 3, and 4.
Advanced Daredevil Trick: At 10th level or later, a daredevil can choose one advanced rogue talent in place of a single fighter bonus feat.
Lucky (Ex): Daredevils live by the credo “Better lucky than good.” Once per day, a daredevil of 11th level or higher may reroll any failed attack roll, skill check, ability check, or saving throw. The character must take the result of the reroll, even if it’s worse than the original roll.
This ability replaces armor training 3.
Trellon Falorin
|
Anyone have any critique or comments on the changes?
I dropped the reflex save bonus and kept Bravery since anyone called a Daredevil has to be fearless.
Pared down the skills list and went ahead with 4 skill points per level.
Limited the exchange of feats to 1 rogue talent and 1 advanced rogue talent at 10th level or higher.
| Kierato |
Anyone have any critique or comments on the changes?
I dropped the reflex save bonus and kept Bravery since anyone called a Daredevil has to be fearless.
Pared down the skills list and went ahead with 4 skill points per level.
Limited the exchange of feats to 1 rogue talent and 1 advanced rogue talent at 10th level or higher.
The Daredevil is a bard archtype...
| Mordo |
Anyone have any critique or comments on the changes?
I would drop skill points back to 2
Instead of allowing cherry picking into rogue talents and advance talents(even if only one of each), why do you not assign specific talent to replace fighter bonus feat at specific level? Something like this:
Ledge Walker (Ex): You are able to move along narrow surfaces at full speed using Acrobatics like as per the Ledge Walker rogue talent. This replace the fighter bonus feat gain at 6th level.
Also I don't think Insightful Strike is necessary, Weapon training is already doing the same and even better. You might want to add a weapon group for finesse weapon though.
As for the name I can't help you, sorry :)
Trellon Falorin
|
I would drop skill points back to 2
With all I took away, upping the skill points seems like a fair trade.
They have less skills than a standard fighter as well as an armor restriction on most of the abilities I add.Instead of allowing cherry picking into rogue talents and advance talents(even if only one of each), why do you not assign specific talent to replace fighter bonus feat at specific level? Something like this:
Ledge Walker (Ex): You are able to move along narrow surfaces at full speed using Acrobatics like as per the Ledge Walker rogue talent. This replace the fighter bonus feat gain at 6th level.
Because I want some customization for this now nameless archetype. There are several talents that this currently nameless risk taker type. Some might want to accent their Acrobatics while some might want to accent their Bluff. Some might want to get Slippery Mind or something.
Limiting it to 1 talent and 1 advanced talent means you have to let them pick and choose. There are plenty of talents they can't pick since they don't have the other skills or sneak dice.Also, I would allow the advanced talent to be used to pick up a normal rogue talent.
Also I don't think Insightful Strike is necessary, Weapon training is already doing the same and even better. You might want to add a weapon group for finesse weapon though.
I want to keep it specifically all weapons affected by Weapon Finesse. That means effectively all the Light Blades category and then some. I leave the armor and encumbrance restrictions for both balance and flavor.
As for the name I can't help you, sorry :)
Yeah. This will be name number 3 right after I look over all the other archetype names.
| Rapthorn2ndform |
I think I have a new name.
Bellicose
There are some that love to fight and do so with a bluster and touch or panache, but mostly, they just like to fight.
Dear Trellon Falorin
Hello, I am the class you just made. I noticed that my other fighter-archetype buddies all gain something for losing their armor proficiency, but i just lose out. Also my other fighter-archetype buddies all gain multiple things from losing multiple armor and weapon trainings. just look at Mobile fighter, Archer Fighter and Free hand fighter especially because they are gaining nearly identical things but gaining far more. Free Hand is getting that exact dodge bonus, but it's only replacing armor training one. Really i'm happy to be here, but why would i be played when a person can gain the stuff from me and more from other archetypes. And by the way, I think the 4+int skill points is a good idea. It's something to set me apart from other fighters and other archetypes do it do it, so i don't see what the player's problem with it is.
Your Friend,
Bellicose Fighter
Trellon Falorin
|
Free Hand is getting that exact dodge bonus, but it's only replacing armor training one.
Incorrect. Elusive (the Free Hand dodge bonus which is the exact same thing as I gave to this archetype) replaces Armor Training 1, 2, 3, and 4.
So I might want to think of something else to replace Armor Mastery.
I also decided to change the name of Dodge Bonus to Evasive.
Trellon Falorin
|
Two-weapon fighting as an option. I don't want to build the archetype around it.
As is, the archetype is changing from what I initially went for which was a port of the 3.5 Swashbuckler from Complete Warrior to Pathfinder.
Now it's turning into an archetype that likes to wear light armor and use light weapons and talk trash with the ability to back it up.
I need to redo the name and fluff text of the Lucky ability though.
Trellon Falorin
|
I looked at several Fighter archetypes.
What I wanted was a Fighter archetype that emulates the abilities and feel 3.5 Swashbuckler class from Complete Warrior.
Cad is too specific and more of a dirty fighter.
Free Hand only covers one style of fencing (while leaving out the sword/main-gauche and sword/shield or buckler fencing styles).
I also wanted access to at least a couple Rogue Talents. As pointed out, I needed to limit that, and after considering it, I had to agree. One Rogue Talent and one Advanced Talent or Two Rogue Talents is plenty.
| Rapthorn2ndform |
Rapthorn2ndform wrote:Free Hand is getting that exact dodge bonus, but it's only replacing armor training one.Incorrect. Elusive (the Free Hand dodge bonus which is the exact same thing as I gave to this archetype) replaces Armor Training 1, 2, 3, and 4.
So I might want to think of something else to replace Armor Mastery.
I also decided to change the name of Dodge Bonus to Evasive.
Dear Trellon Falorin
Oops. I was mistaken there, sorry. But my point still stands on the other two. I just would like to take this chance again, to say that i do like the ideas here, i just think in needs a bit more.
Your Friend,
Bellicose Fighter
Trellon Falorin
|
multiclassing?
An option, yes, but the whole point was making an archetype for the Fighter with benefits I was looking for.
Oops. I was mistaken there, sorry. But my point still stands on the other two. I just would like to take this chance again, to say that i do like the ideas here, i just think in needs a bit more.
Suggestions?
Trellon Falorin
|
Here's what I have now:
Bellicose (Fighter Archetype)
Some that take up arms like to prove their skill by using only the fastest of weapons and lightest armor. They shun heavier armor and use weaponry that is nimble and quick. They also tend to proclaim their ability with great bravado and bluster.
Weapon and Armor Proficiency
A bellicose is not proficient with medium armor, heavy armor or shields.
Skills
A bellicose gains 4 skill points + a number of skill points equal to his Intelligence modifier at each level, instead of the normal 2 skill points + Intelligence modifier at each level. Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str) are class skills for a bellicose.
Weapon Finesse: A bellicose gains Weapon Finesse as a bonus feat at 1st level even if he does not qualify for the feat. If the bellicose already has Weapon Finesse, he may choose another feat he meets the prerequisites for.
This ability replaces the 1st level bonus feat.
Bellicose Trick: At 2nd level or later, a bellicose may choose one rogue talent in place of a single fighter bonus feat.
Evasive (Ex): At 3rd level, a bellicose gains a +1 Dodge bonus to AC. This bonus increases by +1 for every four levels beyond 3rd (to a maximum of +5 at 19th level).
A bellicose loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces armor training 1, 2, and 4.
Fast Accuracy (Ex): At 5th level, the bellicose gains the ability to strike precisely with a light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain, gaining a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th (to a maximum of +4 at 17th level).
A bellicose cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces weapon training 1, 2, 3, and 4.
Advanced Bellicose Trick: At 10th level or later, a bellicose can choose one advanced rogue talent or a second rogue talent in place of a single fighter bonus feat.
Bravado (Ex): The bellicose lives to fight and has great confidence in their ability. Once per day, a bellicose of 11th level or higher may reroll any failed attack roll, skill check, ability check, or saving throw. The character must take the result of the reroll, even if it’s worse than the original roll.
This ability replaces armor training 3.
| Rapthorn2ndform |
Kierato wrote:multiclassing?An option, yes, but the whole point was making an archetype for the Fighter with benefits I was looking for.
Rapthorn2ndform wrote:Oops. I was mistaken there, sorry. But my point still stands on the other two. I just would like to take this chance again, to say that i do like the ideas here, i just think in needs a bit more.Suggestions?
well...ok i can't think of how to stay in character here.
i honestly don't know but you've done a GREAT job so far, just another suggestion...YOU REALLY GOTTA WATCH WHAT YOU NAME THINGS
it's kinda funny first swashbuckler then daredevil, it's kinda funny
change the name of his 3rd level ability from evasion.
Trellon Falorin
|
well...ok i can't think of how to stay in character here.
i honestly don't know but you've done a GREAT job so far, just another suggestion...
YOU REALLY GOTTA WATCH WHAT YOU NAME THINGS
it's kinda funny first swashbuckler then daredevil, it's kinda funny
change the name of his 3rd level ability from evasion.
Oops. Fixed. Was supposed to be Evasive not Evasion
I also need a better name for the Fast Accuracy ability.
| Rapthorn2ndform |
Rapthorn2ndform wrote:well...ok i can't think of how to stay in character here.
i honestly don't know but you've done a GREAT job so far, just another suggestion...
YOU REALLY GOTTA WATCH WHAT YOU NAME THINGS
it's kinda funny first swashbuckler then daredevil, it's kinda funny
change the name of his 3rd level ability from evasion.Oops. Fixed. Was supposed to be Evasive not Evasion
I also need a better name for the Fast Accuracy ability.
Swift Precision ? Reaction Speed? Hit 'um Where it Hurts?
Trellon Falorin
|
Swift Precision ? Reaction Speed? Hit 'um Where it Hurts?
Hmmm...I got it! Panache!
Mechanically, it will be Weapon Training, but you don't get to select the weapon category. It applies to all weapons affected by the Weapon Finesse feat (which includes Unarmed Strikes, so you could make a pretty good unarmed fighter with this archetype). At 17th level, you get a +4 attack and damage with any and every weapon covered by the Weapon Finesse feat. That's a lot of weapons.I remain convinced that a swashbuckler's style is better grasp with a grit-like class feature mechanism ; or as a rogue. Or even with both at once with some multiclassing if you want a truely rogue-ish character.
There's plenty of room for different versions. We have the Daredevil Bard and Swashbuckler Rogue. Grit is cool and all, but I like something simpler.
| Rapthorn2ndform |
Hmmm...I got it! Panache!
AWESOME NAME. But i still believe you need bonuses in place of weapon trainings 2,3, & 4
maybe an ability that allows a free action disarm when you hit some one twice in a row?Maybe an acrobatics check after a full attack to allow 10' of movement if you didn't spend your 5' step?
i didn't want to give any suggestions cause it's YOUR archetype, and i didn't wanna step on your toes. But in the past 10 minutes i just decided, what the heck, throw some of my ideas into the pot
Trellon Falorin
|
Trellon Falorin wrote:Hmmm...I got it! Panache!AWESOME NAME. But i still believe you need bonuses in place of weapon trainings 2,3, & 4
maybe an ability that allows a free action disarm when you hit some one twice in a row?
Maybe an acrobatics check after a full attack to allow 10' of movement if you didn't spend your 5' step?
i didn't want to give any suggestions cause it's YOUR archetype, and i didn't wanna step on your toes. But in the past 10 minutes i just decided, what the heck, throw some of my ideas into the pot
Oh wow...I misread how Weapon Training works.
I didn't realize that at 17th level, you're at +4 in a weapon category, +3 in a second weapon category, +2 in a third weapon category, and +1 in a fourth weapon category.
Definitely need to add 3 more abilities and mention that Panache only replaces Weapon Training 1.
Let's go back to the 3.5 Swashbuckler and abilities I didn't port over.
Acrobatic Charge (Ex): At 9th level, a bellicose can charge in situations where others cannot. He may charge over difficult terrain that normally slows movement or allies blocking her path. This ability enables him to run down steep stairs, leap down from a balcony, or to tumble over tables to get to his target. Depending on the circumstance, he may still need to make an Acrobatics check to successfully move over the terrain.
This ability replaces Weapon Training 2.
More Dangerous (Ex): At 13th level, a bellicose who is flanking an opponent gains a +4 bonus on attacks instead of a +2 bonus on attacks. (Other characters flanking with the bellicose don’t gain this increased bonus.)
This ability replaces Weapon Training 3.
Acrobatic Skill Mastery (Ex): At 17th level, a bellicose becomes so certain in the use of his acrobatic skill that he can use them reliably even under adverse conditions. When making an Acrobatics check, a bellicose may take 10 even if stress and distractions would normally prevent him from doing so.
This ability replaces Weapon Training 4.
| Rapthorn2ndform |
Oh wow...I misread how Weapon Training works.
I didn't realize that at 17th level, you're at +4 in a weapon category, +3 in a second weapon category, +2 in a third weapon category, and +1 in a fourth weapon category.
Definitely need to add 3 more abilities and mention that Panache only replaces Weapon Training 1.
Let's go back to the 3.5 Swashbuckler and abilities I didn't port over.
Acrobatic Charge (Ex): At 9th level, a bellicose can charge in situations where others cannot. He may charge over difficult terrain that normally slows movement or allies blocking her path. This ability enables him to run down steep stairs, leap down from a balcony, or to tumble over tables to get to his target. Depending on the circumstance, he may still need to make an Acrobatics check to successfully move over the terrain.
This ability replaces Weapon Training 2.More Dangerous (Ex): At 13th level, a bellicose who is flanking an opponent gains a +4 bonus on attacks instead of a +2 bonus on attacks. (Other characters flanking with the bellicose don’t gain this increased bonus.)
This ability replaces Weapon Training 3.Acrobatic Skill Mastery (Ex): At 17th level, a bellicose becomes so certain in the use of his acrobatic skill that he can use them reliably even under adverse conditions. When making an Acrobatics check, a bellicose may take 10 even if stress and distractions would normally prevent him from doing so.
This ability replaces...
Honestly...most of these abilities don't seem to fit YOUR swashbuckler too well
Acrobatic Charge works. More dangerous...there's a feat for that and its a combat feat to boot. Acrobatic skill mastery...there's a rouge talent for that, if they want it so bat they can take the talent.Oh i don't know if you noticed this but the rouge talent ability amkes the meet the prerequisite for the Extra Rouge Talent feat.
I think this is a good thing, but if you don't like it i suggest re wording it.
Trellon Falorin
|
Honestly...most of these abilities don't seem to fit YOUR swashbuckler too well
Acrobatic Charge works. More dangerous...there's a feat for that and its a combat feat to boot. Acrobatic skill mastery...there's a rouge talent for that, if they want it so bat they can take the talent.
Oh i don't know if you noticed this but the rouge talent ability amkes the meet the prerequisite for the Extra Rouge Talent feat.
I think this is a good thing, but if you don't like it i suggest re wording it.
I don't see any real problem with that. Trading out regular feats that they get at odd levels (as opposed to bonus feats) for extra rogue talents seems alright to me. It's not too over-balancing because you are burning full feats for it.
OK...so I keep Acrobatic Charge. Now to figure out the other two abilities.
Maybe make the other 2 abilities the Rogue Talents? That would simplify things.
Trellon Falorin
|
| 1 person marked this as a favorite. |
This may well be the final version.
Bellicose (Fighter Archetype)
Some that take up arms like to prove their skill by using only the fastest of weapons and lightest armor. They shun heavier armor and use weaponry that is nimble and quick. They also tend to proclaim their ability with great bravado and bluster.
Weapon and Armor Proficiency
A bellicose is not proficient with medium armor, heavy armor or shields.
Skills
A bellicose gains 4 skill points + a number of skill points equal to his Intelligence modifier at each level, instead of the normal 2 skill points + Intelligence modifier at each level. Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str) are class skills for a bellicose.
Weapon Finesse: A bellicose gains Weapon Finesse as a bonus feat at 1st level even if he does not qualify for the feat. If the bellicose already has Weapon Finesse, he may choose another feat he meets the prerequisites for.
This ability replaces the 1st level bonus feat.
Evasive (Ex): At 3rd level, a bellicose gains a +1 Dodge bonus to AC. This bonus increases by +1 for every four levels beyond 3rd (to a maximum of +5 at 19th level).
A bellicose loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces armor training 1, 2, and 4.
Panache (Ex): At 5th level, the bellicose gains the ability to strike precisely with a light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain, gaining a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th (to a maximum of +4 at 17th level).
This bonus to any combat maneuver checks made with the weapons from this group as well as the bellicose's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
A bellicose cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces weapon training 1.
Bellicose Trick: At 7th level, a bellicose may choose one rogue talent.
This ability replaces weapon training 2.
Acrobatic Charge (Ex): At 9th level, a bellicose gains the ability to charge in situations where others cannot. He may charge over difficult terrain that normally slows movement. Depending on the circumstance, he may still need to make appropriate checks to successfully move over the terrain.
If the bellicose already has this ability from another class, he gains a +2 bonus on any checks to successfully move over the terrain.
This ability replaces Weapon Training 3.
Bravado (Ex): The bellicose lives to fight and has great confidence in their ability. Once per day, a bellicose of 11th level or higher may reroll any failed attack roll, skill check, ability check, or saving throw. The character must take the result of the reroll, even if it’s worse than the original roll.
This ability replaces armor training 3.
Advanced Bellicose Trick: At 15th level, a bellicose can choose one advanced rogue talent or a second rogue talent.
This ability replaces weapon training 4.
| Rapthorn2ndform |
This may well be the final version.
Bellicose (Fighter Archetype)
Some that take up arms like to prove their skill by using only the fastest of weapons and lightest armor. They shun heavier armor and use weaponry that is nimble and quick. They also tend to proclaim their ability with great bravado and bluster.
Weapon and Armor Proficiency
A bellicose is not proficient with medium armor, heavy armor or shields.Skills
A bellicose gains 4 skill points + a number of skill points equal to his Intelligence modifier at each level, instead of the normal 2 skill points + Intelligence modifier at each level. Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str) are class skills for a bellicose.Weapon Finesse: A bellicose gains Weapon Finesse as a bonus feat at 1st level even if he does not qualify for the feat. If the bellicose already has Weapon Finesse, he may choose another feat he meets the prerequisites for.
This ability replaces the 1st level bonus feat.Evasive (Ex): At 3rd level, a bellicose gains a +1 Dodge bonus to AC. This bonus increases by +1 for every four levels beyond 3rd (to a maximum of +5 at 19th level).
A bellicose loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces armor training 1, 2, and 4.Panache (Ex): At 5th level, the bellicose gains the ability to strike precisely with a light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain, gaining a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th (to a maximum of +4 at 17th level).
This bonus to any combat maneuver checks made with the weapons from this group as well as the bellicose's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
A bellicose cannot use...
That seems better i remember you saying something about encouraging customization early in the thread so i just wanted to point this out
now i wish i was gonna get a chance to play this archetype in the near future. I got pigeon holed into cleric in one game and Big weapon fighter in another and both are APs so...stuck for a while
Trellon Falorin
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That seems better i remember you saying something about encouraging customization early in the thread so i just wanted to point this out
now i wish i was gonna get a chance to play this archetype in the near future. I got pigeon holed into cleric in one game and Big weapon fighter in another and both are APs so...stuck for a while.
It'll be a while before I could ever play this archetype myself...unless one of the players goes ahead and attempts to kill the rest of the party as he promised (because he was in a really bad mood last week).
Make a Half-Elf with Fighter and Rogue or Bard as his Favored Classes and then take levels in Fighter (Bellicose) and Rogue (Swashbuckler) or Bard (Daredevil).
How dangerous would that be?