
Christina Morris Jon Brazer Enterprises |
A race can gain the ability to use, once per day, a spell-like ability of 2nd level or lower by spending RP equal to its level (with 0-level spells costing 1 point).
Races that have spell-like abilities seem to get off pretty cheap. Gnome magic (for example) only costs 1 RP, and it grants one 1st-level spell, three 0-level spells, and an increase to saving throw DCs for illusion spells.
I wasn't a math major, but something's off here.
I'd prefer that traits like gnome magic were instead written up as generic "magic" packages, or something, so it's a bit easier to create custom "magic" traits for races.

Zero_Legion |
A race can gain the ability to use, once per day, a spell-like ability of 2nd level or lower by spending RP equal to its level (with 0-level spells costing 1 point).
Races that have spell-like abilities seem to get off pretty cheap. Gnome magic (for example) only costs 1 RP, and it grants one 1st-level spell, three 0-level spells, and an increase to saving throw DCs for illusion spells.
I wasn't a math major, but something's off here.
I'd prefer that traits like gnome magic were instead written up as generic "magic" packages, or something, so it's a bit easier to create custom "magic" traits for races.
+1 That stood out to me as odd as well.

Christina Morris Jon Brazer Enterprises |
Svirvneblin are even worse, now that I look at them again. For 2 RP, they gain a constant 3rd-level spell, two 2nd-level spells, and a 1st level spell each once per day. They also gain the +1 DC to illusion spells that gnomes get.
I understand this is a playtest, but you'd think this would have been a pretty easy thing to catch.
I imagine these rules aren't using the "spell-like ability" entry since they require a minimum mental ability score, but for most characters these two ways to gain spells from a race are functionally equivalent. Normally, the race's ability score bonuses automatically make the score low enough unless you deliberately dump the score.