Standard, Advanced and Monstrous, influence on the RP budget.


Advanced Race Guide Playtest

Shadow Lodge

I like the separation of abilities as a simple way of determining how much trouble they can cause a GM if he allows his players to make a custom race.

I don't like that to make these abilities available, the effective Race Points budget magically increases.

Why can't I make a 10 point race with advanced or monstrous abilities. I know I can hand wave it if I want to, but I know my players, and players in general, and there's always one that'll start an argument, because "it says I get x points in the book".

So please, separate the ability scale and the RP budget. It'll save so many of use a headache.

Jon Brazer Enterprises

Hecknoshow wrote:

I like the separation of abilities as a simple way of determining how much trouble they can cause a GM if he allows his players to make a custom race.

I don't like that to make these abilities available, the effective Race Points budget magically increases.

Why can't I make a 10 point race with advanced or monstrous abilities. I know I can hand wave it if I want to, but I know my players, and players in general, and there's always one that'll start an argument, because "it says I get x points in the book".

So please, separate the ability scale and the RP budget. It'll save so many of use a headache.

I'm going to second this everywhere I see it because I vehemently agree. This is one of the system's fundamental problems right now, in my opinion. It really constrains creativity, which is what this system should be about.


+1


i'm sure we can add additional guidelines for letting minor offenses slide. like the case with the Nekogami working as an example.

we could also limit maximum attributes by Tier.

i'd say +4 max for standard, +6 for advanced and an additional +2/tier for monstrous.


Shuriken Nekogami wrote:

i'm sure we can add additional guidelines for letting minor offenses slide. like the case with the Nekogami working as an example.

we could also limit maximum attributes by Tier.

i'd say +4 max for standard, +6 for advanced and an additional +2/tier for monstrous.

This is a GM tool not a rule set. If you want your standard cat race to have claws (duh) the GM can let that rule slide it is his world. Hell I'd even go for a Standard 1 RP Clawed House rule that gives Claws that do 1d3 damage Small, 1d4 damage Large.

I Like the bolded limit max attribute score by tier. Like +4 for Standard Races.

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