Wonderous Treasure - What is a Devil Box?


Advice

Sovereign Court

Handed out the card from PAIZO's Wonderous Treasure #44, now I need to explain it. Does anyone know a page number to reference what this does?
If not, what should it do? Game is tonight. Thx.
Pax


Pathfinder Rulebook Subscriber
Pax Veritas wrote:

Handed out the card from PAIZO's Wonderous Treasure #44, now I need to explain it. Does anyone know a page number to reference what this does?

If not, what should it do? Game is tonight. Thx.
Pax

I have no idea what its supposed to do, or what its intended to do, but if it were me?

Have you seen Hellraiser? I'd model it off the Puzzle Box; some sort of Intelligence check to open, and when you do, BAM! Devils. Mean ones, that want to reward you for your success, in ways you'd really prefer they not.

And make sure whoever opens it knows its their fault; why would anyone open something called a Devil Box? Talk about a bad idea.

Sovereign Court

Ah, I see. I remember Hellraiser series, but its been a while.

What about something like this (just a draft only), as the properties of a Devil Box:
DC48 INT or related skill to open.
Effects: 1 of six panels open, resulting in 1 of six standard summoning effects (1d6, and 1 of six minor effects (1d6) plus one possible major power:

Standard Summoning Effects:
1. Gate in a Hezrou
2. Gate in a Succubus or Pleasure Devil
3. Gate in a Chain Devil
4. Gate in a Horned Devil or Contract Devil
5. Gate in three Vrocks
6. Gate in the named owner of the box (Horned Devil or higher)

Minor Effects:
1. Dweomer's hair turns white
2. Dweomer suffers terrible painful pleasure, and enjoys it
3. Dweomer suffers alignment change (1 step toward lawful) and +1 CON
4. Dweomer suffers alignment change (1 seep toward evil) and +1 DEX
5. Dweomer craves human blood, and 666,000 pp appear
6. Dweomer's intelligence goes up by 1 point, and 1 minor wish granted

To activate the artifact's major power, if a roll of 6, is followed by a 6, the dweomer of a devil box gets one more roll. If a third 6 can get generated the artifacts major powers become available for 6 rounds. The dweomer must immediately select 1 to use. The box will reset all panels at the end of the 6th round.

Major Powers:
1. Planetary Teleport
2. Wish
3. Summon Pit Fiend (CR20)
4. Planeshift to any location within 1 of 9 hells
5. Nemesis-wrack (imprison any 1 non-deific foe)
6. Timestop (up to 1 month)

I'd appreciate any thoughts on this draft...


Pax Veritas wrote:
DC48 INT or related skill to open.

A DC 48 INT check would require an intelligence of 66 to make on a 20.

A DC 48 Knowledge (Planes) skill check is more reasonable.

Sovereign Court

Good point.

Anyone want to design a better devil box for my game?


Devil box

See also: succubus.

:P

Liberty's Edge

Kryzbyn wrote:

Devil box

See also: succubus.

:P

*facepalm heard 'round the world*


Mission accomplished. :)

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