| aggathax |
I'm dreaming up a Barbarian that skips Power Attack until the later levels. To make up for that, I need to up my early level attacks and damage. I'm also not interested in the beast totem line with Pounce as its capstone, because the payoff is a bit too delayed - I'm starting at 1st, and want to have fun with my guy now, not later.
To that end, I've came up with a few ideas, aiming at max ownage at level 3/4:
Razortooth Halforc lvl4:
+10 1d12 +9 + 1d6
+5 1d8 + 3 + 1d6
+5 1d4 + 3 + 1d6
Sorcerous Barbarian lvl3:
Enlarged, with 4 AoO a round:
+9 3d6 + 10
Anyone else have other builds? I just really really hate missing with my melee attacks.
Skerek
|
rather than taking a level in sorcerer so that you can cast Enlarge person on yourself (with an arcane failure chance) just have potions of Enlarge person with you, same time to pull out and drink(and that's if you pull out, you can cheese it and always have one in hand), only 50 gold a pop, and most combats don't last more than 1 minute
| aggathax |
rather than taking a level in sorcerer so that you can cast Enlarge person on yourself (with an arcane failure chance) just have potions of Enlarge person with you, same time to pull out and drink(and that's if you pull out, you can cheese it and always have one in hand), only 50 gold a pop, and most combats don't last more than 1 minute
No arcane failure chance due to getting to apply Still Spell for free due to the Magical Lineage trait. Also, that build presumes a later entry into Dragon Disciple PrC for the Strength, Natural Armor, and Natural Attacks and slight increase in spell casting. Still, that is a good point. With the drunken brute archetype that would be easy to pull off, and with 15 foot reach the limited mobility is not a bad trade off.
Also, looking back, it looks like I forgot to add the Reckless Abandon modifier, which would give another +1, making it +10 total.
Here's another build:
Double-Fisted Wild Rager lvl4:
Full Attack:
+9 1d4 + 6 +1d6/
+9 1d4 + 6 +1d6/ (wild rager special ability)
+9 1d4 + 3 +1d6/
+5 1d8 + 3 +1d6/
+5 1d4 + 3 +1d6/
First 3 attacks crit on an 18 - I still need to figure out DPR for these guys.
| wraithstrike |
For crying out loud, just take Power Attack. I can't see any reason to take a bunch of weaker "You do more damage" feats first, let alone stinkers like Diehard.
I was thinking the same thing. Maybe there is some thematic reason for it. If not then I am interesting to see why power attack is not taken first and/or why it can't be worked into the theme.
Mike Schneider
|
For crying out loud, just take Power Attack. I can't see any reason to take a bunch of weaker "You do more damage" feats first, let alone stinkers like Diehard.
Word. (Diehard is especially weak for barbarians because they're far better off with Raging Vitality anyway.)
For "pseudo" multi-attack, simply use a polearm and take Cleave and Combat Reflexes or Quick Reflexes -- you'll get lots of opps once you're routinely Enlarged
Play a half-elf instead of a half-orc, take Ancestral Arms for a fauchard.
Avoid wild-rager (it grants the most DPR, but eventually your own friends will murder you, and for good reason).
half-elf
01 barb1 [ancestral arms:fauchard] Raging Vitality
02 barb2 [Quick Reflexes]
03 fight1 Power Attack, Cleave
04 barb3 ...etc.
| aggathax |
For crying out loud, just take Power Attack. I can't see any reason to take a bunch of weaker "You do more damage" feats first, let alone stinkers like Diehard.
1. Playing around with a DPR spreadsheet, at 4th, power attack is adding +2 expected damage. I hit harder, but take a 10% penalty to do so. Glancing through the bestiary, a CR4 monster ranges between AC 16-20 - so I have 65% hit chance of ac18 when not power attacking versus 55% when I am. And thematically, I just really despise missing. Later on, when I have plenty of bonuses, I will definitely add it, but early I'm not convinced I get enough for it.
For "pseudo" multi-attack, simply use a polearm and take Cleave and Combat Reflexes or Quick Reflexes -- you'll get lots of opps once you're routinely Enlarged
I like this idea. BUT, I also like Wild Rager's extra attack - by my reading, it stacks with haste. Also, the will save to avoid the confusion effect is determined, bizzarely enough, by my barbarian levels. So instead of going straight barb, let's just dip into it for two levels and then jump into Fighter. Wild Stalker seems thematic, but I don't think you get enough out of it.
Drunken Wild Rager lvl4:
Stats:
20 point buy:
Str 17 + 4th bonus. = 18 at 4.
Dex 14
Con 16
Int 7
Wis 16
Cha 5
Our Will Save is +7 at 4th level when raging. After 4th, we can alternate Barb and Fighter levels, as Improved Iron Will greatly improves our chances of ignoring the wild rager's confusion effect.
Our feats will be:
1) Iron Will
2) (Rage) Good for what Ails you
3) Combat Reflexes (Fighter Bonus), Improved Iron Will
4) (Fighter Bonus) Stand Still
At 4, assuming enlarged, our full attack looks like this:
+ 10 3d6 +10
+ 10 3d6 +10 (Wild Rager Ability)
With 3 AoO's a round and 15' reach. Stand still allows me to keep opponents in place so I can full attack them next round, and keep them from getting past me. Lucern Hammer is superior to all other reach weapons at this level because of how it steps up in damage when in enlarged.
| Shuriken Nekogami |
just take power attack already. yes you miss more at the low levels, but you are a high strength full bab combatant. -2 to hit isn't that bad, especially when you are rocking +6 to damage in excchange. if you are really worried about accuracy, take weapon focus already.
i hate missing too. but it's a part of life. you cannot expect to make every basket or always hit home runs. sometimes, you will be hit by a streak of natural ones.
| Quandary |
what they said.
also, re: the fast drinker thing, the ability doesn`t mention DRAWING the potion/drink at all, which means that normal rules apply: that is a move action (or can be done while moving). it still improves your action economy when you are doing stuff that leaves extra move actions available, or are moving around and can draw the potion as part of that... and it is VERY nice if you are hit with a status condition reducing you only to move actions!