Two Weapon Fighting?


Rules Questions


I have a rogue that uses a rapier and a hidden blade in his boot. Is the attack with the boot blade even considered off hand since it's on his foot. Do I even need two weapon fighting to do this? I think I read some where on a forum that because it's not literally his off hand it doesn't apply. Thanks everyone.


There´s tons of off-hand weapons that don´t occupy your hand.
Armor Spikes for one. Unarmed Strike not using hands. And EXACTLY WHAT YOU ARE TALKING ABOUT: A Blade Boot
Note if you aren´t getting extra attacks from using your ´off-hand´ weapon IN ADDITION to your main-hand attacks,
you don´t need to use the 2WF rules, and penalties which stem from that... but if you are getting extra attacks, 2WF rules apply.
Check the FAQ for this, it was recently updated.

Liberty's Edge

To summarize the above: When you take the full-attack action you choose whether or not to use two-weapon fighting. If you choose "no", you never take any associated penalties and there is no such thing as an off-hand weapon, but you don't gain extra attacks. If you choose "yes", you must pick which one is main and which one is off, taking associated penalties, but gain the extra attack(s). If you can wield them at the same time, you can two-weapon fight them.


To summarize even more succinctly: If you aren't Two-Weapon Fighting you have only 1 Attack. :) (barring natural weapons etc)


Quandary wrote:

There´s tons of off-hand weapons that don´t occupy your hand.

Armor Spikes for one. Unarmed Strike not using hands. And EXACTLY WHAT YOU ARE TALKING ABOUT: A Blade Boot
Note if you aren´t getting extra attacks from using your ´off-hand´ weapon IN ADDITION to your main-hand attacks,
you don´t need to use the 2WF rules, and penalties which stem from that... but if you are getting extra attacks, 2WF rules apply.
Check the FAQ for this, it was recently updated.

Yes a blade boot. I don't understand the last part of your post.

"Note if you aren´t getting extra attacks from using your ´off-hand´ weapon IN ADDITION to your main-hand attacks,
you don´t need to use the 2WF rules, and penalties which stem from that... but if you are getting extra attacks, 2WF rules apply"

I have a rapier and attack with it then I wanna follow that attack up with a kick from the blade boot in the same turn. I don't have to us the 2WF rules? That's what I got from your post. Wouldn't that count as an extra attack and I would need the 2WF rules.


Xallin wrote:
I have a rogue that uses a rapier and a hidden blade in his boot. Is the attack with the boot blade even considered off hand since it's on his foot. Do I even need two weapon fighting to do this? I think I read some where on a forum that because it's not literally his off hand it doesn't apply. Thanks everyone.

That's what I thought but thought I read something somewhere about armor spikes and that kinda thing not applying. Thanks for the clarification.


OK, here is the link to the FAQ that I mentioned: link
If you have BAB +1 you normally only have 1 attack, 2WF gives you 2 (at -1/-1)
If you have BAB +10 you normally have 2 attacks (+10/+5),
2WF gives you extra attacks on top of that (how many depending on how many 2WF Feat you have)

So the FAQ is saying if you are holding a rapier and a blade-boot and have BAB +10, you can use your NORMAL attacks for 1 rapier attack (at +10) and 1 boot-blade attack (at +5), WITHOUT suffering 2WF penalties, since you aren´t actually making an off-hand attack... There isn´t much mechanical difference there since you aren´t making any attacks that you couldn´t make normally.

If you used 2WF, you would get more attacks: more like +8 rapier / +8 boot / +3 rapier / +3 boot (if you have the 2nd 2WF Feat).
basically, off-hand attack = bonus attack from 2WF, so it doesn´t exist outside of when you are 2WFíng.
the game doesn´t really care about ´handedness´ in any way.

normally to use 2wf you will need to full-attack.
i believe a fighter archetype lets you do so as a standard attack, but that´s not available to everybody.


Quote:

"Note if you aren´t getting extra attacks from using your ´off-hand´ weapon IN ADDITION to your main-hand attacks,

you don´t need to use the 2WF rules, and penalties which stem from that... but if you are getting extra attacks, 2WF rules apply"

I have a rapier and attack with it then I wanna follow that attack up with a kick from the blade boot in the same turn. I don't have to us the 2WF rules? That's what I got from your post. Wouldn't that count as an extra attack and I would need the 2WF rules.

If your BAB is high enough to allow multiple attacks, it doesn't matter what weapons you use for them - you aren't considered to be two weapon fighting. IF your BAB gives two attacks, you can make one with the rapier and one with the boot blade with no problem.

If, however, you use a second weapon to get an attack you normally wouldn't of been able to make because of your BAB, you are two-weapon fighting, and all applicable penalties apply.

Recent FAQ Update about it.


The rule about Two-Weapon fighting doesn't really make a lot of sense that you have to declare using the extra attack before your full attack. What if the opponent is dead before your extra attacks and they become null and void?
Since the attacks were never used, then they should not have incurred penalties in the first place.

Liberty's Edge

DraconicBlessing wrote:

The rule about Two-Weapon fighting doesn't really make a lot of sense that you have to declare using the extra attack before your full attack. What if the opponent is dead before your extra attacks and they become null and void?

Since the attacks were never used, then they should not have incurred penalties in the first place.

No, you still have those attacks for other opponents. It's the difference between killing someone in 6 seconds and killing someone in 3. It might not matter in this particular instance, but it certainly would if there was another opponent.

The point of declaring it ahead of time is to prevent having to "rewind" and retroactively apply penalties. Instead, think of it as the person attacking really really fast. If they kill them in the first two attacks, who cares if they could've done two more that turn? They still attacked faster than normal, so they still get penalties. (Also, you can use those extra to make SURE they're dead, rather than just knocked out.)


DraconicBlessing wrote:

The rule about Two-Weapon fighting doesn't really make a lot of sense that you have to declare using the extra attack before your full attack. What if the opponent is dead before your extra attacks and they become null and void?

Since the attacks were never used, then they should not have incurred penalties in the first place.

Although not Official. It seems fine for a GM to rule that you only made a standard action and allow you a move action with the rest of your turn. As a GM I would allow this. You can always choose to fight worse then you actually fight. This is actually supported by Skip Williams Rules of the game regarding TWF.

This is also why quick draw and a few daggers are great things to have.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Karlgamer wrote:

Although not Official. It seems fine for a GM to rule that you only made a standard action and allow you a move action with the rest of your turn. As a GM I would allow this. You can always choose to fight worse then you actually fight. This is actually supported by Skip Williams Rules of the game regarding TWF.

This is also why quick draw and a few daggers are great things to have.

Not official?

The Core Rules, which are available free online in the official PRD wrote:
Deciding between an Attack or a Full Attack: After your first attack, you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this round. If you've already taken a 5-foot step, you can't use your move action to move any distance, but you could still use a different kind of move action.

So if your first attack drops the guy, you could move instead of swinging at the air.

Note, however, that if you're employing (or intending to employ) the TWF mechanic, you'd still need to apply the appropriate penalty to that first attack, even if afterwards you decide to move instead of finishing.

Liberty's Edge

DraconicBlessing wrote:

The rule about Two-Weapon fighting doesn't really make a lot of sense that you have to declare using the extra attack before your full attack. What if the opponent is dead before your extra attacks and they become null and void?

Since the attacks were never used, then they should not have incurred penalties in the first place.

The first attack includes penalties if you use TWF. It doesn't include penalties if you don't use TWF. You have to decide whether you are suffering those penalties before making the attack. If the first, penalized attack, results in you changing your mind about taking the rest of the attacks, you can convert your full round attack to a standard action and subsequently take a move action instead.

What do you see as a better, more sensible procedure?

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