Shield feat to deflect alchemist's bombs


Rules Questions

Liberty's Edge

as said. have searched the PRD, but cant find. may be I was just too tired. Anyone as know?


There is no such feat in Pathfinder. The Missile Shield feat gets close, but it does not deflect supernatural/magical missiles. In 3.5 there was a feat in Lords of Madness that granted a touch bonus to AC from your shield.

You may have some luck with the Armor Expert and Tower Shield Specialist archetypes from Ultimate Combat, as those grant a shield bonus to touch AC. There are no feats that allow you to deflect the attack completely with a shield.


Anyhting that adds shield bonus to touch ac is your best bet. However that only partialy helps as the target swills till need a reflex versus the splash.

Liberty's Edge

played recently with a guy that deflected with his shield once a round. cant find anything like it. deflect arrow, maybe with empty hand?


Remember the old 3.5 Doge feat? You had to designate a single opponent and until the next round would gain a +1 dodge bonus to AC from attacks from that target.

Perhaps a similar feat for shields. Designate a target and until <time limit> you gain an
increased defense against ANY ranged attacks made by that enemy. Perhaps throw in a penalty to movement while this is in effect, or even disallow movement. Must be wearing a shield for this feat to work.


Hmmm...I can see a potential loophole/secondary interpretation in this, and I am open to revising my stance.

Missile Shield:

Prerequisites: Dex 13, Shield Focus.

Benefit: You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive ranged weapons), you may deflect it so that you take no damage, as if you had the Deflect Arrows feat. You must be aware of the attack and not flat-footed.

Deflect Arrows:

Prerequisites: Dex 13, Improved Unarmed Strike.

Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.

Because alchemist bombs are considered weapons, are not unusually massive, and are not spell effects, I can see this working for either feat. You might still need to handle the splash afterwords, as the "miss" would generate a scatter roll. That both feats state you take no damage as a result makes me wonder whether that would apply to the splash as well. I am tempted to say the "no damage" clause only applies to the initial hit.


Caepio Alazario wrote:

Hmmm...I can see a potential loophole/secondary interpretation in this, and I am open to revising my stance.

** spoiler omitted **

** spoiler omitted **

Because alchemist bombs are considered weapons, are not unusually massive, and are not spell effects, I can see this working for either feat. You might still need to handle the splash afterwords, as the "miss" would generate a scatter roll. That both feats state you take no damage as a result makes me wonder whether that would apply to the splash as well. I am tempted to say the "no damage" clause only applies to the initial hit.

Thats how it was ruled. Take splash damage.

NOW where, where, where did you get missle shield feat. Thanks


jjaamm/Keldar wrote:

Thats how it was ruled. Take splash damage.

NOW where, where, where did you get missle shield feat. Thanks

Its from the APG.

Scarab Sages

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Word to the wise, there is nothing so terrifying to an alchemist as a Monk... you never know when one won't just have deflect arrows, but SNATCH arrows as well. Which allows them to return fire with an alchemist's own bomb.

A bomb which doesn't lose its potency until a round AFTER it leaves his/her hand.

boom.

Dark Archive

AmosTrask32 wrote:

Word to the wise, there is nothing so terrifying to an alchemist as a Monk... you never know when one won't just have deflect arrows, but SNATCH arrows as well. Which allows them to return fire with an alchemist's own bomb.

A bomb which doesn't lose its potency until a round AFTER it leaves his/her hand.

boom.

except this line, which stops that:

Quote:
An alchemist's bomb, like an extract, becomes inert if used or carried by anyone else.

It is the last line in the bomb description. So, once the monk catches it, and goes to toss it back, it becomes inert.


Given that throwing splash weapons is a ranged touch attack it's more likely he was using ray shield

Shadow Lodge

AmosTrask32 wrote:

Word to the wise, there is nothing so terrifying to an alchemist as a Monk... you never know when one won't just have deflect arrows, but SNATCH arrows as well. Which allows them to return fire with an alchemist's own bomb.

A bomb which doesn't lose its potency until a round AFTER it leaves his/her hand.

boom.

Eh, not so scary, by the time he as that feat, the alchemist could have delayed bomb discovery.

apg wrote:

A delayed bomb

detonates immediately if any other creature attempts to
touch or move it, or if the bomb’s contents are removed
from the vial (such as if the vial breaks). The bomb deals
damage as if it scored a direct hit to any creature in the
square with the bomb when it detonates, and splash
damage to all adjacent creatures as normal.

As so as the monk tries deflecting or snatching the bomb, BOOM! Nothing stopping the alchemist from throwing his delayed bombs.


Eric Clingenpeel wrote:
Nothing stopping the alchemist from throwing his delayed bombs.

Wowza, what a loophole.

Delayed bomb, 0 rounds, throw at grid intersection instead of creature (AC 5). Vial breaks when it hits the square, all creatures in the square take damage as if from a direct hit. (And splash damage as normal)

You would have to make the Throw Splash Weapon rule ("if you target a grid intersection... the direct hit damage is not dealt to any creature") override the Delayed Bomb rules.

Ray Shield is good, though your shield might eventually get destroyed.

The Exchange

Lol then you have to worry about readied actions to attack the vial as/before you throw it.


Eric Clingenpeel wrote:
AmosTrask32 wrote:

Word to the wise, there is nothing so terrifying to an alchemist as a Monk... you never know when one won't just have deflect arrows, but SNATCH arrows as well. Which allows them to return fire with an alchemist's own bomb.

A bomb which doesn't lose its potency until a round AFTER it leaves his/her hand.

boom.

Eh, not so scary, by the time he as that feat, the alchemist could have delayed bomb discovery.

apg wrote:

A delayed bomb

detonates immediately if any other creature attempts to
touch or move it, or if the bomb’s contents are removed
from the vial (such as if the vial breaks). The bomb deals
damage as if it scored a direct hit to any creature in the
square with the bomb when it detonates, and splash
damage to all adjacent creatures as normal.
As so as the monk tries deflecting or snatching the bomb, BOOM! Nothing stopping the alchemist from throwing his delayed bombs.

I wouldn't let you use Delayed bombs in that manner. Delayed bombs are Placed not thrown.

full quote of delayed bombs

APG wrote:


Delayed bomb: The alchemist can place a bomb so that it explodes a number of rounds after the alchemist ceases contact with the bomb. This delay can be any number of rounds as chosen by the alchemist, up to a number of rounds equal to his level. If at any point the alchemist reclaims possession of the delayed bomb, he can end the timer and prevent the bomb's detonation. A delayed bomb detonates immediately if any other creature attempts to touch or move it, or if the bomb's contents are removed from the vial (such as if the vial breaks). The bomb deals damage as if it scored a direct hit to any creature in the square with the bomb when it detonates, and splash damage to all adjacent creatures as normal. An alchemist cannot have more than one delayed bomb at one time.If he creates another delayed bomb, the previous bomb becomes inert. Dispel magic can neutralize a delayed bomb, as can a successful Disable Device check (DC equals 10 + the alchemist's level + the alchemist's Intelligence modifier). An alchemist must be at least 8th level before selecting this discovery.


joshua gaines wrote:
jjaamm/Keldar wrote:

Thats how it was ruled. Take splash damage.

NOW where, where, where did you get missle shield feat. Thanks
Its from the APG.

Thanks!

The Exchange Contributor, RPG Superstar 2010 Top 16

Yeah, bombs are classed as a thrown weapon so deflect arrows/ missile shield should both work with them. James Jacobs has said Deflect Arrows works, since Missile Shield works with more or less the same mechanic it should be fine.


Dennis Baker wrote:
Yeah, bombs are classed as a thrown weapon so deflect arrows/ missile shield should both work with them. James Jacobs has said Deflect Arrows works, since Missile Shield works with more or less the same mechanic it should be fine.

Citation

Shadow Lodge

a tower shield will make that alchemist cry

The Exchange Contributor, RPG Superstar 2010 Top 16

Tower shields ? I don't get it. Shields don't add to touch AC.

Or were you referring to the fact that you can burn a standard action hiding behind one? Seems a dubious way to make someone 'cry'.

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