
jacetms87 |
I am starting the Council of thieves adventure path this sunday, everyone is really excited about it, ( including my self). I do have a worry that since the adventure paths are built for 4 15 point buy chracters that 3-6 ( depending on who can show up, things come up etc) will simly walk though and have no problem.
My question is, how should I scale up the encounters? Do I add more enemies per mob therefore more xp? Do I just increase the difficulty on the existing numbers, and award the same xp? Has any one run into this before?

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Saturday we're starting Carrion Crown with a 25 point buy and 6 PCs -- but it only counts as 5 PCs since one is a Bard, you know.... And we have no Cleric. I'm running an Inquisitor (will dip into Pally), not DMing.
I'm really looking forward to seeing how the APs are done and seeing how my new DM handles us.
This'll be my first time as a PC in an AP since SCAP!

jacetms87 |
Ahh I think I will apply the advanced template,
I have it as ( from PRD)
Advanced Creature (CR +1)
Creatures with the advanced template are fiercer and more powerful than their ordinary cousins.
Quick Rules: +2 on all rolls (including damage rolls) and special ability DCs; +4 to AC and CMD; +2 hp/HD.
Rebuild Rules: AC increase natural armor by +2; Ability Scores +4 to all ability scores.
On the +2hp/hd I gather ou add hit die on monsters with multiple hd already? and the 2 hp on lvl 1 monsters, is that correct?