Natural attacks, claws and other abilities strangely restricted.


Advanced Race Guide Playtest

Shadow Lodge

Natural attacks cost 1 point while claws cost 2. I understand that this is because claws grants two natural weapon attacks while all the others grant only one, but what if I only want one?

I was making up a race based on the Fiddler crab, which has one claw substantially bigger than the other(technically only in males, but that would kinda suck for a race so I dropped it), and found that I couldn't just buy one.

Another stumbling block was when I wanted to give them multiple small legs instead of the usual two. While the race will be large, I wanted them to be slower than usual, so quadruped was already technically off limits, never mind the restriction an the size of weapons that were available.

Looking over the rules I noticed that quadruped is just Stability and Fast with what appear to be arbitrary size restrictions.

So I just paid 1 point for a single claw, and bought stability and left it at that.


Just because your race would have many small legs I wouldn't say you'd have to buy quadraped, as long as they're as fast (or slower if you take that feature) it doesn't really matter how many legs they have as long as there is no bonus for it (unless of course you pay the cost)

Shadow Lodge

My point wasn't only that I couldn't take quadruped, but that it's wholly aesthetic. It's two abilities bundled together, for the same points value with an arbitrary restriction.

Things like quadruped are basically 0 point abilities as they don't really change anything, or do anything that couldn't be done a different way.

Actually considering it reduces the size of weapon available to the race it should cost less.


Don't forget the big bonus quadruped gives you, as a Large quadruped you can carry 3x the same load as the same strength Medium biped.


Hecknoshow wrote:

My point wasn't only that I couldn't take quadruped, but that it's wholly aesthetic. It's two abilities bundled together, for the same points value with an arbitrary restriction.

Things like quadruped are basically 0 point abilities as they don't really change anything, or do anything that couldn't be done a different way.

Actually considering it reduces the size of weapon available to the race it should cost less.

I think the matter of large quadrapeds not being able to use large weapons comes from that most quadraped races are centoids(?) and a large quadraped would therefore have the 'body' of a medium humanoid and therefore uses medium weapons.

Silver Crusade

Volcanus3000 wrote:
Hecknoshow wrote:

My point wasn't only that I couldn't take quadruped, but that it's wholly aesthetic. It's two abilities bundled together, for the same points value with an arbitrary restriction.

Things like quadruped are basically 0 point abilities as they don't really change anything, or do anything that couldn't be done a different way.

Actually considering it reduces the size of weapon available to the race it should cost less.

I think the matter of large quadrapeds not being able to use large weapons comes from that most quadraped races are centoids(?) and a large quadraped would therefore have the 'body' of a medium humanoid and therefore uses medium weapons.

I'm not near my copy of the playtest doc, but how close/different are Large and Quadruped in power and function? Just wondering if Quadruped + some sort of weild-weapons-one-size-larger-ability might make up the difference, provided the cost comes out even.

Shadow Lodge

Volcanus3000 wrote:


I think the matter of large quadrapeds not being able to use large weapons comes from that most quadraped races are centoids(?) and a large quadraped would therefore have the 'body' of a medium humanoid and therefore uses medium weapons.

I'd forgotten about the carrying capacity increase. It balances things nicely, but it still feels restricting.

Mikaze wrote:


I'm not near my copy of the playtest doc, but how close/different are Large and Quadruped in power and function? Just wondering if Quadruped + some sort of weild-weapons-one-size-larger-ability might make up the difference, provided the cost comes out even.

Large is a prerequisite to quadruped. Functionally Large gets you a +2str, -2 dex, and all the usual changes that come with being bigger, sucha s wielding larger weapons, though it notably doesn't grant a 10ft reach.

Quadruped strips away the ability to use larger weapons, but, as Volcanus pointed out, it improves carrying capacity significantly. It also increases speed by 10 ft and grants a +4 against trip and bullrush combat maneuvers.

My point was that aside from granting two things that can be gained through two different abilities for the exact same cost, quadruped doesn't really do anything, yet it has what appear to be arbitrary requirements, those being a "normal" speed and large size. Basically I feel that its mostly an aesthetic trait, though trading the size of weapons you can use for an improved carrying capacity doesn't bother me too much, it feels overly restricting.

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