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Mark Sweetman wrote:

I'll need to play around to see how the class plays out... but I'm questioning the weapon proficiencies granted again.

Why does the skald get rapier, and whip? I'd swap the rapier straight for cutlass, and see if you can't shoe-horn a battleax proficiency in there instead of the whip?

I agree, personally I would switch sap for cutlass and rapier with battleaxe.


Kevin Morris wrote:

A race can gain the ability to use, once per day, a spell-like ability of 2nd level or lower by spending RP equal to its level (with 0-level spells costing 1 point).

Races that have spell-like abilities seem to get off pretty cheap. Gnome magic (for example) only costs 1 RP, and it grants one 1st-level spell, three 0-level spells, and an increase to saving throw DCs for illusion spells.

I wasn't a math major, but something's off here.

I'd prefer that traits like gnome magic were instead written up as generic "magic" packages, or something, so it's a bit easier to create custom "magic" traits for races.

+1 That stood out to me as odd as well.


Count me in for 21+ play, my Anti-Paladin is not complete without divine apotheosis!