Building My First Character For Society Play


Advice

Scarab Sages

So I just moved to an area where I can get into a semi regular Pathfinder Society game, and am unsure on how well my first character concept will fair in the setting.

So here what I have so far: He will be a Human Crossblooded Sorcerer, with his to blood lines being Sage (the mutated form of Arcane) and Draconic (?). His stats are:

STR 08
CON 14
DEX 14
INT 18
WIS 12
CHA 10

Sage switches in INT for CHA for all Sorcerer related abilities, which fits with a more knowledgeable character I plan on playing.

So my questions are this: Does the Sage also apply to the Draconic powers? Is the build legal (can I be Crossblooded and have one the bloodlines be Wildblooded)? Which Dragon's blood is a better bet with spells available? Does it look good so far for Society? And any suggestion on skill/spell/feat selection with society restrictions in mind?

And thanks to those who respond.

Grand Lodge

I'm not sure what the skill list looks like for Sage, but I think you will encounter resistance in PFS because you don't meet the expectations for a sorcerer. If you want to be knowledgable, a bard or wizard is likely a better choice.

Liberty's Edge

sieylianna wrote:
I'm not sure what the skill list looks like for Sage, but I think you will encounter resistance in PFS because you don't meet the expectations for a sorcerer. If you want to be knowledgable, a bard or wizard is likely a better choice.

While I agree that some players will have a preconceived notion of what to expect from your character as a Sorcerer, I firmly believe you should create a character concept you wan to play and will enjoy. As a PFS GM, I see a lot of players min/max through character creation, especially since access to magic items is governed by the amount of Fame you acquire (let's face it, certain factions almost require you to have skills you might not have chosen for upon character creation), I find it a breath of fresh air when a player tries something "out of the box" for a change.

Play what you want... I think it looks fine. Fill in some back story and I 'd be glad to have you at any table I run.


Arnim Thayer wrote:
sieylianna wrote:
I'm not sure what the skill list looks like for Sage, but I think you will encounter resistance in PFS because you don't meet the expectations for a sorcerer. If you want to be knowledgable, a bard or wizard is likely a better choice.

While I agree that some players will have a preconceived notion of what to expect from your character as a Sorcerer, I firmly believe you should create a character concept you wan to play and will enjoy. As a PFS GM, I see a lot of players min/max through character creation, especially since access to magic items is governed by the amount of Fame you acquire (let's face it, certain factions almost require you to have skills you might not have chosen for upon character creation), I find it a breath of fresh air when a player tries something "out of the box" for a change.

Play what you want... I think it looks fine. Fill in some back story and I 'd be glad to have you at any table I run.

+1

Don't let other folks bully you into being a specific character. This looks fantastic, and has a really good feel to it. I think other players at the table will be glad to have someone capable of dishing out some serious skill checks. Plus I think that relying on INT instead of CHA will net you a stronger character in terms of options.

Scarab Sages

Thank you Arnim and Sean, nice to hear that some people like the concept.

sieylianna, Sage will net any one Knowledge skill as a class skill (still not sure which one would be good). I like the flavor of the Sorcerer better than the Bard or Wizard, hate having to prepare spells, don't want to play a Charismatic character (I hate having to be the group's Face) and want to blow things up/do more scholarly things. I probably should just go just Sage and save myself some losses of known spells, but I love the idea of having draconic heritage in my Sorcerer.

I hope he will be an effective character and be fun to play, so combat (which seems to be the main thrust of PFS missions) viability/survival is a big concern for the character. I want the character to last as long as it is fun to play him. Any suggestion/advise on skill/spell/feat selection (as well as which blood line abilities to pick up) with Society restrictions in mind will greatly be appreciated.

Oh, and he will be part of the Osirion faction. I know very little on that kingdom other than I like their goal, so if any one knows some place online where I can get a good idea on the type of culture he's coming out of that would be really useful.

Liberty's Edge

You might wish to get in contact with the Venture Captain responsible for the geographical area in which you live. Their e-mail listings are on Paizo boards. He or she might be able to direct you to Pathfinder Society groups in your area.

Scarab Sages

I'm not looking for the meets in my area. There is a local shop that has a society events twice a month. I'm just asking for some advice on making my squishy Sorcerer effective (as a blaster) and 'durable' in terms of the Society's environment.

Liberty's Edge

For the knowledge, I would tend to recommend Local, unless it is already a class skill, in which case, one of the monster knowledges that aren't already class skills.

From reading. it looks like Sage should apply to the Draconic powers (You use your Intelligence, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, the maximum spell level you can cast, the save DCs of your spells, and the number of daily uses of your bloodline powers.)

From what I can see, you can have both Archetypes, since they appear to replace different things.

As to Draconic bloodline, it depends on which spells you want, they all use the same bonus spell list.

It looks legal to me for PFSOP.

Skills: Knowledges, Diplomacy (for Gather Information), Appraise, possibly Sleight of Hand. Maybe a Craft, Profession or Perform skill if you want the Day job roll.

Spells: Spells of the same energy type as your Draconic bloodline, of course. Extra damage is extra damage. Bull Strength, as an emergency fallback, since getting into an encounter with Shadows would suck for you. Mage Armor.

Initially: Sleep or Color Spray, not Magic Missile. Retrain it at 4th to something else, like Grease.

Feats: Spell Focus for your blasting spells that have a saving throw. Greater Spell Focus, likewise. Spell Penetration, to get through SR easier.

If you use rays/ranged attack spells (rolling to hits), consider Point Blank Shot and Precise Shot. This also includes Weapon Focus (Rays).

Possibly some Metamagic feats, like Silent Spell or Still Spell, for use when grappled. Heighten Spell if you take a light-generating spell, Deeper Darkness sucks.

Don't forget the emergency potions and scrolls, like Invisibility, Gaseous Form, Cure Light Wounds, See Invisibility, etc

Shadow Lodge

Sean FitzSimon wrote:
Arnim Thayer wrote:
What Sean and Armin said.

+2

This is a competently made character concept, with a potentially well made backstory that basically seems like just the sort of character others would wish to play with.

I see no problems.

Silver Crusade

This would be my response to your character if I sat at your table:

"So it's a Sorcerer who uses Intelligence instead of Charisma and has a lot of knowledge skills and also some dragon stuff going on?"

"Cool idea, this is what I'm playing."

Dark Archive

As to feats, honestly depends on what your spell selection is. If you're a buffer take good save feats / toughness. If you target enemies take focus / greater focus. Summoners take focus / augment / superior.

As to skills, Arcana, Dungeoneering, and Local are the best; with the rest you should splash 1 point each so you can roll @ +8 (and higher at later levels).

Scarab Sages

Thank you all for your advice and praise for the concept. I think I'm going to go one of the fire dragons since a lot of range offensive spells seem to be fire, my other choice was lightning but there aren't any ranged ones initially. Unfortunately I am limited to knowing one first level spell and 3 Cantrips (2+human bonus) due to being crossblooded (1 less spell known of all spell levels according to the chart). So I'm at a loss as to which spell to pick, color spray or burning hands. Or if I should scrap the crossblooded draconic blood line, since it seems it might really mess with effectiveness. That would make me sad, but less said than having a useless character.

Dark Archive

Color spray is a great early pick; it can be a sole spell very easily for first level. Remember, you should get 2 PA per module; those PA can be spent to buy 1st level wands for 2 each. So every module you complete get another wand, and you'll end up with a versatile selection. You should mem any spells you want to cast on enemies, since the DC for a 1st level wand is 11, compared to the 15 for your spells.

Burning hands is so a good spell btw; but only starts being such around 3-4, so you can get it later.

And don't alt-human till after 3rd level; it's not worth losing the HP for cantrips.

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