Plugging in psionic powers in place of Spell-like Ability


Advanced Race Guide Playtest

Silver Crusade

Using Psionics Unleashed powers that is. Has anyone given this a go yet? Do things work out well enough simply using appropriately leveled powers in place of spells for that ability? Did it require any fiddling beyond that?

Silver Crusade

Mikaze wrote:
Using Psionics Unleashed powers that is. Has anyone given this a go yet? Do things work out well enough simply using appropriately leveled powers in place of spells for that ability? Did it require any fiddling beyond that?

Psionic-Like-Abilities should technically be priced about the same as Spell-Like-Abilities, because Psionics are spell-like and abilities.. However, I haven't played with them in a long time.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

The thing to remember about psi-like powers, is that augmenting is often built in. I don't have my Dreamscarred stuff handy (wrong disk at work) but, for example, if you have energy ray, it will either be 1d6 for life, or you include some scaling. A 20d6 + 20 fire ray 1/day at 20th level might seem a bit much.

I think the Maenands/Dromites scale at 1/2 character level, but again IDHtPDFIFOM.


The Spell-Like ability trait says that the Caster Level is equal to the character level so I would say it should be the same for a Psionic ability.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Realmwalker wrote:

The Spell-Like ability trait says that the Caster Level is equal to the character level so I would say it should be the same for a Psionic ability.

Except that Psionics don't scale evenly, comparing Manifester level to Caster level.

For example, let's say there's a race of near humans who once a day can fire a magic missile from a bow. At 9th level he fires 5 missiles out to 190 feet.

If you just ramp up the manifester level for energy ray you get, at 9th level, a 1d6 bolt at 45 feet.

If you scale the power, (which is the default) you're throwing a 1d6/level ray 1/day. So our 9th level character is thowing a 9d6 ray 45 feet. But at 20th level, the magic missile tosser does 9d4+9, the psion is thowing 20d6.

So usually that's why half character level is considered fair. It keeps it even with most 1st - 3rd level spells.

Silver Crusade

Yeah, I was wondering how the lack of augmenting would pan out. The half-level/augment approach certainly feels right at least. Thanks!

(also did not have the book in front of him)

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