Wanted build for melee / caster


Homebrew and House Rules

Sczarni

Getting ready to start a new campaign and wanted to play a melee/caster. I think that a cleric would be a good choice for this role. If going Cleric and not wanting to be just a healer should I try the inquisitor class or choose destruction domain? I like the idea of the EK or Magus. My preference is sorcerer over wizards because of the feel of spontaneous casting vs carrying a spell book and studying. Can someone help with a build that has medium armor, a reach attack, tripping would be cool trick to have also. Thanks for everyone's help.


So which is it you want? Spontaneous casting or magus? Have you considered witch? Witches make some seriously good melee/casters if built into Eldritch Knights.

Liberty's Edge RPG Superstar 2011 Top 32

Exterminator wrote:
Can someone help with a build that has medium armor, a reach attack, tripping would be cool trick to have also.

Druid. You get medium armor. You get reach with large+ wildshape. Many forms can trip or grapple. You have some fun spells on the list.

Treatmonk has a good guide on Druids.

Dark Archive

arcane duelist bard. use a whip?

ends up with heavy armor, buffs, heals, and other goodies

Scarab Sages

Inquisitor of Gozreh. Take Weather as your domain and use a trident (favored weapon).

Liberty's Edge RPG Superstar 2011 Top 32

A level 1 battle oracle with the Extra Revelation feat:

Take:
Weapon Mastery Guisarme, Manuever Mastery (Trip)

You have medium armor, trip, reach, spontaneous casting.

Scarab Sages

Just because it needs to be said:

A synthesist can be a very efficient melee caster.

Sczarni

What's a battle oracle? I also don't know what a synthesist is? I was going more halberd/ breast plate, than wild shape/trip reach. Question was more difference in playing this type, I thought of kensei but then kept thinking if the campaign goes high levels wanted 8+ lvl spells = EK. I like the Inquisitor post even if I don't know the reference. How would the Magus EK or Inquisitor play through mid to high levels? I haven't played since 2e and then it was more hack and slash home campaign. The new campaign will be more same but with feats and battle field control.


I personally like a witch 5/fighter 1/Eldritch Knight using still spell and Hexes for low to mid levels. I've had it work really well for me before with a wizard 5/fighter 1/Eldritch Knight.

The fact you are looking at two handed weapons means still spell does double duty for you (you can use the weapon and still cast without your hands empty and you can cast without worrying about ASF).

Instead of fighter you might look at an Emissary Cavalier as it gives full movement in medium armor at first level.

Scarab Sages

A synthesist is a summoner that fuses with his eidolon. He gives up his action economy in exchange for near infinite versatility in character build. If built for melee he can be very difficult to kill while still dealing good damage. Alternatively, he can deal great damage while managing medium defenses.

Battle is one of the mysteries available to oracles. Not surprisingly, it focuses on melee combat.


A druid can be crazy powerful. Your wild shapes give you that reach you desired. Also the Inquisitor seems to be a decent melee class (once you get everything going). I remember reading someone posting a Inquisitor with a spear build on here a while back.


Just a note on the still spell thing. Unless things have changed since 3.5 (very well could have as I am not neraly as well versed in PF yet.) Still spell is not needed to cast with a two handed weapon.

Removeing 1 hand from a two handed weapon is a free action, As is taking hold of it again. You do not need both hands to hold a two handed weapon. Just when you swing it. Otherwise a wizard would never be able to use a staff. This was also adressed directly back when duskblade came out though it would take me forever to find it again I think.

Just wanted to throw that out there as it might be useful info to some.

Sczarni

I thank everyone for their posts.


Stome wrote:

Just a note on the still spell thing. Unless things have changed since 3.5 (very well could have as I am not neraly as well versed in PF yet.) Still spell is not needed to cast with a two handed weapon.

Removeing 1 hand from a two handed weapon is a free action, As is taking hold of it again. You do not need both hands to hold a two handed weapon. Just when you swing it. Otherwise a wizard would never be able to use a staff. This was also adressed directly back when duskblade came out though it would take me forever to find it again I think.

Just wanted to throw that out there as it might be useful info to some.

While this is true, still spell is nice as a just in case for the weird GM. It's also great if you want to fight with a tower shield and weapon or two weapon fighting or some such.

Grand Lodge

Stome wrote:
Removeing 1 hand from a two handed weapon is a free action, As is taking hold of it again. You do not need both hands to hold a two handed weapon. Just when you swing it. Otherwise a wizard would never be able to use a staff. This was also adressed directly back when duskblade came out though it would take me forever to find it again I think.

Your DM may not agree with this line of reasoning and since duskblade is not a Paizo class, it really doesn't address the issue. So I would encourage you to discuss this with your DM before going too far down the two-handed weapon path.

I am partial to Oracles and second the oracle of battle recommendation.

Liberty's Edge RPG Superstar 2011 Top 32

Exterminator wrote:
What's a battle oracle?

Oracle is a clas from APG, battle is a mystery (like a domain/bloodline)

Exterminator wrote:
I also don't know what a synthesist is?

Summoner class archetype

An oracle is a base class that gets spontaneous casting like a sorcerer and 9th level spells. It casts cleric spells.


Exterminator wrote:
If going Cleric and not wanting to be just a healer should I try the inquisitor class or choose destruction domain?

There is virtually no reason to be a heal-bot in PF especially with the after combat options of channel energy and such. But of you really concerned with that look into a battle oracle to get a strong base maneuver of your choice and some of its associated feats for free.

Liberty's Edge

If you are looking for good fighter/arcane caster class that casts spontaneously, might I suggest the Vanguard class from Super Genius Games :)


sieylianna wrote:
Stome wrote:
Removeing 1 hand from a two handed weapon is a free action, As is taking hold of it again. You do not need both hands to hold a two handed weapon. Just when you swing it. Otherwise a wizard would never be able to use a staff. This was also adressed directly back when duskblade came out though it would take me forever to find it again I think.

Your DM may not agree with this line of reasoning and since duskblade is not a Paizo class, it really doesn't address the issue. So I would encourage you to discuss this with your DM before going too far down the two-handed weapon path.

I am partial to Oracles and second the oracle of battle recommendation.

Might not be Paizo but its the system PF is built for after all and was made to be compatible. Sure there might be the off DM that disagrees but then again there is the off DM that thinks wizards are not overpowered. There is nothing under the sun everyone will agree with.

Contributor

Moved thread.

Grand Lodge

Stome wrote:
Might not be Paizo but its the system PF is built for after all and was made to be compatible. Sure there might be the off DM that disagrees but then again there is the off DM that thinks wizards are not overpowered. There is nothing under the sun everyone will agree with.

However, using free actions to modify the holding of two-handed weapons has been a flash point since the days of wearing a spiked gauntlet to make AoO while holding your pole arm in one hand.

His GM may be fine with the idea, but you don't want to invest a lot of effort into building a character around it, until you know for sure.

Grand Lodge

Stome wrote:

Just a note on the still spell thing. Unless things have changed since 3.5 (very well could have as I am not neraly as well versed in PF yet.) Still spell is not needed to cast with a two handed weapon.

Removeing 1 hand from a two handed weapon is a free action, As is taking hold of it again. You do not need both hands to hold a two handed weapon. Just when you swing it. Otherwise a wizard would never be able to use a staff. This was also adressed directly back when duskblade came out though it would take me forever to find it again I think.

Just wanted to throw that out there as it might be useful info to some.

Wizards aren't swinging their staves when they cast in that round. They're sticking them into the ground holding them with one hand, but that also means they don't attack when they cast in that round either. Same would apply to a druid or any other caster that uses a staff.

The magus is a special case as he has an archetype that specifically gives him quartertaff mastery straight off the bat, allowing him to use it as a one-handed weapon.

It depends on how much casting you want. If you want to max out your casting, go for a sorcerer bloodline, like draconic which gives you the option of going dragon disciple later on. I will say that to get all the melee options you want, you're probably going to have to compromise on casting to some degree.

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