A Showdown with Destiny


Advice


In the wake of my currently planned campaign, the players will eventually have to fight off with their former ally and hero; a man named Gavaine of Kedemas.

Gavaine of Kedemas is on the verge of ascending into a god in his own right and has already been blessed with the tremendous powers, essentially becoming a demigod.

As the final encounter of a 20th level adventure, Gavaine has to be significantly stronger than most villains I've seen in previous Pathfinder Adventure Paths (whose villains were usually CR20 but for 4 16-18th level characters.)

Now, I want Gavaine to be a devastating challenge, forcing the players to bring everything they have against him to stop him, but I also want to keep the flavor and not just make an optimized character.

I've looked into Beyond 20th Level rules of the Core Rulebook (pages 406-407) as well as character class ideas such as a Sorcerer with the Destined Bloodline. My only fear is that as a Sorcerer, he would be physically weak against a group of 20th level characters.

As well, I've been looking into perhaps creating a template for Demigod or an equivalent.

Now, my question is, what would you consider to be an acceptable and interesting class/template concept for a 20th level adventure finale?


The title of this threads begs for this link.


Evil Dave wrote:
The title of this threads begs for this link.

As much as this helps me in no way, THANK YOU for reminding me this existed!


What, the Mister Rodgers template isn't epic enough? Especially if gestalted with Chuck Norris?


Evil Dave wrote:
What, the Mister Rodgers template isn't epic enough? Especially if gestalted with Chuck Norris?

xD Unfortunately I DO need this to be a serious character, so I'll have to pass on those.


All kidding aside, my only suggestion is to browse through the 3.5 Epic Adventures book just for ideas...will probably take some major conversions, but may be of some help. The only post-20 campaign I ever played in, we used that book extensively, and it wasn't too bad.

Currently playing 2 characters under level 6, and about to start a playing a level 12 gestalt, so my true 'epic' gaming experiences are somewhat limited nowadays....except for some fine memories of Scion...sigh....

(edited for spelling)


Evil Dave wrote:

All kidding aside, my only suggestion is to browse through the 3.5 Epic Adventures book just for ideas...will probably take some major conversions, but may be of some help. The only post-20 campaign I ever played in, we used that book extensively, and it wasn't too bad.

Currently playing 2 characters under level 6, and about to start a playing a level 12 gestalt, so my true 'epic' gaming experiences are somewhat limited nowadays....except for some fine memories of Scion...sigh....

(edited for spelling)

Thanks Evil Dave, I've already started looking through my old battered up copy of the thing... staying away from Epic Level Spells of course.

As for a good class, does anyone have an idea apart from my own Destined Sorcerer?


If I remember right, the Epic Level Handbook had something called the 'Paragon Template' that could be added to just about anything...maybe that would be of some use.

(edit - found it...Paragon Creature Template, page 209)


Evil Dave wrote:

If I remember right, the Epic Level Handbook had something called the 'Paragon Template' that could be added to just about anything...maybe that would be of some use.

(edit - found it...Paragon Creature Template, page 209)

Thanks again, I'm off to read it!


Part of the issue with a group vs a caster enemy is economy of actions (4 vs one or two). If you are open to 3.5, I would recommend giving the Swiftblade a look. The full BAB's is nice, but the extra action, constant miss chance (vs. everything), and quicken haste are the big draw. There is also the belt of battle (3.5 MIC) for an extra action a few times a day.


trednis wrote:
Part of the issue with a group vs a caster enemy is economy of actions (4 vs one or two). If you are open to 3.5, I would recommend giving the Swiftblade a look. The full BAB's is nice, but the extra action, constant miss chance (vs. everything), and quicken haste are the big draw. There is also the belt of battle (3.5 MIC) for an extra action a few times a day.

I am very open to 3.5, cross-compatability is most definitely not an issue. Thank you very much for this!


I wish my current DM would allow more 3.5 material, I played a Swiftblade back in the day, and i rocked. Would make a decent npc villain.

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