| Abrisene |
Please advise on the following points:
1 - You may TWF using UAS as both first and second weapon.
2 - You may TWF using Armor Spikes as both first and second weapon.
3 - Using TWF with UAS or Armor Spikes has no conflict with
Claw/Claw/Bite other than imposing a -2 Hit for all attacks.
4 - Feat:Gr.Grapple allows Grapple:Maintain:Damage as a Move action,
allowing Feat:Rending.Claws or Feat:Two.Weapon.Rend to be used.
5 - You may use Feat:Gr.Grapple to Grapple:Maintain:Damage as a Move
action, then Feat:Cleave as a Standard action including the
Grappled target and allow Feat:Rending.Claws or Feat:Two.Weapon.Rend.
6 - Animal Companions with an Intelligence of three or higher, may
take Feat:TWF and Feat:Imp.UAS or Feat:M.Weap.Prof:Armor.Spikes (for
barding), and combine them with Natural Attacks with no conflict
other than a -2 Hit on all attacks.
I am designing NPCs for a campaign I am hosting, and am trying to
emphasize unusual yet legal physical encounters. I would appreciate
any feedback towards rulings.
| wraithstrike |
Please advise on the following points:
1 - You may TWF using UAS as both first and second weapon.
2 - You may TWF using Armor Spikes as both first and second weapon.
3 - Using TWF with UAS or Armor Spikes has no conflict with
Claw/Claw/Bite other than imposing a -2 Hit for all attacks.4 - Feat:Gr.Grapple allows Grapple:Maintain:Damage as a Move action,
allowing Feat:Rending.Claws or Feat:Two.Weapon.Rend to be used.5 - You may use Feat:Gr.Grapple to Grapple:Maintain:Damage as a Move
action, then Feat:Cleave as a Standard action including the
Grappled target and allow Feat:Rending.Claws or Feat:Two.Weapon.Rend.6 - Animal Companions with an Intelligence of three or higher, may
take Feat:TWF and Feat:Imp.UAS or Feat:M.Weap.Prof:Armor.Spikes (for
barding), and combine them with Natural Attacks with no conflict
other than a -2 Hit on all attacks.I am designing NPCs for a campaign I am hosting, and am trying to
emphasize unusual yet legal physical encounters. I would appreciate
any feedback towards rulings.
1. Yes.
2. I don't know. Armor spikes are normally a second attack. I will have to check the rules3. The penaly is a -5 because when natural attacks are used with manufactured weapons, which UAS counts as they are demoted to being secondary weapons. The bestiary contradicts the core book on this, but the core book has been deemed incorrect by the devs. One day they will fix it.
4. When you grapple you are not TWF'ing so two weapon rend would not activate. There is no primary and offhand weapon when you are grappling. I have never seen the Rending Claws Feat so until I see the text I can't say.
5.no. Cleave allows you to hit another opponent in an adjacent square, not the original target back to back. When you are grappling you also don't threaten other squares unless you are a tetori monk or a monster with the grab ability that has elected to take -20 on the grapple check and succeeded on the original grapple check.
6. What feats are allowed that are no on the list in the book is GM territory, but the penalty is -5. I think you can take multiattack to reduce it to a -2. I forgot to mention that earlier.
| Maezer |
My thoughts, by my interpretation of RAW
1, Yes. I'd let a head butt/kick/elbow all be considered different weapons thus you could pick whichever to be your primary and another as your offhand weapon.
2, No. Armor spikes are a single weapon. And you need two distinct weapons for TWF (baring something like a monks you can use any combination of weapons.)
3*, No. The two weapon fighting penalties (the -6/-10 or as reduced by various feats) apply only to their respective weapons not all attacks during a round (ala power attack). The natural attacks become secondary attacks and thus suffer a -5 to hit (unless multiattack in which case it is -2).
4*, Yes. They should work. Both only require hitting twice.
5, Yes. Same as 4.
6, No. The natural weapon attacks become secondary attacks as above. But technically yes you could train your AC to TWF/IUS/use weapons its capable of wielding.
*Rereading it I by RAW I agree with Wraith. Two Weapon rend actually requires an offhand weapon strike which only occurs when spending the full round action to two weapon fight. As a GM I'd probably let it slide for this incredibly feat intense character though.
Diego Rossi
|
Not advice, but a comment:
I think we start to need a maximum number of attack based on the HD/level of the creature for all creatures, not only for the eidolons.
[rant] I really start to hate these posts about "I can attack with 2 weapons, barbazu beard, two claws, bite, wing buffet, prehensile tail, vestigial arms, hairs and eyebrows for a bazillion attacks at level 2."[/rant]
| wraithstrike |
Not advice, but a comment:
I think we start to need a maximum number of attack based on the HD/level of the creature for all creatures, not only for the eidolons.
[rant] I really start to hate these posts about "I can attack with 2 weapons, barbazu beard, two claws, bite, wing buffet, prehensile tail, vestigial arms, hairs and eyebrows for a bazillion attacks at level 2."[/rant]
The eidolon is the usual culprit. For anything else the number of off-hand attacks possible needs to be clarified instead of leaving it in GM territory. I can handle it for my home games, but things like this make me not want to ever run a PFS game.
| Abrisene |
2, No. Armor spikes are a single weapon. And you need two distinct weapons for TWF (baring something like a monks you can use any combination of weapons.)
3*, No. The two weapon fighting penalties (the -6/-10 or as reduced by various feats) apply only to their respective weapons not all attacks during a round (ala power attack). The natural attacks become secondary attacks and thus suffer a -5 to hit (unless multiattack in which case it is -2).*Rereading it I by RAW I agree with Wraith. Two Weapon rend actually requires an offhand weapon strike which only occurs when spending the full round action to two weapon fight. As a GM I'd probably let it slide for this incredibly feat intense character though.
If it is possible to use UAS for both weapons during TWF, would it stand to reason that you may use Feat:Two.Weapon.Rend if they both hit? I guess my difficulty is in whether Grapple:Maintain:Damage as a Move action counts as a "hit" for when you then use a Standard action to Feat:Cleave either starting at or into your Grappled target; or, even using two Move actions in a round to Grapple:Maintain:Damage. Using claws in this case seems clearer, as Claw1 could be used to damage during a Grapple, and Claw2 for the other attack; both in the case of Feat:Rending.Claws though.
If its possible to use UAS for both weapons in TWF, I'm having difficulty in understanding why it also wouldn't work for Armor Spikes. As you may headbutt and knee, why cant you Helmet Spike and Knee Spike since Armor Spikes share the same nebulous body placement as UAS?
Thanks for the clarification on TWF penalties only applying to the actual weapons used, as I had assumed that the offhand penalties carried over to, and stacked with, the penalties of Secondary attacks.
| wraithstrike |
Maezer wrote:2, No. Armor spikes are a single weapon. And you need two distinct weapons for TWF (baring something like a monks you can use any combination of weapons.)
3*, No. The two weapon fighting penalties (the -6/-10 or as reduced by various feats) apply only to their respective weapons not all attacks during a round (ala power attack). The natural attacks become secondary attacks and thus suffer a -5 to hit (unless multiattack in which case it is -2).*Rereading it I by RAW I agree with Wraith. Two Weapon rend actually requires an offhand weapon strike which only occurs when spending the full round action to two weapon fight. As a GM I'd probably let it slide for this incredibly feat intense character though.
If it is possible to use UAS for both weapons during TWF, would it stand to reason that you may use Feat:Two.Weapon.Rend if they both hit? I guess my difficulty is in whether Grapple:Maintain:Damage as a Move action counts as a "hit" for when you then use a Standard action to Feat:Cleave either starting at or into your Grappled target; or, even using two Move actions in a round to Grapple:Maintain:Damage. Using claws in this case seems clearer, as Claw1 could be used to damage during a Grapple, and Claw2 for the other attack; both in the case of Feat:Rending.Claws though.
If its possible to use UAS for both weapons in TWF, I'm having difficulty in understanding why it also wouldn't work for Armor Spikes. As you may headbutt and knee, why cant you Helmet Spike and Knee Spike since Armor Spikes share the same nebulous body placement as UAS?
Thanks for the clarification on TWF penalties only applying to the actual weapons used, as I had assumed that the offhand penalties carried over to, and stacked with, the penalties of Secondary attacks.
Grapples don't identify offhand weapons only TWF does so since there is no off-hand weapons in a grapple two weapon rend can't activate.
In short the game only assumes an off hand when TWF is in play, but you can only TWF as part of a full round attack.
Spikes dont work like UAS because the rules never intended for them go. The armor is one unit as far as the game is concerned.
The body is also one unit, but the game allows for different body parts to be used only because it is specifically said to work that way.
| Abrisene |
Hm, I believe I understand on the Grapple issue. Even if you Move action Grapple:Maintain:Damage with a dagger, then went Standard action to Grapple:Maintain:Damage with a longsword held in the other hand, it doesn't assume offhand properties much the same as holding both a longsword and a dagger in different hands allows switching which weapon is used in a +11/+6/+1 Full Attack without needing TWF as no extra attacks are gained. Though using claws for Feat:Rending. Claws would work as in needs two claw hits to use. Please confirm.
Though, does Grapple:Maintain:Damage with a claw count as a "Hit" as it isn't rolled against AC?
When it comes to Armor Spikes not being viable as both weapons in TWF, I find it unreasonable, though the true state of the rules.
Thank you very much.