Decker_LV
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Ok one of my players (the one always trying to pull one over on the GM) rolled up a druid. Here are my questins:
The druid bought heavy prof. then bought full plate dragonhide. Can druids go heavy and they only get penalty if metal correct.
Next, he is fire domain and thinks he can cast fireball when he hits lvl 5 becauseit says he can cast any spell in fire domain. However fireball is Arcane not Divine.
Lincoln Hills
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As long as he sticks to non-metallic armor, the druid's within his rights. His funeral: there really aren't going to be many "non-metallic heavy armor" drops in the treasure piles...
Fireball is indeed the 3rd-level domain spell for the Fire domain. However, bear in mind that his 'domain spell' doesn't add fireball to the list of 3rd-level druid spells he can memorize. He can cast one fireball per day, using the domain-spell slot, but he can't memorize fireball with his druid spell slots. Most domains include one or two spells that are ordinarily only available to arcane casters - but when cast as domain spells, they are divine magic.
| Jeraa |
As long as he sticks to non-metallic armor, the druid's within his rights. His funeral: there really aren't going to be many "non-metallic heavy armor" drops in the treasure piles...
True, but with 2 spells (or one spell and a Craft skill) he can make it himself - Ironwood He'll have to be 11th level, and recast the Ironwood spell every couple of weeks, though.
Then there is armor made from other creatures as well - there are no rules for it in Pathfinder as far as I can tell, but in the Baldur's Gate 2: Shadows of Amn game you could have ankheg exoskeleton made into full plate.
Lincoln Hills
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...there is armor made from other creatures as well - there are no rules for it in Pathfinder as far as I can tell, but in the Baldur's Gate 2: Shadows of Amn game you could have ankheg exoskeleton made into full plate.
I did actually drop a masterwork breastplate made from bulette (land shark) armor in one treasure trove. And there are plenty of Huge vermin out there that have armor-worthy chitin on them. I just meant that unless the GM is throwing the druid a bone, he's not likely to find such stuff just sitting around in a treasure pile - he'd almost have to loot another druid with Heavy Armor Proficiency to be sure of finding some. ;)
jjaamm
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Lincoln Hills wrote:As long as he sticks to non-metallic armor, the druid's within his rights. His funeral: there really aren't going to be many "non-metallic heavy armor" drops in the treasure piles...True, but with 2 spells (or one spell and a Craft skill) he can make it himself - Ironwood He'll have to be 11th level, and recast the Ironwood spell every couple of weeks, though.
Then there is armor made from other creatures as well - there are no rules for it in Pathfinder as far as I can tell, but in the Baldur's Gate 2: Shadows of Amn game you could have ankheg exoskeleton made into full plate.
"Dark Markets" of Katapesh pg 30 has some listed
Decker_LV
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Ok, cool on both issues.
My players HATE Ankhegs, true player killers. They seem to be a plague in my world (they make an apperance on almost every overland trip the players make) and have collected a lot of chitin from them.
I charged him double fot the armor as the area was not populas and I tend to wipe out player gear a lot so if it becomes an issue, Ill have them meet something that will eat it.
| kyrt-ryder |
My players HATE Ankhegs, true player killers. They seem to be a plague in my world (they make an apperance on almost every overland trip the players make) and have collected a lot of chitin from them.I charged him double fot the armor as the area was not populas and I tend to wipe out player gear a lot so if it becomes an issue, Ill have them meet something that will eat it.
I have to ask... what's the reasoning behind this playstyle?
You're obviously entitled to run the game however you like, but I'm curious why you would seek to so frequently use 'true player killers' and would so 'wipe out player gear' so often.
Crimson Jester
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I have used, gear wipe out as a MacGuffin in previous games. Nothing really serious, but when the PC's are heavily geared up and are hoarding GPs for "projects" it is time for one hell of a party for them to wake up a week later in a new town having blown all their hard warm loot on a long bender. Gives them an excuse to A: find out what happened, and B: go out adventuring rather than set up a bar or other facility.
Happened to Conan all the time.
As for "true player killers" not to speak for Decker_LV, but for myself I like having regions or even occasional monsters that the PC's fear. Oh I wont always attack with them, but it is good to know that there is something bigger than they are and that it is outside their CR threat level. Running away is not always a bad option. Just should not be the one the PC's use every time they do anything. I have played in those games they are boring.