Salarain
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Hello everyone.
Quick question.
I am task to build a Cleric with a weakest point system of 15 to use. I am stuck on what is a great race that is best for a cleric class first level.
I was hoping the GM would let me role a Pure-Blooded Azlanti. So He or she said is not fair to allow me to role one.
So I am think of a dhampire, or human. is there a better race out there to choose from.
I need a really good build for a healer class?
GM is running Carrion Crown "The Haunting of Harrowstone"
The feats I was going with is Selecetive Channeling or Improved Channel? I dont need to worry about combat casting feat.
Can you guys help me?
Thanks
| SwnyNerdgasm |
What trait can I use to be able to wield a Flail?
You'll either have to burn a Feat or find a god who's favored weapon is Flail. Off the top of my head I can't think of a trait that gives a weapon proficiency, though the new Heirloom Weapon trait might I'm not sure. Besides a 15 point buy isn't that bad, I'm making my players make due with a 10 point buy in our next campaign
Salarain
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Salarain wrote:What trait can I use to be able to wield a Flail?You'll either have to burn a Feat or find a god who's favored weapon is Flail. Off the top of my head I can't think of a trait that gives a weapon proficiency, though the new Heirloom Weapon trait might I'm not sure. Besides a 15 point buy isn't that bad, I'm making my players make due with a 10 point buy in our next campaign
Hmm? you must be a very young GM to the system. With a 10 points Your not being fair or not giving the players a chance of enjoyment in the game system. Or you can not handle your team mates in the game system. I find a lot of GM out there are like this, so afraid to adjust with your players.
Thalin
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10 point healers are best done with oracle of life; clerics simply can't get the points to Cha.
I'd go Halfling; you need the luck bonus to make up for the need to stat-dump and maximize Cha. Stay in the back, get lots of support spells. Boring but effective.
Str: 5
Int: 7
Wis: 10
Dex: 15
Con: 14
Chr: 18
Channel / buffer on a 10 point buy.
Salarain
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10 point healers are best done with oracle of life; clerics simply can't get the points to Cha.
I'd go Halfling; you need the luck bonus to make up for the need to stat-dump and maximize Cha. Stay in the back, get lots of support spells. Boring but effective.
Str: 5
Int: 7
Wis: 10
Dex: 15
Con: 14
Chr: 18Channel / buffer on a 10 point buy.
Str: 5 -3 Mod (Carry 16 lbs may a dagger or 2 if your lucky)
Int: 7 -2 " (- on your skills or other checks)Wis: 10 +0 " (this is needed for Cleric or a healer type?)
Dex: 15 +2 " (not needed use armor since the str is -3?)
Con: 14 +2 " (not need as much for a or a healer type?)
Chr: 18 +4 Mod (The only one that make since)
| Ironbar |
SwnyNerdgasm wrote:Hmm? you must be a very young GM to the system. With a 10 points Your not being fair or not giving the players a chance of enjoyment in the game system. Or you can not handle your team mates in the game system. I find a lot of GM out there are like this, so afraid to adjust with your players.Salarain wrote:What trait can I use to be able to wield a Flail?You'll either have to burn a Feat or find a god who's favored weapon is Flail. Off the top of my head I can't think of a trait that gives a weapon proficiency, though the new Heirloom Weapon trait might I'm not sure. Besides a 15 point buy isn't that bad, I'm making my players make due with a 10 point buy in our next campaign
Hmm? You must be a very young player to the system. thinking that you can't have fun or be fair with a low point buy. Or you just can't handle not having higher stats in the game system.
See how that works there? Sorry this just irked me for some reason.
Honestly a low point buy game adds some challenge to the game that many experienced players and GM's really like.
drennier
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Hmm? You must be a very young player to the system. thinking that you can't have fun or be fair with a low point buy. Or you just can't handle not having higher stats in the game system.
See how that works there? Sorry this just irked me for some reason.
Honestly a low point buy game adds some challenge to the game that many experienced players and GM's really like.
If I'm not mistaken, 15 points is the standard point buy that's assumed for all the AP's isn't it? So 10 would be a low point buy and 20 a high. My players sort of got the same entitlement with PFS and thinking 20 was "normal", "fair" and sometimes "required". When I told them we were doing 15 points (again, the standard) for a Kingmaker game they insistently complained until character creation. They still taunt me with the quick catch phrase question they slipped on the end of every sentence during character creation: "20 point buy?" Literally, it came after everything. "What animal companions would be allowed, 20 point buy?" or "Will I have the chance to use disable device alot, 20 point buy?"
Were at the end of the second book and only know do I honestly feel I've moved them in the slightest towards accepting this as a good thing.
Mike Schneider
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As a 10pt, you should attempt to glean every possible bonus from your stats, squeeze as many possible freebies as you can out of class archetypes. Additionally, take a class which grants a mount or an animal companion, because they aren't correspondingly nerfed by the strict point-buy.
Theme: druid who casts like a sorcerer.
STR:05 ...halfling 10pt
DEX+14
CON:13 (raise 4th or 8th)
INT:13 (raise 4th or 8th)
WIS:07
CHA+18 (raise 12th+Tomb)
halfling racial trait: Outrider
character traits: Freedom Fighter (Escape Artist class), Dangerously Curious (UMD class)
01 fight1 [dragoon][Mounted Combat, Skill Focus:Ride], Improved Initiative
02 orac1 [lame][nature:Bonded Mount], wolf animal companion, 1st
03 orac2 Ride by Attack
04 orac3 [nature:Friend to the Animals]
05 orac4 INT>14, Indomitable Mount, 2nd
shopping list (necessarily affordable at low level): tons of 50gp "masterwork tools" to increase various skills +2, masterwork military saddle, mithral breastplate, magical buckler, various Ioun stones, various wands of 1st- and 2nd-level spells.
The concept here is that you are welded to the saddle; your mount does all the melee, and you do all the casting. You have six skill points per level. Lame is an upgrade rather than a curse for a weak halfling in medium armor.
Mike Schneider
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I'd say drop the fighter level (don't gain enough, II is not enough reason to multi) and not worry about Int upgrade (5 skill points is plenty; really same build with 10 Int and 16 Dex seems better); otherwise good build. Summons and animal mount are greAt at circumventing a low point build.
You'll only get 4/lvl with a halfling and INT:10. Wanted skills: Ride, Use Magic Device, Escape Artist (because we are a halfling), and Diplomacy -- keeping those maxed swallows up 100% of skills w/INT:10. But we'll also need ranks elsewhere to make Handle Animal DCs, and ranks in knowledge skills, as well as Spellcraft. DEX, while useful here, is not that important since the concept keeps the PC out of melee except for slash-n-run Ride-by, and archery is ignored once tons of spells are on-line. Dragoon grants SF:Ride as a bonus (which dovetails into Indomitable Mount; that animal should fail a save only on a 1 at higher levels), and helps our fort-save (which is terrible since oracle advances saves like wizard).
| SwnyNerdgasm |
SwnyNerdgasm wrote:Hmm? you must be a very young GM to the system. With a 10 points Your not being fair or not giving the players a chance of enjoyment in the game system. Or you can not handle your team mates in the game system. I find a lot of GM out there are like this, so afraid to adjust with your players.Salarain wrote:What trait can I use to be able to wield a Flail?You'll either have to burn a Feat or find a god who's favored weapon is Flail. Off the top of my head I can't think of a trait that gives a weapon proficiency, though the new Heirloom Weapon trait might I'm not sure. Besides a 15 point buy isn't that bad, I'm making my players make due with a 10 point buy in our next campaign
No I'm not a young DM, been Dming since '94, but the reason I'm giving them a 10 point buy is because I'm running a horror themed campaign, and I want to put a little fear into the players, to add to it, I'm getting rid of resurrection magic and I'm going to be tracking hit points