
Void Munchkin |

I'm trying to come up with a Fey race usable as PC, I don't have much experience nor knowledge in this.
So far I have:
Mixie (pending a better name)
Mixies are Fey that fled their original world in small, successive waves, they mostly hid for centuries, but have recently started to show up, having partly accustomed themselves to this strange world
Physical Description: Mixies' appearance range from looking like Elve/Half-Elves children to looking like Halflings, with wild bright colored hair, bright shinny eyes and skin colors that would fit plants more.
Society: Mixies are matriarcal by nature, their large groups tend to be well structured, those who leave the groups tend to fend off for themselves and are more free-spirited.
Relations: Mixies get along well with Gnomes, for their origins, and with Elves, for their respect of nature, they appraciate the presence of Halflings, are curious and a bit fearful about Humans and have mixed feelings for Dwarves and Orcs.
Alignment and Religion: Mixies are usually Neutral or Good, those who live in groups tend to be Neutral or Lawful, those who strike on their own tend to be Neutral or Chaotic. Mixies worship Nature itself and sometimes the god(dess)s who represent it.
Adventurers: Mixies who left their groups are a bit mischivious and aventurous, there love of Nature make them favor Druid and Ranger.
Mixie Racial Traits
+2 to One Ability Score: Mixie characters get a +2 bonus to either Dexterity, Intelligence, Wisdom or Charisma at creation to represent their somewhat varied nature.
Small: Mixies are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Mixies have a base land speed of 20 feet.
Low-Light Vision: Mixies can see twice as far as humans in conditions of dim light.
Bonus Skills: At character creation, a Mixie add three of the following skills as class Skills; Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Knowledge (geography), Knowledge (local), Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Survival, Swim, Use Magic Device.
Languages: Mixies begin play speaking Common and Sylvan. Mixies with high Intelligence scores can choose from the following: Draconic, Elven, Giant, Gnome, Goblin, and Orc.
My first real try, still rough...
then:
Mixie (still pending a better name)
Mixies are Fey that fled their original world in small, successive waves, they mostly hid for centuries, but have recently started to show up, having partly accustomed themselves to this strange world
Physical Description: Mixies' appearance range from looking like Elve/Half-Elves children to looking like Halflings, with wild bright colored hair, bright shinny eyes and skin colors that would fit plants more, they have (x) type of wings.
Society: Mixies are matriarcal by nature, their large groups tend to be well structured, those who leave the groups tend to fend off for themselves and are more free-spirited.
Relations: Mixies get along well with Gnomes, for their origins, and with Elves, for their respect of nature, they appraciate the presence of Halflings, are curious and a bit fearful about Humans and have mixed feelings for Dwarves and Orcs.
Alignment and Religion: Mixies are usually Neutral or Good, those who live in groups tend to be Neutral or Lawful, those who strike on their own tend to be Neutral or Chaotic. Mixies worship Nature itself and sometimes the god(dess)s who represent it.
Adventurers: Mixies who left their groups are a bit mischivious and aventurous, there love of Nature make them favor Druid and Ranger.
Mixie Racial Traits
+2 to One Ability Score: Mixie characters get a +2 bonus to either Dexterity, Intelligence, Wisdom or Charisma at creation to represent their somewhat varied nature.
Small: Mixies are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, a +4 size bonus on Stealth checks, and a +2 size bonus on Fly checks.
Slow Speed: Mixies have a base land speed of 20 feet.
Limited Flight: 3 times per day, if wearing light or no armor and when carrying no more than a light load, a Mixie can fly at a speed of 30 feet (average) for 2 minutes/level.
Low-Light Vision: Mixies can see twice as far as humans in conditions of dim light.
Bonus Skills: At character creation, a Mixie add Fly + three of the following skills as class Skills; Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Knowledge (geography), Knowledge (local), Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Survival, Swim, Use Magic Device.
Languages: Mixies begin play speaking Common and Sylvan. Mixies with high Intelligence scores can choose from the following: Auran, Draconic, Elven, Giant, Gnome, Goblin, and Orc.
Still rough... after asking around, it became clear that flight at first level, even limited, was too much.
and then:
Limiting it doesn't really change things, apart from further encouraging parties to rest between encounters more often.
My suggestion would be to tier the flight effects. At 1st level, the race can use its wings to effectively feather fall. At 3rd level they can effectively levitate. And then at 5th they finally grow wings strong enough to fly.
so what do you think? should I ask somewhere else?