New character for a GM coming back into player mode.


Advice


OK, to put a long story short...I have been running RoTRL for almost a year. the campaign is finally comming to an end and it is my turn to take a step back and let someone else in my group GM for a while. We have a funny way of rolling stats for this particular GM. He has himself a D30 and he adds 78 to the total and has us use a 1for1 pointbuy system(10 points for a 10 stat) capping at 18. This allows for moderate to high powered players(1+78=79 roughly 13s in all stats and 1(14). the other players rolled between 4<our rogue> and 17<the mystic theurge> I was fortunate enough to hit that 3% roll...and landed myself 30. straight 18s.
now, the UNfortunate part....what to play????
I've been running for soo long it is a tad difficult to determine what to play.
we are level 6, and the classes for others is as follows.
Rogue(skill junkie)
Monk(tripping professional)
Cleric/wizard/mystic theurge(casting genious and magic item crafter)

so...what to play? the setting is 3.5 Forgotten realms and we are going through the year of blue fire, and the end will end up in the Pathfinder world. any help would be amazing.

Shadow Lodge

I'd probably go for a Ranger, Archer-type, in that group.

The Exchange

Uh. Fighter? - I've heard them bad-mouthed so much lately that I feel like I have to plug the class. Besides, a trip-happy monk will really appreciate somebody who can (A) provide a flank bonus for those trips, and B) skewer the foe while it's prone.

On the other hand, with a mystic theurge as your healer, a backup healer would be nice... Oracle, maybe, if you aren't feeling clerical.


Sean Terrill wrote:

OK, to put a long story short...I have been running RoTRL for almost a year. the campaign is finally comming to an end and it is my turn to take a step back and let someone else in my group GM for a while. We have a funny way of rolling stats for this particular GM. He has himself a D30 and he adds 78 to the total and has us use a 1for1 pointbuy system(10 points for a 10 stat) capping at 18. This allows for moderate to high powered players(1+78=79 roughly 13s in all stats and 1(14). the other players rolled between 4<our rogue> and 17<the mystic theurge> I was fortunate enough to hit that 3% roll...and landed myself 30. straight 18s.

now, the UNfortunate part....what to play????
I've been running for soo long it is a tad difficult to determine what to play.
we are level 6, and the classes for others is as follows.
Rogue(skill junkie)
Monk(tripping professional)
Cleric/wizard/mystic theurge(casting genious and magic item crafter)

so...what to play? the setting is 3.5 Forgotten realms and we are going through the year of blue fire, and the end will end up in the Pathfinder world. any help would be amazing.

I believe that, in the interest of having a balanced party, you are now required to take 1 level (and 1 level only) in every class you possibly can.

The Exchange

Serisan wrote:
I believe that, in the interest of having a balanced party, you are now required to take 1 level (and 1 level only) in every class you possibly can.

Better still, take 1/11 of all of 'em. Just be sure to pick a truly epic name...

http://www.goblinscomic.com/09032005/


I was going to say Paladin or Ranger, but isn't The Year of Blue Fire when the Weave collapsed and magic in general was not only unreliable, but totally petered out at some point? (What does that mean for the cleric/wizard/mystic theurge, by the way?)

Go with barbarian or fighter, or something that cannot be touched by the troubles.

Liberty's Edge

Good heavens!

I am enamored of the monk class, so that is what I would play with those stats. I would probably go dwarf to get the +2 to CON ad WIS, if you are allowed to do so. The monk is generally considered a MAD class, but you've got that covered.

Without feats, you would start with AC 19, +3/+3 to hit when you flurry (for 1d6+4 if you use unarmed strike) and 13 HP.

Or, that would be a kickin' magus. In that case I would choose either human (+2 STR or INT) or elf. You could cast better than some casters and fight better than many fighters.

How about barbarian -> sorcerer -> drsgon disciple?

Most of the players on these boards would give a toe to have your problem!


HOLY CRAP that is a broken way to get stats, but if you guys like it more power to you. I would go for a fighter/mage, or some similar build because MAD means nothing to you.


jonnythm wrote:
HOLY CRAP that is a broken way to get stats

Holy powergaming Batman!

I didn't see those that at first, so I was about to tell you to play an oracle of battle. Good complement to the rest of the group - can be a pretty effective warrior while at the same time supporting the mystic theurge with healing (and the occasional offensive spell).

But with this? If I got to play with an all-18s array, I'd probably play a monk/bard. That's a combo that really needs every single ability score. Or something like a Paladin/Sorcerer or Paladin/Bard or something like that.

The mere thought of a character with all 18s will probably give me nightmares tonight ;-).

Liberty's Edge

Sean Terrill wrote:

we are level 6, and the classes for others is as follows.

Rogue(skill junkie)
Monk(tripping professional)
Cleric/wizard/mystic theurge(casting genious and magic item crafter)

All 18s, so no reason not to go for any possible class.

Starting with 3.5 characters, and changing/rebuilding when switching to PFRPG, or starting PFRPG?

Any limitation on splat books?

Marshal from Miniatures Handbook for 3.5E.

Tank Fighter for PFRPG. Consider Combat Patrol.

Consider the Fauchard (Classic Horrors Revisited, I think) and material Silversheen for it (Osirion). That gives you a Reach weapon with Trip, 18-20 crit range, acts as silvered without the damage penalty, and immune to rusting effects.

If your WbL covers it, go for Celestial Armor, but make sure you discuss ways to upgrade it with your GM. Otherwise, if going PFRPG Fighter, consider Mithril Full Plate.


Straight 18s? I wouldn't do it. My characters have to have some balance to them.

Looks like they have the bases more or less covered; I guess you can play just about anything you want to. If there's an opening there I guess it's a tank. Go for a Magus if you want a character that can tank and also party buff and cast some utility spells.


Paladin - the only way to role play straight 18's is as a know it all/I can do it all better than you prick.

The Exchange

LovesTha wrote:
Paladin - the only way to role play straight 18's is as a know it all/I can do it all better than you prick.

For those of you who are about to say something angry (or, Lolth help us, start another paladin thread!), that was a joke. (Trust me, LT, you have to announce it.)


The best jokes have a small kernel of truth to them :)

EDIT: but yes, reacting angrily or aggressively to my post would be way off base.

Seriously I probably would go Paladin here, as that is how I would role play this character.


Callarek wrote:
Sean Terrill wrote:

we are level 6, and the classes for others is as follows.

Rogue(skill junkie)
Monk(tripping professional)
Cleric/wizard/mystic theurge(casting genious and magic item crafter)

All 18s, so no reason not to go for any possible class.

Starting with 3.5 characters, and changing/rebuilding when switching to PFRPG, or starting PFRPG?

Any limitation on splat books?

Marshal from Miniatures Handbook for 3.5E.

Tank Fighter for PFRPG. Consider Combat Patrol.

Consider the Fauchard (Classic Horrors Revisited, I think) and material Silversheen for it (Osirion). That gives you a Reach weapon with Trip, 18-20 crit range, acts as silvered without the damage penalty, and immune to rusting effects.

If your WbL covers it, go for Celestial Armor, but make sure you discuss ways to upgrade it with your GM. Otherwise, if going PFRPG Fighter, consider Mithril Full Plate.

he is allowing 3.5 and pathfinder mixed. i was debating fighter going into disciple of dispatr scythe fighter. but i have too many ideas ><

Liberty's Edge

Good grief....it's going to be hard to come up with something which doesn't completely blow away the rest of the table. The toughest part of being all 18s is trying to find an area to deliberately suck at so the other guys who do that role aren't rendered 100% useless by your monster build.

-- I'd play a fighter, human, no outside class dips. Normally I'd mix in a little barbarian for more raw power and useful class skills, but you're hardly going to need it, and you don't want to being "stealing" skill-checks from the rogue and monk. Spend all of your skill points on fighter skills only (so you can do crazy stuff like climb a rope in armor will the rest of the party is hanging on your back).

Since the monk and rogue are light-fighters, I'd go with sword-n-board in mithral breastplate (since you have an 18 DEX). Concentrate on having unbreachable AC versus doing the most damage you possibly can. Classic longsword fighter -- nothing wrong with it. Take Quick Draw at 1st level so you can rapidly switch between bows and melee weapons while using a Light Quick Draw shield.


Binder or Incarnate. Be a little of everything.


kyrt-ryder wrote:
Binder or Incarnate. Be a little of everything.

I didn't care too much for the Binder class myself, the only time I really went looking at it was when I made an abomination warlock build a few years back.

looked something like this

1-8 Warlock
9-human paragon
10-legacy champion
11-13 hellfire warlock
14-15 human paragon
16-20 legacy champion

taking a feat in the book with the binder to bind the first level spirit that regens 1 con damage per round.
shooting off 24d6 hellfire blasts per round.

that aside, i haven't looked too far into the Incarnate, they gave me a "bleach" anime feel with the whole spirit energy ext. I will definatly take a look.

I actually was considering going commoner/survivor(from Savage species) into chameleon.....does EVERYTHING decent and doesn't have an expertise. with a lot of defensive capabilities.


The reason I suggest Incarnate and Binder is the same reason you're looking into Chameleon. They both are extremely versatile low power classes.

Binder will give you lots of vestige options as you level up (which admittedly require a fair amount of study to really get the hang of) which can let you adjust your role freely. From the diplomat, to the heavy armor dude, to the skirmisher, etc etc etc. Given some time you can switch vestiges as well.

Incarnate has a similar overall effect, allowing you to use your meldshapes for lots of various things to multiple different purposes.

Starting with either and going into chameleon could be a lot of fun actually, though Binder would be easier than Incarnate (Meldshaping is easier to multi-class out of than full [or even bardic] spellcasting but it's still not an easy decision.)


I retract my previous comment as I have a better idea:

The Most Interesting Orc in the World.

Yup. Orc. Not Half-Orc.

Go.


Yowzah.

As it stands, I'd back the fighter idea. (I like bards, too, but all 18s feels like cheating :P). I tend to either play the "everyman" or tailor my characters painstakingly to the setting...

I'm not too familiar with forgotten realms, but perhaps some kind of caster tied to the events that are happening or with lots of knowledge skills? A half-orc sorcerer/dragon disciple, perhaps? Take Power Attack, maybe weapon focus and rely on your high str score and buffs to land the hits. This SHOULDN'T be too overpowering because your blastery isnt based off of your abilities. You'll have enough to hold your own in melee with, say, a spear, but not enough to make your party members feel like they should've stayed at home. That and depending on how many Pathfinder books you're allowed, the orc favored class bonus and crossblooded orc and draconic bloodlines will make for some mean area damage and your DCs should hold their own with an 18, especially with your crafter friend making you some swanky headbands.

Even better, you could play the kind of character you never could because of a fear of being too weak. Someone's already playing a theurge, so maybe a gnome duelist? Crossbowman? That commoner build you've been dying to try out...?

Hope I've given you a few ideas, at least.


Best bet is still probably a paladin.

* You need a front-line character.

* You can get by with chain shirt then mithral breastplate with Dex.

* You can utilize all your stats effectively (including Charisma).

* You have a decent set of skills to put points in.

* I would focus on having *ridiculous* saving throws, including getting the reroll feats. Rerolls are even more powerful if you hardly ever fail.

Silver Crusade

Serisan wrote:

I retract my previous comment as I have a better idea:

The Most Interesting Orc in the World.

Yup. Orc. Not Half-Orc.

Go.

How about a hyperintelligent ochre jelly?


Sean Terrill wrote:

OK, to put a long story short...I have been running RoTRL for almost a year. the campaign is finally comming to an end and it is my turn to take a step back and let someone else in my group GM for a while. We have a funny way of rolling stats for this particular GM. He has himself a D30 and he adds 78 to the total and has us use a 1for1 pointbuy system(10 points for a 10 stat) capping at 18. This allows for moderate to high powered players(1+78=79 roughly 13s in all stats and 1(14). the other players rolled between 4<our rogue> and 17<the mystic theurge> I was fortunate enough to hit that 3% roll...and landed myself 30. straight 18s.

now, the UNfortunate part....what to play????
I've been running for soo long it is a tad difficult to determine what to play.
we are level 6, and the classes for others is as follows.
Rogue(skill junkie)
Monk(tripping professional)
Cleric/wizard/mystic theurge(casting genious and magic item crafter)

Wow. That's some stat method.

With that in mind, are you at all concerned with player jealousy issues? Overshadowing the other PCs?

If so, take steps to deal with it now and coordinate your initial character build and development with them. A front line fighter of some sort could work well with the monk. Someone with extra healing could help the theurge. So the ideas of going with a paladin or battle-oriented oracle sound pretty good to me. Fighter would probably be next on the list.

In all three of those cases, you'll still end up with plenty of skill points. So I would suggest coordinating with the skill monkey - carve out your respective areas of expertise so you aren't risking overshadowing him. Maybe have overlap of one or two so you can team up with any tasks. Building in opportunities to cooperate is a good thing.

Poll the other players about character morality before you go gung ho on the paladin. You don't want to buzzkill any ideas they had about playing in the gray areas of morality.


A rogue, a monk and a mystic trap victim?

Man, everything i wuold want to do with 6 18s would totally overshadow that party.

How is your dm on 3rd party material? With those stats I would totally play a Super Genius Games Godling.


I'd go paladin, and not really worry about overshadowing the party. Remember, someone else got a 17, which means 3 18's, 2 14's, and a 13. Sounds pretty powerful as well.

And yes, as a paladin, you will overpower the other three - in melee. Of course as the only up front fighter, you would also overpower them in melee if you had all 13s and 14s. (You'd probably arrange that somewhat differently, but the fact remains).


Twigs wrote:


Even better, you could play the kind of character you never could because of a fear of being too weak. Someone's already playing a theurge, so maybe a gnome duelist? Crossbowman? That commoner build you've been dying to try out...?

Hope I've given you a few ideas, at least.

I do believe you have. I think for the most part, a halfling duelist intrigues me greatly, and with straight 18s i can do it well, start off in dervish dancer archetype for the bard...im liking this more and more.


Sean Terrill wrote:
Twigs wrote:


Even better, you could play the kind of character you never could because of a fear of being too weak. Someone's already playing a theurge, so maybe a gnome duelist? Crossbowman? That commoner build you've been dying to try out...?

Hope I've given you a few ideas, at least.

I do believe you have. I think for the most part, a halfling duelist intrigues me greatly, and with straight 18s i can do it well, start off in dervish dancer archetype for the bard...im liking this more and more.

Glad I could be of service then. :)

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