Stacking Flaming Spheres


Rules Questions

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The Exchange

6 people marked this as FAQ candidate.

Can two (or more) different Flaming Spheres effect the same character at the same target at the same time?

for example, 4 3rd level wizards all cast Flaming Sphere on the same Dwarf Cleric, at the same time. What is the result? 4 reflex saves for a total of 16d6 damage?

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nosig wrote:

Can two (or more) different Flaming Spheres effect the same character at the same target at the same time?

for example, 4 3rd level wizards all cast Flaming Sphere on the same Dwarf Cleric, at the same time. What is the result? 4 reflex saves for a total of 16d6 damage?

Well, let's see...

The "effect" line says it creates a 5-foot diameter sphere, so that would seem to imply no space-sharing.

On the other hand, the spell specifically references entering a creature's space in order to deal damage to it.

Also, it describes the sphere as having a spongy, yielding consistency.

Personally I see no reason to disallow multiple spheres to push up against the same medium creature. I'm not sure how many, though. That seems fuzzy.

Also, it's 3d6 per sphere, not 4d6. (4x3=12, 4x4=16)

The Exchange

The spell creates a 5'-diameter sphere. Since the ball is "spongy and yielding", not incorporeal, it's really rather astonishing that even one can share a 5' square with a target creature. (That made more sense in previous editions when it was only 3' across.) Since the sphere "cannot push aside unwilling creatures or large obstacles" and "rolls over barriers less than 4 feet tall" it would not be able to knock aside a previous sphere in order to claim the space for itself. So - I'd say that the answer is no. Closest you could do is hem your enemy in with 'em so it cannot move without making a Reflex save to avoid damage.

The Exchange

that's about what I figure (two couldn't fit in one area), just wanted to confirm it here (or correct myself if I didn't understand it correctly). I was able to convense my DM not to stack 3 FS spells on my Dwarf - partly by pointing out that he is only 3'11" and is thus shorter than the spheres.


Poor Nosig. You always seem to be getting stuck with DMs that are out to get you.


Actually, I think you can do that just fine.

Spoiler:

A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though a successful Reflex save negates that damage. A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would.

The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. It cannot push aside unwilling creatures or batter down large obstacles. A flaming sphere winks out if it exceeds the spell's range.

The spell never says that the sphere sits in the same square as the creature that it hits. In fact if the sphere entered the square the creature was in, then there would be no room for the creature.

So my take is that when the sphere hits a creature, it stops right there. Since you can't have objects halfway between square, it actually has to stop in the square just prior to hitting the creature. Thus, the sphere hits the creature then bounces back to the previous square.

Another things to note, "the sphere can ascend or jump up to 30 feet to strike a target" A sphere could easily jump over another sphere.

The pratical limit would be 8 spheres.


Charender wrote:
The pratical limit would be 8 spheres.

Actually, you have a very good argument there. However, the REAL practical limit is 2 spheres per caster, with a maximum total of 1 per adjacent square (8 for small or medium, 12 for large, etc.). I say 2 per caster because each individual can only perform 2 move actions per round, one with their move, and one with their standard. Any spheres beyond 2 would just sit in their square for the round.

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Charender wrote:

The spell never says that the sphere sits in the same square as the creature that it hits. In fact if the sphere entered the square the creature was in, then there would be no room for the creature.

So my take is that when the sphere hits a creature, it stops right there. Since you can't have objects halfway between square, it actually has to stop in the square just prior to hitting the creature. Thus, the sphere hits the creature then bounces back to the previous square.

It says that if it enters a creature's space, it stops moving and deals damage. Thus, they occupy the same space.

Quote:
Another things to note, "the sphere can ascend or jump up to 30 feet to strike a target" A sphere could easily jump over another sphere.

I like the idea of one sphere sharing the space while the other jump-kicks the guy in the face and lands on the other side. :D

The Exchange

Oh, I can see I need to give more information on the encounter. My Dwarven Cleric, as the first character rounds a corner in a passage. 4 enemy casters target him with spells. The first 3 are flaming spheres, so I guess one could be in front of him and one on top (supported by my helmet. wow. what a set of headgear that would be. 5'wide flaming sphere as a hat...), but does the other have any place else to go? they can't see the space behind me from where they are.

I pointed out to the judge that I didn't think he could get all of them in my square - and my dwarf has SR 10 so he'd have to roll it for each of them anyway, why not hit me with something else. So the 2nd & 3rd hit me with StoneCalls. No SR, damage strait thru and difficult terrain for the area. But I was wondering if it is possible to Multi Flaming Sphere someone. If so, I may just use that later.

Oh, and my Dwarf is less then the spheres are in height. - so no kick in the fact.


1 person marked this as FAQ candidate.
Jiggy wrote:
It says that if it enters a creature's space, it stops moving and deals damage. Thus, they occupy the same space.

Actually, after Charender's interpretation, I believe it works thus:

- sphere moves toward target.
- sphere enters target's square, forcing a reflex save and subsequent damage.
- sphere bounces back to next available square, much like a failed bull rush attempt.

If someone enters the sphere's square, they also can take damage.
On the next round, the caster can (as a move action) make the sphere roll & bounce around up to its max movement, or until it bounces off a creature, whichever comes first.

This means my assumptions on FS have been false until just recently - I've been DMing and playing this spell all wrong for years.

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Malignor wrote:
Jiggy wrote:
It says that if it enters a creature's space, it stops moving and deals damage. Thus, they occupy the same space.

Actually, after Charender's interpretation, I believe it works thus:

- sphere moves toward target.
- sphere enters target's square, forcing a reflex save and subsequent damage.
- sphere bounces back to next available square, much like a failed bull rush attempt.

Although running it like that would likely work pretty smoothly, I don't see where the basis is for it in the rules (that is, if you're arguing that this is how the rules work - if not, then disregard this). The spell description specifically references entering the creature's square and then stopping. It says nothing about reverting back to a previous square.

It says "it stops" and you're interpreting that as "it stops and then goes the other way". So unless there's some general rule about objects bouncing back by default, you're inserting something that is not only not present in the text, but actually contradicts it - "move" is the opposite of "stop", regardless of direction.


The main reason I think it ends up in an adjacent square is because the square it entered is full of the target (sans eyebrows). Standard movement and position rules would apply.

But the spell says what it says, so...

It seems a reasonable call to me, either way.

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Malignor wrote:
Standard movement and position rules would apply.

This would be the "unless there's a general rule" caveat I made. Can you direct me to this?


The spell aiming type is an "effect", and the spell description defines specific dimensions - it's functionally a solid object.

Can an object of such significant dimensions occupy the same space as a creature in combat?

Refer to Wall of Stone.
Refer to Dimension Door.
Refer to Shadow Walk.
Refer to Bull Rush.


Man... I totally misread the title of this thread.

"Stacking flamingo spheres."

I need to design a new spell when I get home from work.

Liberty's Edge

Pathfinder Adventure Path Subscriber
Jiggy wrote:
Malignor wrote:
Standard movement and position rules would apply.
This would be the "unless there's a general rule" caveat I made. Can you direct me to this?

Here would be my arguments against the sphere occupying the same space:

1)

PRPG Core pg 193 wrote:
Ending Your Movement: You can’t end your movement in the same square as another creature unless it is helpless.
2)
PRPG Core pg 194 wrote:
Accidentally Ending Movement in an Illegal Space: Sometimes a character ends its movement while moving through a space where it’s not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there’s a legal position that’s closer.


I've always played it as 1 sphere per square, but it's not totally obvious as written.

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Those are both talking about characters, though. I'd argue it's different, given the text in the spell description that states (not "implies", states directly) it enters the space.

The Exchange

Some questions arrise out of the answers so far.

1a) Can the caster use this spell to search for invisible creature? (along a movement path, rolling it along until it stops.)

1b) If an invisible creature is along the movement path of the sphere, can he stop it from moving thru his square? Can he duck aside with a reflex save and let it roll on past?

2) If the caster uses a move action to move the sphere, can they then use an action to move it again in the same turn?

3a) Where does it say that a creature moving thru the spheres current location has to make a reflex save?

3b)If the creature fails this save does it take damage for this failed save?

3c)Does it move the sphere ("I'd like to punt this beach ball into the monsters square") to try to move into it's current location?

3d)If a creature fails a save in trying to move thru the sphere's square, does it move thru? What's the acrobatics DC?

3e) if a creature fails a save to try to move thru the spheres square, and then the caster moves the sphere in pursuit of the creature, does it require another reflex save and take more damage?


There's also the movement rules in combat:

Quote:
Accidentally Ending Movement in an Illegal Space: Sometimes a character ends its movement while moving through a space where it's not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there's a legal position that's closer.

It's a moving object that moved into that space and stopped. It has to go back to it's last legal space.

At least.. that's one interpretation. It is a spell after all, so it might only do exactly what is written in the spell (and occupy space).

A good one for a FAQ.

Edit: Ninja'd. Stepped away for too long after reading this post, heh.


Ok so how the heck does one fight with a 5' diameter sphere of flaming sponge occupying the same space?

Can I block a flaming sphere? If I am in a 5ft wide hallway can I stand there and block the sphere from rolling past me? by one interpretation it stops in my square so can just leave that square the next round on the other side of me. But if a 4.5 foot tall fence can stop it why cant my 6.5 foot barbarian stop it?

I would have to rule that it stops in the square it was in prior to contacting the subject otherwise there are to many other questions that rise.

If it can just pass through me and exist in the same square I am in the why cant multiple flaming spheres stop on top of each other?

The Exchange

Kalyth wrote:

Ok so how the heck does one fight with a 5' diameter sphere of flaming sponge occupying the same space?

Can I block a flaming sphere? If I am in a 5ft wide hallway can I stand there and block the sphere from rolling past me? by one interpretation it stops in my square so can just leave that square the next round on the other side of me. But if a 4.5 foot tall fence can stop it why cant my 6.5 foot barbarian stop it?

I would have to rule that it stops in the square it was in prior to contacting the subject otherwise there are to many other questions that rise.

If it can just pass through me and exist in the same square I am in the why cant multiple flaming spheres stop on top of each other?

all very good questions... but are you asking me how the spell would work in my home game? or if I were the Judge at a PFSOP table?


nosig wrote:
Kalyth wrote:

Ok so how the heck does one fight with a 5' diameter sphere of flaming sponge occupying the same space?

Can I block a flaming sphere? If I am in a 5ft wide hallway can I stand there and block the sphere from rolling past me? by one interpretation it stops in my square so can just leave that square the next round on the other side of me. But if a 4.5 foot tall fence can stop it why cant my 6.5 foot barbarian stop it?

I would have to rule that it stops in the square it was in prior to contacting the subject otherwise there are to many other questions that rise.

If it can just pass through me and exist in the same square I am in the why cant multiple flaming spheres stop on top of each other?

all very good questions... but are you asking me how the spell would work in my home game? or if I were the Judge at a PFSOP table?

Was just asking in general.

Curious as to what your answers would be in both cases.

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Kalyth wrote:
Ok so how the heck does one fight with a 5' diameter sphere of flaming sponge occupying the same space?

By grabbing it and shoving it down someone's throat, of course! ;)

Quote:
Can I block a flaming sphere? If I am in a 5ft wide hallway can I stand there and block the sphere from rolling past me? by one interpretation it stops in my square so can just leave that square the next round on the other side of me. But if a 4.5 foot tall fence can stop it why cant my 6.5 foot barbarian stop it?

The spell says that it stops when it enters your space, and also that it can't force its way past an unwilling creature. No one's trying to say that your 6.5 barbarian can't block it, so I'd thank you not to imply that anyone is.

Quote:
I would have to rule that it stops in the square it was in prior to contacting the subject otherwise there are to many other questions that rise.

I just wish the "stop in the last unoccupied square" rule didn't say "character". That'd make it much easier for me to accept the application of that rule to flaming sphere. And honestly, ruling it that way would be my preference.

Quote:
If it can just pass through me and exist in the same square I am in the why cant multiple flaming spheres stop on top of each other?

Now I'm picturing those segmented cactus guys from Super Mario World, but on fire.


The sphere does rest in the same square since the spell allows it to break the rules. How many spheres is up to the GM. Since it is 5 ft in diameter I would only allow one sphere per square for reasons of verisimilitude. Balance wise I see no issue stacking them.


Jiggy wrote:
Kalyth wrote:
Ok so how the heck does one fight with a 5' diameter sphere of flaming sponge occupying the same space?

By grabbing it and shoving it down someone's throat, of course! ;)

Quote:
Can I block a flaming sphere? If I am in a 5ft wide hallway can I stand there and block the sphere from rolling past me? by one interpretation it stops in my square so can just leave that square the next round on the other side of me. But if a 4.5 foot tall fence can stop it why cant my 6.5 foot barbarian stop it?

The spell says that it stops when it enters your space, and also that it can't force its way past an unwilling creature. No one's trying to say that your 6.5 barbarian can't block it, so I'd thank you not to imply that anyone is.

Actually the spell never says it can't force its way past unwilling creatures it only says that it "cannot push aside unwilling creatures." If the sphere is in my square and so am I. When the sphere moves the caster can choose for it to move into any adjacent square as per the movement rules. There are no rule as to what "half" of a square you are in. Therefore if the sphere stops in my square per the rules as the spell is written it can exit that square in any direction. My 6.5 foot tall barbarian can not in fact stop a flaming sphere in a 5 foot wide hallway from rolling into his friends (except for the one round it must stop in his square). Well technically he could 5ft step back each round and slow its advancement, but that is all.

Edit: Changed "it can choose" to "the caster can choose for it"

Liberty's Edge

Pathfinder Adventure Path Subscriber
Jiggy wrote:
I just wish the "stop in the last unoccupied square" rule didn't say "character". That'd make it much easier for me to accept the application of that rule to flaming sphere. And honestly, ruling it that way would be my preference.

So read the word as character/creature/object, otherwise if you go with strictly applying to "characters" then this rule would not apply to anything from the Bestiarys.

As another example I would use is that tiny creatures have to enter your square to attack but they don't get to stop there they have to go back to the last legal square.

The Exchange

Kalyth wrote:
nosig wrote:
Kalyth wrote:

Ok so how the heck does one fight with a 5' diameter sphere of flaming sponge occupying the same space?

Can I block a flaming sphere?
yep, spell says you do. it stops for at least a round. I would figure you are now (mostly) englobed in flaming sphere, or at least have it pressed up against you.
If I am in a 5ft wide hallway can I stand there and block the sphere from rolling past me?
see above. but I think it would be able to roll away from you next round - your character sort of "pops" out, like from a soap bubble.
by one interpretation it stops in my square so can just leave that square the next round on the other side of me. But if a 4.5 foot tall fence can stop it why cant my 6.5 foot barbarian stop it?
I thought it could jump up to 30'? can't it hop over the wall? and I sort of picture it flowing around the barbarian... it would look cool, so that works for me.

I would have to rule that it stops in the square it was in prior to contacting the subject otherwise there are to many other questions that rise.
I'll go with it as written. (see my answers above) - at least the way I think it's written...

If it can just pass through me and exist in the same square I am in the why cant multiple flaming spheres stop on top of each other?
You pass through it, it sort of flows around you. But I would say only one spell effect of the same type has effects in one area at one time. For example Entangle. A second Entangle does not give a second saving throw, just one save, the stronger applies. or Cloudkill - only one save for the effect. Otherwise I'm going to go for doubling spell effect areas (in my home game)- something like a 3rd level spell that combines 3 burning hand spells all at once. Remember, you asked me for a judges call

all very good questions... but are you asking me how the spell would work in my home game? or if I were the Judge at a PFSOP table?

Was just asking in general.

Curious as to what your answers would be in both cases.

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Kalyth wrote:
Actually the spell never says it can't force its way past unwilling creatures it only says that it "cannot push aside unwilling creatures."

Oh, whoops, my bad. I guess you've got a point there, then.

Though you're still ignoring the "grab it and use it as a weapon" thing. ;)

dracomancer wrote:
As another example I would use is that tiny creatures have to enter your square to attack but they don't get to stop there they have to go back to the last legal square.

Wait, what?


wraithstrike wrote:
The sphere does rest in the same square since the spell allows it to break the rules. How many spheres is up to the GM. Since it is 5 ft in diameter I would only allow one sphere per square for reasons of verisimilitude. Balance wise I see no issue stacking them.

Not really. The spell says that it enters the square, and stops. The spell is silent on where it ends up after it stops. That is the problem. If you apply the standard movement rules for creatures, it goes back to the last legal spot.

Allowing a 5' sphere and a normal medium sized creature occupy the same square is really hard on verisimilitude.

The Exchange

dracomancer wrote:

...

As another example I would use is that tiny creatures have to enter your square to attack but they don't get to stop there they have to go back to the last legal square.

What? I didn't know this, where is it? what about Swarms?

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Charender wrote:
Allowing a 5' sphere and a normal medium sized creature occupy the same square is really hard on verisimilitude.

Well, if they make their save. It's not as hard to imagine them sharing the space in such a way as to deal 3d6 damage. ;)

The Exchange

Charender wrote:
wraithstrike wrote:
The sphere does rest in the same square since the spell allows it to break the rules. How many spheres is up to the GM. Since it is 5 ft in diameter I would only allow one sphere per square for reasons of verisimilitude. Balance wise I see no issue stacking them.

Not really. The spell says that it enters the square, and stops. The spell is silent on where it ends up after it stops. That is the problem. If you apply the standard movement rules for creatures, it goes back to the last legal spot.

Allowing a 5' sphere and a normal medium sized creature occupy the same square is really hard on verisimilitude.

not for me. I see it regular, I am englobed in a 5' sphere of air all the time, unless it's water. Fire? just another element. works fine for me. Much like a 5' ball of flaming smoke... ouch! unless I am fire resistant, then can I pick it up and pitch it at the guy who thru it on me? nah, it's fire and has no material parts...


Jiggy wrote:
Kalyth wrote:
Actually the spell never says it can't force its way past unwilling creatures it only says that it "cannot push aside unwilling creatures."

Oh, whoops, my bad. I guess you've got a point there, then.

Though you're still ignoring the "grab it and use it as a weapon" thing. ;)

If I was running the game I would totally allow someone to grab it a beat said caster with his only Flaming Nerf Ball of Pain. I think the wielder would have to choose to forgo his reflex save in this case though. What about looping some chain around it and wielding it like a giant flaming flail?

The Exchange

Now I see where the folks who disagree with me are getting the rule that backs 'em up. However, a 'spell effect', even if (semi)solid, hardly ever follow the same rules as a 'creature' or even an 'object'. Also, I believe PF still has the general guideline that "a specific rule that contradicts a general rule trumps the general rule," doesn't it?

Also, I too would want a Super Happy Flaming Nerf... provided I had the fire subtype or something. It would be like a pillow fight, except with fatalities.

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Kalyth wrote:
If I was running the game I would totally allow someone to grab it a beat said caster with his only Flaming Nerf Ball of Pain. I think the wielder would have to choose to forgo his reflex save in this case though. What about looping some chain around it and wielding it like a giant flaming flail?

Isn't there a feat to let you grapple with a whip? Go go gadget Whirling Flail of Flame!

EDIT: Or use a mancatcher. Or delay and let the druid cast Resist Energy on you before just picking it up with your bare hands.

The Exchange

Kalyth wrote:
Jiggy wrote:
Kalyth wrote:
Actually the spell never says it can't force its way past unwilling creatures it only says that it "cannot push aside unwilling creatures."

Oh, whoops, my bad. I guess you've got a point there, then.

Though you're still ignoring the "grab it and use it as a weapon" thing. ;)

If I was running the game I would totally allow someone to grab it a beat said caster with his only Flaming Nerf Ball of Pain. I think the wielder would have to choose to forgo his reflex save in this case though. What about looping some chain around it and wielding it like a giant flaming flail?

Wait! I'm already going to use it as head gear! you can't swing around my 3d6 Helmet of Proof againt Brain Freeze around like some glorified flail!


Personally I wish they had just written the spell effect to either count it as a "creature" or "animated object" rather than a spell effect. Either that or ditch the "Yielding Consistance" part.

Alternately write it so that it was a ball of flames (no solid) and have it take its complete movement each round and damage anything in its path (reflex neg). This of course would probably give reason to reduce its damage back down to the 2d6 it originally was in 3.5 or even lower.


nosig wrote:
Kalyth wrote:
Jiggy wrote:
Kalyth wrote:
Actually the spell never says it can't force its way past unwilling creatures it only says that it "cannot push aside unwilling creatures."

Oh, whoops, my bad. I guess you've got a point there, then.

Though you're still ignoring the "grab it and use it as a weapon" thing. ;)

If I was running the game I would totally allow someone to grab it a beat said caster with his only Flaming Nerf Ball of Pain. I think the wielder would have to choose to forgo his reflex save in this case though. What about looping some chain around it and wielding it like a giant flaming flail?
Wait! I'm already going to use it as head gear! you can't swing around my 3d6 Helmet of Proof againt Brain Freeze around like some glorified flail!

That does change things. Lets just use a pair of ankle shackles on your dwarf and it will be a Flaming Dwarven Nerf Flail of Pain.


Charender wrote:
wraithstrike wrote:
The sphere does rest in the same square since the spell allows it to break the rules. How many spheres is up to the GM. Since it is 5 ft in diameter I would only allow one sphere per square for reasons of verisimilitude. Balance wise I see no issue stacking them.

Not really. The spell says that it enters the square, and stops. The spell is silent on where it ends up after it stops. That is the problem. If you apply the standard movement rules for creatures, it goes back to the last legal spot.

Allowing a 5' sphere and a normal medium sized creature occupy the same square is really hard on verisimilitude.

The rules say it stops. It can't stop and move back to another square since stopping and moving are opposites. It actually says it stops for the round. Now a GM can rule otherwise of course, but "enters a space with a creature, it stops moving for the round" means just that.

Having one sphere does stress the issue, which is why I would only allow one.


Lincoln Hills wrote:

Now I see where the folks who disagree with me are getting the rule that backs 'em up. However, a 'spell effect', even if (semi)solid, hardly ever follow the same rules as a 'creature' or even an 'object'. Also, I believe PF still has the general guideline that "a specific rule that contradicts a general rule trumps the general rule," doesn't it?

Also, I too would want a Super Happy Flaming Nerf... provided I had the fire subtype or something. It would be like a pillow fight, except with fatalities.

I agree that the sphere isn't a creature, but the "specific" rules dont really say exactly where the sphere stops. "Enters a square" is a vague wording. That could mean "attempts to enter the square" or "completely enters the square" depending of who is reading it. That is the problem.

wraithstrike wrote:


The rules say it stops. It can't stop and move back to another square since stopping and moving are opposites. It actually says it stops for the round. Now a GM can rule otherwise of course, but "enters a space with a creature, it stops moving for the round" means just that.

Having one sphere does stress the issue, which is why I would only allow one.

Read the above, attempting to enter the square and failing isn't the same as entering the square and going back.

In this case, the sphere partially enters the target square. It makes contact with an enemy and stops. 90% of the sphere is still in the previous square, so it stops right were it is, but it counts as being in the previous square.

The Exchange

it is actually possible for me (and I am not a small or young person) to be in a cube 5' to a side (though I would have to stoop) and not touch a 5' diameter sphere also in the cube. In fact, within a foot of one of the corners I could likely stand. Does that mean I made the Reflex save to not get burned?

but back to the original question.

Can two (or more) different Flaming Spheres effect the same character at the same target at the same time?

a simple yes or no would work, followed by an explaination if you would like to take the time.


nosig wrote:
Charender wrote:
wraithstrike wrote:
The sphere does rest in the same square since the spell allows it to break the rules. How many spheres is up to the GM. Since it is 5 ft in diameter I would only allow one sphere per square for reasons of verisimilitude. Balance wise I see no issue stacking them.

Not really. The spell says that it enters the square, and stops. The spell is silent on where it ends up after it stops. That is the problem. If you apply the standard movement rules for creatures, it goes back to the last legal spot.

Allowing a 5' sphere and a normal medium sized creature occupy the same square is really hard on verisimilitude.

not for me. I see it regular, I am englobed in a 5' sphere of air all the time, unless it's water. Fire? just another element. works fine for me. Much like a 5' ball of flaming smoke... ouch! unless I am fire resistant, then can I pick it up and pitch it at the guy who thru it on me? nah, it's fire and has no material parts...

Air/water is a fluid. Residing in the same square as a fluid isn't a problem. If the spell was a "flame sphere" of pure flame, then I would have no problem with it. Flaming sphere is specifically called out as being some kind of solid nerf ball that is on fire. As such, it is solid, and thus I have a hard time with it and a medium creture occupying the same space, without it affecting the creatures ability to attack(squeezing rules) and be attacked(The sphere should provide cover). Since the spell doesn't call out either of these things, then I don't think it is intended for the sphere to occupy the same square as a medium sized creature.

The Exchange

wait... does the sphere provide cover? hard cover or soft? where does it say this?
for that matter where does it say I have to squeeze to pass the flaming sphere?
or for that mater where does it say I have to make a save to inter the square it is currently in?

We are reading a lot into this spell....

spell text:
A burning globe of fire rolls in whichever direction you point
and burns those it strikes. It moves 30 feet per round. As part
of this movement, it can ascend or jump up to 30 feet to strike
a target. If it enters a space with a creature, it stops moving for
the round and deals 3d6 points of fire damage to that creature,
though a successful Reflex save negates that damage. A
flaming sphere rolls over barriers less than 4 feet tall. It ignites
flammable substances it touches and illuminates the same area
as a torch would.
The sphere moves as long as you actively direct it (a move action
for you); otherwise, it merely stays at rest and burns. It can be
extinguished by any means that would put out a normal fire of its
size. The surface of the sphere has a spongy, yielding consistency
and so does not cause damage except by its flame. It cannot push
aside unwilling creatures or batter down large obstacles. A flaming
sphere winks out if it exceeds the spell’s range.


nosig wrote:

wait... does the sphere provide cover? hard cover or soft? where does it say this?

for that matter where does it say I have to squeeze to pass the flaming sphere?
or for that mater where does it say I have to make a save to inter the square it is currently in?

We are reading a lot into this spell....

It doesn't call out those things. That is my point. If I am standing in a square occupied by a 5 foot flaming nerf ball, I should get those things, but by the RAW of the spell, I don't.

The Exchange

I picture it as having a spongy yielding surface the same way I would picture an air bubble under water haveing such a surface or a water globe when on land. if it was a sphere of water or acid would you still have trouble with it in the same square as a creature? it's just a sphere of the element fire. A Flaming Sphere....
or at least in my game it would be

The Exchange

Charender wrote:
nosig wrote:

wait... does the sphere provide cover? hard cover or soft? where does it say this?

for that matter where does it say I have to squeeze to pass the flaming sphere?
or for that mater where does it say I have to make a save to inter the square it is currently in?

We are reading a lot into this spell....

It doesn't call out those things. That is my point. If I am standing in a square occupied by a 5 foot flaming nerf ball, I should get those things, but by the RAW of the spell, I don't.

wait, I am confused.

a) If you were the DM of a game my character is in and there is a FS on the table, can my character use it as cover?

b) If you were the judge of a PFSOP table my character is at and there is a FS on the table, can my character use it as cover?

The Exchange

Malignor wrote:
Poor Nosig. You always seem to be getting stuck with DMs that are out to get you.

actually most Judges I play for have a lot of fun with me, it's just that I play for a lot of different judges.


nosig wrote:
Charender wrote:
nosig wrote:

wait... does the sphere provide cover? hard cover or soft? where does it say this?

for that matter where does it say I have to squeeze to pass the flaming sphere?
or for that mater where does it say I have to make a save to inter the square it is currently in?

We are reading a lot into this spell....

It doesn't call out those things. That is my point. If I am standing in a square occupied by a 5 foot flaming nerf ball, I should get those things, but by the RAW of the spell, I don't.

wait, I am confused.

a) If you were the DM of a game my character is in and there is a FS on the table, can my character use it as cover?

b) If you were the judge of a PFSOP table my character is at and there is a FS on the table, can my character use it as cover?

If I were the DM, then you could use it as concealment for sure, maybe cover(depends on how solid you consider the sphere to be). My problem is that another judge could decide it doesn't grant cover or concealment, and by the RAW, they are just as correct as I am.

You interpret the sphere as being a bubble of fire. I have always considered it to be more of a sponge that is on fire. The spell description is too vague to say which of us is correct.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Alright, I totally want to write a PFS scenario in which you find as loot a scroll of resist energy and a scroll of flaming sphere (perhaps with a higher-than-minimum caster level) in the same room. See if anyone takes the bait and starts wielding the Flaming Sponge of Doom.

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