
Aelryinth RPG Superstar 2012 Top 16 |
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The Ultimate Pathfinder Sword, the Sun Sword!
Be forewarned: Once your DM sees the power of a Sun Sword, he may well not allow you to ‘build up’ to a Sun Sword, and thus it will only be available until later levels (10+). I would argue strongly that allowing the Short Sword effect should be allowed, at least.
Note: The Sword does NOT calculate smoothly. I assumed that the ‘Good alignment’ restriction bought off the 1/day Sunlight effect, which is mostly worthless.
Breakdown:
Masterwork Bastard Sword, 335 gp.
Adamantine, +3000 gp.
+2 Enhancement Weapon.
Scourge/Evil (+2/+2 against Evil creatures) - +1 bonus (=Bane)
Double dmg against Undead/Negative energy creatures (Undead Slayer) - +1 bonus (=Bane)
Sunlight in area 1/day. ? Cost offset by Good Weapon (negative level if not Good).
Counts as a Shortsword as well as Bastard Sword. = +1 bonus.
Priced: Adamantine +5 Weapon, 28335 to make, 53335 value. Nominal price = +5 Weapon.
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A Sun Sword in Carrion Crown
This should make a DM sit up and cry.
In Carrion Crown, you should have for the Melee in your Party a Ranger with FE: Undead maxed out, or a Paladin who can smite all day.
Again, you’ll want to make your character with Craft Magical Arms and Armor, and Magical Artisan if you don’t have a caster level (rangers and paladins do, nicely enough). You’ll still need to invest in Spellcraft.
You make the Sword as Follows:
+1, Adamantine if possible.
+2 Scourge of Evil. You should be able to get this just as you’re facing the werewolves, it pops the sword bonus to +3 and takes care of the DR/silver.
+3 Undead Slayer…by end of Werewolf AP.
+4 Counts as Short sword. Can now one hand and get Shield AC.
+5 +2 Weapon.
Sunlight/Good alignment ‘free’.
+6 Undead Bane. Yes, they stack.
+7 Ghost Touch, if you can’t get it another way.
+8 +3
+9 +4
+10 Valorous or +5
At a cost of 9k to you, you should be able to afford the Undead Slayer effect by level 8. Undead Slayer Doubles FE and Smite bonuses.
Power Attack -3 +6 (+9 TH)
At level 8, a THW Str 18 Ranger with +4 FE should be doing 2-20 + +26 dmg to Undead. With PA, +44.
A Similar Paladin should be doing 2-20 + 18 normally, and +36 Smiting. With PA potentially bought off by smite, +30, +54 Smiting.
At level 10, Ranger advances to +6 FE, Str 20? 2-20 + 28 One handed, +34 Two Handed.
Paladin is now 2-20 +16 Normal, +36 Smite, add +4 if two handed.
To both, add +12 or +18 if Power Attacking, Furious Focus can make it no penalty.
At level 12, Power Attack is now -4/+8 (12). Sword should be ‘complete’ at +2.
Ranger, Str 22, PA, One hand – 2-20 +48 One hand, + 62 Two Hands
Paladin, PA 2-20 + 36 One Hand, +50 TH, add +24 if Smiting.
At level 14-15, we add Undead Bane. Str 26. The AP ends a bit after this, so this is as good as it gets.
PA is -4/ +12 or +16 still. Ranger FE is now +8. The Sword is +6/+6 against Undead. Dmg dice from Undead isn’t doubled.
Ranger/15, with Power Attack: 2-20 +2-12 +68 one handed, + 84 two handed.
Paladin/15, with PA: 2-20 +2-12 + 52 one hand, + 68 Two Hands…and +30 when Smiting. Nightstalker? What Nightstalker? Oh, that was the BOSS encounter? But he died in one round…
Note that if you do a double damage smite in the opening round, it just gets sick . 4-32 +113 is really bad.
And if you can add in Valorous, well, TRIPLE DAMAGE on the charge, you should be able to one shot any Undead in the AP.
And no, I'm not going to show how sick it is for a THW Fighter Archetype build. I've got my limits.
==Aelryinth

Aelryinth RPG Superstar 2012 Top 16 |

The point is 'making' the sun blade as you go. It's a +5 weapon and easy to break down.
If you only allow it as a completed weapon, and don't allow it to be modded, then it starts becoming a backup weapon at later levels.
It's always possible to add things to unique weapons. FIguring out how they break down is something else.
SKR broke down the Sun Sword pretty much as I did above on his old website, there's no problems with it. Likewise, if you want to make a Sword of Subtlety a +5 weapon, you should be able to do so.
==Aelryinth

Remco Sommeling |

It could be fine as long as it isn't obviously overpowered which you seem convinced it is. Hence I have to wonder why you would put it forth.
I think if you want to adjust a specific weapon you need to reexamine it in it's new state and see wether it is still a good match for it's cost, in most cases a simple calculation by adding +X will not provide a balanced result.

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First, calling the ability to gain +2 enhancement against evil creatures (FAR more common than bane) a +1 ability is a bit on the line but probably roughly equal with a furious weapon.
The double damage for +1 is flat out wrong. Its strictly better than bane. I'd price it at +2 at least.
That said, there are no rules for upgrading unique items, if you want to allow it, go for it. But it isn't RAW.

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You can't make the GM cry. You can only make him use the same cheesy tactics that you use...only he can magnify them a millionfold if he so desires.
If you somehow get a twinked out Sun Sword, he can give the next bad guy you face a tweaked out Dark Sword (ie, switch out the words good and evil in the sun sword).

Andy Ferguson |

The Ultimate Pathfinder Sword, the Sun Sword!
Be forewarned: Once your DM sees the power of a Sun Sword, he may well not allow you to ‘build up’ to a Sun Sword, and thus it will only be available until later levels (10+). I would argue strongly that allowing the Short Sword effect should be allowed, at least.
What's the point of asking for GM leniency to go against the rules, to create something that he's going to hate?

Aelryinth RPG Superstar 2012 Top 16 |

First, calling the ability to gain +2 enhancement against evil creatures (FAR more common than bane) a +1 ability is a bit on the line but probably roughly equal with a furious weapon.
The double damage for +1 is flat out wrong. Its strictly better than bane. I'd price it at +2 at least.
That said, there are no rules for upgrading unique items, if you want to allow it, go for it. But it isn't RAW.
I priced it at +1 because, as Written, it gives the weapon a maximum of d10+4 extra damage. Bane gives the weapon 2-12 +2 extra damage, AND +2 to hit, which could feed Power Attack, so potentially 2-12 +6 (8) damage. Unless you've got decent fixed damage bonuses, it actually starts out weaker then Bane.
Undead Slayer breaks when you start adding in outside bonuses.
Note that it's a 50k weapon, which is a +5 weapon. If you want to make it a +6, then making it a Good Weapon is reducing the price by 22k, which is like 30%...as big a bonus as requiring a LG/Paladin combo. Technically possible, but wow, crazy pricing.
Still, in terms of utility and crazy effectiveness, it's a great sword. If you're using one in an Undead campaign, you are definitely in the money.
==Aelryinth

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I priced it at +1 because, as Written, it gives the weapon a maximum of d10+4 extra damage. Bane gives the weapon 2-12 +2 extra damage, AND +2 to hit, which could feed Power Attack, so potentially 2-12 +6 (8) damage. Unless you've got decent fixed damage bonuses, it actually starts out weaker then Bane.
You can't select "everything evil" as an option for bane.