Races with spell-like abilities don't add up


Advanced Race Guide Playtest

Jon Brazer Enterprises

A race can gain the ability to use, once per day, a spell-like ability of 2nd level or lower by spending RP equal to its level (with 0-level spells costing 1 point).

Races that have spell-like abilities seem to get off pretty cheap. Gnome magic (for example) only costs 1 RP, and it grants one 1st-level spell, three 0-level spells, and an increase to saving throw DCs for illusion spells.

I wasn't a math major, but something's off here.

I'd prefer that traits like gnome magic were instead written up as generic "magic" packages, or something, so it's a bit easier to create custom "magic" traits for races.


Kevin Morris wrote:

A race can gain the ability to use, once per day, a spell-like ability of 2nd level or lower by spending RP equal to its level (with 0-level spells costing 1 point).

Races that have spell-like abilities seem to get off pretty cheap. Gnome magic (for example) only costs 1 RP, and it grants one 1st-level spell, three 0-level spells, and an increase to saving throw DCs for illusion spells.

I wasn't a math major, but something's off here.

I'd prefer that traits like gnome magic were instead written up as generic "magic" packages, or something, so it's a bit easier to create custom "magic" traits for races.

+1 That stood out to me as odd as well.


+1 to this. And there should be a better rule for o-level spells. Something like "you can choose two o-level spells for 1 RP", or "you can use your o-level spell like ability twice a day".

Jon Brazer Enterprises

Svirvneblin are even worse, now that I look at them again. For 2 RP, they gain a constant 3rd-level spell, two 2nd-level spells, and a 1st level spell each once per day. They also gain the +1 DC to illusion spells that gnomes get.

I understand this is a playtest, but you'd think this would have been a pretty easy thing to catch.

I imagine these rules aren't using the "spell-like ability" entry since they require a minimum mental ability score, but for most characters these two ways to gain spells from a race are functionally equivalent. Normally, the race's ability score bonuses automatically make the score low enough unless you deliberately dump the score.

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