
Slacker2010 |

Playing a Cleric of Gorum with the Holy Warrior modification from the pathfinder Campaign setting. Feats I have right now are:
H-Combat Casting
1-Weapon Focus
3-Heavy Armor
5-Power Attack
7-Leadership
9-Quicken Spell
11-Lunge
13-Divine Interference
I took Divine Intervention cause didn't really know anything i really wanted and I needed to make a selection. So this time I want to be ready. We are closing in on the last of mod of the "Rise of the Runelords" Adventure. I fill the roll as front liner and melee dmg. Rest of my party is composed of two wizards and a skillmonkey ranger.
I normally cast 1 or 2 spells a combat for buffing and then wade in. I was thinking of Great Fortitude or Pushing Assault. Anyone think of a better use of a feat.
Edited: few wrong words

kyrt-ryder |
I can't find Divine Intervention anywhere, so I don't know what it does. (I'd really appreciate if you'd paste the feat for me ^_^)
As a potential alternative, consider Cascade Spell. That way you CAN drop 2 (or even 3, if all of them are first level) spells in the first round of combat. Maybe even use a rod of Quicken Spell (lesser with 2 first level spells, normal with 3 first level or 2 first one second) and go straight into combat.

Slacker2010 |

I can't find Divine Intervention anywhere
Sorry wrong Words, didnt have the book in front of me.
Just looked up Cascade spell and it has potential but I dont have the required dex =/

ladenedge |
I took Divine Intervention cause didn't really know anything i really wanted and I needed to make a selection. So this time I want to be ready.
Assuming your Con is good (as a front liner), your cleric should already have a decent Fort save. Pushing Assault is okay, but as a war cleric you should already have Imp. Bull Rush/Drag, so there is a bit of redundancy there - might depend on how much time you spend keeping baddies off your allies.
Having mentioned some CMB attacks, you should look over the list of combat feats you currently qualify for via Weapon Master to see if any of those would make good prereqs for a higher Weapon Master feat. For example, you can currently activate Imp. Bull Rush by virtue of having Power Attack. If you take Imp. Bull Rush for your next feat, you'll be able to activate Greater Bull Rush. (That's probably not a very good example for you since your party isn't likely to take advantage of AoOs, but you get the idea.)
Consider Step Up, Strike Back, and Toughness. They're all pretty basic feats that come into play in a lot of combat situations. (Even though the first two are combat feats, it's often difficult to predict when you're going to have to use them. That makes them hard to use via Weapon Master.)
Good luck!

Slacker2010 |

Thanks for the comments, to answer few things:
Pushing Assault is okay, but as a war cleric you should already have Imp. Bull Rush/Drag, so there is a bit of redundancy there - might depend on how much time you spend keeping baddies off your allies.
None, and I do healing after combat. Not during.
Having mentioned some CMB attacks, you should look over the list of combat feats you currently qualify for via Weapon Master to see if any of those would make good prereqs for a higher Weapon Master feat.
I dont have Weapon Master. I took the Holy Warrior ability from the pathfinder campaign.
Consider Step Up, Strike Back, and Toughness. They're all pretty basic feats that come into play in a lot of combat situations.
Good luck!
They sound good, I'm going to read up on them and see how often they would apply in our games.

Dragonamedrake |

Playing a Cleric of Gorum with the Holy Warrior modification from the pathfinder Campaign setting. Feats I have right now are:
I took Divine Intervention cause didn't really know anything i really wanted and I needed to make a selection. So this time I want to be ready. We are closing in on the last of mod of the "Rise of the Runelords" Adventure. I fill the roll as front liner and melee dmg. Rest of my party is composed of two wizards and a skillmonkey ranger.
I normally cast 1 or 2 spells a combat for buffing and then wade in. I was thinking of Great Fortitude or Pushing Assault. Anyone think of a better use of a feat.
Channel Smite (Combat) can be nice if you fight a lot of undead.
Also if your the front line tank take a look at the shield feat chains. Some really good stuff there.

Slacker2010 |

Channel Smite (Combat) can be nice if you fight a lot of undead.
Also if your the front line tank take a look at the shield feat chains. Some really good stuff there.
Don't fight a lot of undead, and I use a 2handed weapon
Is it just me or does Strikeback have a point? Aside from attacking creatures with reach, cant I already ready an attack to hit someone that hits me?

kyrt-ryder |
Dragonamedrake wrote:Channel Smite (Combat) can be nice if you fight a lot of undead.
Also if your the front line tank take a look at the shield feat chains. Some really good stuff there.
Don't fight a lot of undead, and I use a 2handed weapon
Is it just me or does Strikeback have a point? Aside from attacking creatures with reach, cant I already ready an attack to hit someone that hits me?
The purpose of strikeback (if you can call it a purpose >.>) is indeed for creatures with reach.
Now if you have a cool DM, talk to him about it and he might agree with me that you should already be able to ready an action to attack a creature's limb (or disarm/sunder a reach weapon) when it attacks, and that Strikeback should allow the option as an immediate action (possibly burning an AoO as well, possibly not, that part is up in the air.)

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Playing a Cleric of Gorum with the Holy Warrior modification from the . Feats I have right now are:
H-Combat Casting
1-Weapon Focus
3-Heavy Armor
5-Power Attack
7-Leadership
9-Quicken Spell
11-Lunge
13-Divine Interference
1) Taking fighter at 1st level saves you two feats (because you get one for free, and Heavy Armor Proficiency).
2) Channel Smite + Vital Strike + spellstoring weapon = one hit kill anything that's not a boss.