Kevin Morris wrote:
A race can gain the ability to use, once per day, a spell-like ability of 2nd level or lower by spending RP equal to its level (with 0-level spells costing 1 point).
Races that have spell-like abilities seem to get off pretty cheap. Gnome magic (for example) only costs 1 RP, and it grants one 1st-level spell, three 0-level spells, and an increase to saving throw DCs for illusion spells.
I wasn't a math major, but something's off here.
I'd prefer that traits like gnome magic were instead written up as generic "magic" packages, or something, so it's a bit easier to create custom "magic" traits for races.
+1 That stood out to me as odd as well.