| Thromgar of Gorum |
Could I use a Metamagic rod in the creation of a weapon, let me explain.
I was thinking of using a Metamagic Rod as a handle for a sword hilt, like, I make a greatsword and the Rod itself is the handle. Since I haven't seen any artwork, or a real description of the size of the rods, I thought I would ask here. I think it'd be really cool to have a metamagic rod in my hand at all times and it be my sword ontop of everything. :D
W E Ray
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Here's my take as DM:
No.
The first consideration is Balance; I think it could too easily unbalance one PC with the others.
So,... All magical weapons must be MWK before they can become enchanted. I determine that a Metamagic Rod as a sword handle could not be made into a "masterwork" sword. Thus your Metamagic Rod would just be an ugly Rod with a non-MWK (non-magic) sword attached to it.
archmagi1
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I don't see why you couldn't do it, but there would be some things to take into account:
Wielding - You don't just hold a weapon or shield to be wielding it. It has to take up that hand, making it not available for spellcasting or other actions. Same goes for a metamagic rod, it is wielded as part of the action of casting.
Personally, the way I would adjudicate it, is that if you use the rod during a spell, you will be considered unarmed for the rest of the round. When you're casting the spell through the rod, you're channeling your spell through it, and it becomes a focus of sorts. After a few seconds, you finish waggling your sword magically, and you're back to ready to kill manually with it. Having it still be a sword during the round of casting makes it that much better than either item individually.
The if you had the 3.5 feat "Somatic Weaponry" or were a Magus using "Spellstrike" that changes things entirely, and would probably need looked at on an individual basis.
| leo1925 |
I'd say cost it as if it were a slotless magic item; you're effectively removing the necessity of wielding it seperately, which is a large advantage. And THEN apply the cost increase for adding additional abilities to an existing magic item.
It should not be cheap.
What you are describing isn't a slotless item it's an item with multiple abilities
LazarX
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Don't many metamagic rods already function as a light mace ?
Actually, none of them do. Only rods specifically described as such, like the Rod of Lordly Might, function as weapons. or anything heavier than a cheerleader's baton. If you want metamagic in your spell combat, invest in the Arcana.
| SlimGauge |
Actually, none of them do. Only rods specifically described as such, like the Rod of Lordly Might, function as weapons. or anything heavier than a cheerleader's baton. If you want metamagic in your spell combat, invest in the Arcana.
Well, now that I have access, here's what the rules say.
Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.
Sounds to me like improvised clubs if they don't specifically say otherwise (such as a Rod of Alertness).
| Gwyrdallan |
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I'd say cost it as if it were a slotless magic item; you're effectively removing the necessity of wielding it seperately, which is a large advantage. And THEN apply the cost increase for adding additional abilities to an existing magic item.
It should not be cheap.
I think just the normal cost increase for 2 different abilities would be fine, it is already substantail.
LazarX
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LazarX wrote:Actually, none of them do. Only rods specifically described as such, like the Rod of Lordly Might, function as weapons. or anything heavier than a cheerleader's baton. If you want metamagic in your spell combat, invest in the Arcana.Well, now that I have access, here's what the rules say.
Core Rules, page 484 wrote:Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.Sounds to me like improvised clubs if they don't specifically say otherwise (such as a Rod of Alertness).
Actually I read that that only the ones actually described as weapons function as ones worth the bother. Metamagic rods are not in that category. Remember that improvised clubs impose a -4 to attack rolls.