Question about spells like Fox's Cunning


Rules Questions

Sovereign Court

I came across this question while playing a PFS game and I was curious how the ruling would go on this. If I am playing an alchemist and I use fox's cunning to buff my intellect will that also increase the number of bombs I would get per day? I know it effects saves and gives bonus damage for each bomb I use but how about the actual number of them?


No, only a permanent bonus would do that.

Core Appendix 1 (page 554) wrote:

Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of i ncrease to a single ability, apply a +1 bonus to the skills and s tatistics listed with the relevant ability.

...
Intelligence: Temporary increases to your Intelligence score give you a bonus on Intelligence-based skill checks. This b onus also applies to any spell DCs based on Intelligence.
...
Permanent Bonuses: Ability bonuses with a duration greater than 1 day a ctually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

Since there's nothing which says the temporary bonus boosts the number of uses of any ability that's based on a stat, they don't. It would also create a logistical headache. Would a cleric who got extra channelling because of a eagle's splendor spell and then used them - when the spell ran out, would those count against his daily uses? Would they be gone first, like temporary hit points? What if he casts it again later after he's run out of channels for the day? None of these is insurmountable, but there would need to be explicit rules, like there are for temporary hit points, and there are no such rules.

Sovereign Court

Right I get your point and it is always better to play with the rules you know. I was just curious if it was stated anywhere that I couldn't find. I did look in a few places for this information before posting here and even read what you sited in your post. What bothers me is what is said in the spell fox's cunning itself

Quote:
The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the usual benefits to Intelligence-based skill checks and other uses of the Intelligence modifier. Wizards (and other spellcasters who rely on Intelligence) affected by this spell do not gain any additional bonus spells for the increased Intelligence, but the save DCs for spells they cast while under this spell's effect do increase. This spell doesn't grant extra skill ranks.

I want to know what that line actually covers.


HacknSlashn wrote:

Right I get your point and it is always better to play with the rules you know. I was just curious if it was stated anywhere that I couldn't find. I did look in a few places for this information before posting here and even read what you sited in your post. What bothers me is what is said in the spell fox's cunning itself

Quote:
The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the usual benefits to Intelligence-based skill checks and other uses of the Intelligence modifier. Wizards (and other spellcasters who rely on Intelligence) affected by this spell do not gain any additional bonus spells for the increased Intelligence, but the save DCs for spells they cast while under this spell's effect do increase. This spell doesn't grant extra skill ranks.
I want to know what that line actually covers.

I'm not terribly certain of how the Rules As Written treats this, but the Rules As Intended is probably a big fat no.

And here's my logic for assuming so:
A headband of vast intellect (which will increase bombs per day) must be worn for 24 hours before it has such effects.

Uses per day means over a 24 hour period. A minutes per level spell will never cover an entire day.


HacknSlashn wrote:
Quote:
The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the usual benefits to Intelligence-based skill checks and other uses of the Intelligence modifier. Wizards (and other spellcasters who rely on Intelligence) affected by this spell do not gain any additional bonus spells for the increased Intelligence, but the save DCs for spells they cast while under this spell's effect do increase. This spell doesn't grant extra skill ranks.
I want to know what that line actually covers.

Bold part mostly covers Intelligence-based checks that are not skill checks - like Int check made to escape maze spell or Wizard/Witch concentration checks (as they add Intelligence bonus to caster level) and anything else that calls for an Intelligence-based check or adds Intelligence modifier as a constant bonus (like a purely hypothetical Arcane Grace class feature of purely hypothetical Arcane Paladin archetype that adds Intelligence bonus to all saving throws instead of Charisma bonus like regular paladin - who benefits from eagle's splendor).


HacknSlashn wrote:
... Wizards (and other spellcasters who rely on Intelligence) affected by this spell do not gain any additional bonus spells for the increased Intelligence, but the save DCs for spells they cast while under this spell's effect do increase...

I would treat it exactly as bonus spells for a wizard. they don't get more bonus spells so you won't get more bombs

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