
Dr. Johnny Fever |
I'm statting up an evil cleric and I'm trying to find ways to optimize his use of the 'Sacred Summons' feat from Ultimate Magic.
Specifically, I'm thinking that if I can find a way for his summoned creatures to have the 'Evil' type, either through fiendish or some other means, he would be able to use his Sacred Summons and get the spells off faster.
As DM I'm house ruling that the 'Sacred Summon' feat takes place last in the chain of events leading up to a summoned creature actually appearing and attacking, so I'm not worried about theory crafting whether or not the creatures would be actually be considered evil by the time Sacred Summon is considered.
I'm just trying to figure out what means exist to give a creature on the Summon Monster list the evil type if it didn't already have it. Specifically, is there a way to add the 'evil' type to the elementals on the Summon Monster list?
This could be from a feat, spell, prestige class, alternate racial ability, archetype, etc.
The only caveat is that it needs to come from a source published by Paizo.
Thanks in advance and good gaming to all,
DJF

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The problem is that the feat references an evil "subtype", not the evil spell descriptor. While the descriptor would be possible to add, I don't think there is a way to change the sub-type. The intent of the feat is to summon outsiders that match your alignment, anyway, not malevolent ponies or diabolical squid.

Dr. Johnny Fever |
Hmm....ok then, maybe I should be asking if anyone knows of a compiled list of alternate monsters available via summon monster? I know that there have been more than a few options added since the Core Rulebook released. Specifically I'd be looking for any with the 'evil' subtype.
Good gaming to all,
DJF

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To get you started, here is a list I extracted from the d20 PFSRD with all the [evil] subtype creatures I could find, and their CR.
- Lemure 1
- Dretch 2
- Imp 2
- Quasit 2
- Vargouille 2
- Hell Hound 3
- Lesser Host Devil 3
- Yeth Hound 3
- Barghest 4
- Ukobach (Tinder Devil) 4
- Bearded Devil 5
- Nightmare 5
- Shadow Mastiff [BB] 5
- Babau 6
- Cerberi 6
- Devil, Possession Lesser (Gidim) 6
- Greater Host Devil 6
- Kyton 6
- Xill 6
- Greater Barghest 7
- Salikotal 7
- Shadow 7
- Succubus 7
- Warmonger Devil 7
- Erinyes 8
- Nabasu 8
- Bone Devil 9
- Chortov 9
- Nessian Hell Hound 9
- Night Hag 9
- Vrock 9
- Bebilith 10
- Uniila 10
- Barbed Devil 11
- Cauchemar 11
- Hezrou 11
- Heresy Devil 12
- Malbolgian Cerberi 12
- Glabrezu 13
- Ice Devil 13
- Nalfeshnee 14
- Basileus 15
- Devil, Possession Greater (Gidim) 15
- HELL GIGAS 15
- EPHIALTES KYTON 16
- Horned Devil 16
- Apostate Devil 17
- Marilith 17
- ADVODAZA DEVIL 18
- Balor 20
- Pit Fiend 20
And seriously? If you're using this as a summon list, my Pharasma have mercy on your soul...

Dr. Johnny Fever |
Wow....I owe you big thanks for putting that list together Uriel. Now I just need to see if any of those show up in Paizo sources as being added to Summon Monster lists...
Good gaming to all,
DJF
Edit: ok now I can see that these are on Summoned Monster lists...as some of them show up in the Core Rulebook...I'm assuming the rest were added to the PFSRD through Paizo source books....any chance you know what sources were used to compile that list?
DJF

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More importantly, any of the animals that come in with fiendish template (like Riding Dogs) come in as the exact alignment of the caster; meaning they all qualify for said spell.
When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table: Summon Monster marked with an "*" are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an "*" always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.

Dr. Johnny Fever |
Ok, now I see. It was at the bottom of the PFSRD spell description of Summon Monster I. My hard copy of the Core Rulebook (version 1.0, pre-errata) didn't have that last paragraph.
That looks like it satisfies almost all of my requirements, with the possible exception of elementals, but given the variety of other choices available I should still be able to work something out.
DJF

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Sadly, making the alignment of the summoned creature evil is not enough to work with Sacred Summons as written. The feat specifically notes that the summoned creature must have the Evil subtype (in this case), which is pretty much reserved for actual demons/daemons/devils. Basically, your cleric's god has agreed to keep a couple of his personal servitors handy for instant response to the cleric's summons. The god doesn't keep a bunch of fiendish dire rats and riding dogs in a big kennel in the Abyss, just dretches and quasits, so that's what you can get as a standard action. Anything else means you have to go find one hanging around someplace, which is why it takes all round.
However, there are still plenty of creatures on most of the Summon Monster lists that in fact satisfy this restriction, and if the ones you're looking for aren't, as the GM it is not very much of a stretch to add some more of the monsters uriel222 listed onto appropriate lists; I would particularly add imps and quasits to SM3, not sure why they aren't there in the first place. Generally, the list a monster ends up on is about 2/3 of the monster's CR, plus 1. Anything tougher than CR14 (= trumpet archons and nalfeshnee) or so takes gate to produce. Of course if you do this you should give your players access to expanded Summon lists as well. Although there isn't nearly the variety of Good outsiders like there is for the bad guys, but that's not your fault, now is it?

hgsolo |

Read the last sentence of what I quoted. Summoning these creatures makes the spell's type match your alignment. So it is an evil spell, and you're good to go. This prevents sacred summons from working for a neutral caster summoning elementals, for instance.
The feat reads:
Prerequisites: Aura class feature, ability to cast summon monster.
Benefit: When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard action instead of with a casting time of 1 round.
An alignment subtype is not the same as an alignment. Any creature can have an alignment, but only an outsider has an alignment subtype. An example is Outsider (evil, lawful) for devils. They are imbued with those alignments down to their very essence, much as an elemental is of a subtype related to its element.

Cheapy |

The PRD has the same text, by the way.
Shrug, the intent of the feat seems clear enough. Just a case of the designer not thoroughly knowing every last rule.
What seems highly unlikely to me is that someone would make a feat called sacred summons when there are only 7 some Good creatures to be summoned.