Gloves of Arrow Snaring...


Rules Questions

Silver Crusade

Do you need the Deflect Arrows feat to use these gloves ?

Gloves of Arrow Snaring wrote:
Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat.

If so, would an Arrow Deflection shield (say, a Light Shield for the free hand) act as having the feat ?

Arrow Deflection wrote:
This shield protects the wielder as if he had the Deflect Arrows feat. Once per round when he would normally be struck by a ranged weapon, he can make a DC 20 Reflex save. If the ranged weapon (or piece of ammunition) has an enhancement bonus, the DC increases by that amount. If he succeeds, the shield deflects the weapon.

And concerning this last one, isn't the reflex save a copy/paste error from 3.5 ?

It's the only ability in the game allowing to deflect/catch projectiles with a save, where defelecting projectiles is usually just something usable once per round without any save needed...


Maxximilius wrote:

Do you need the Deflect Arrows feat to use these gloves ?

Gloves of Arrow Snaring wrote:
Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat.

If so, would an Arrow Deflection shield (say, a Light Shield for the free hand) act as having the feat ?

Arrow Deflection wrote:
This shield protects the wielder as if he had the Deflect Arrows feat. Once per round when he would normally be struck by a ranged weapon, he can make a DC 20 Reflex save. If the ranged weapon (or piece of ammunition) has an enhancement bonus, the DC increases by that amount. If he succeeds, the shield deflects the weapon.

And concerning this last one, isn't the reflex save a copy/paste error from 3.5 ?

It's the only ability in the game allowing to deflect/catch projectiles with a save, where defelecting projectiles is usually just something usable once per round without any save needed...

You don't need deflect arrows for the gloves. It gives you the feat without meeting the prereqs.

I dunno about the shield, but the book has been through a bunch of erratas without any changes, so it looks intentional rather than a copy/paste error.

Silver Crusade

Bascaria wrote:

You don't need deflect arrows for the gloves. It gives you the feat without meeting the prereqs.

I dunno about the shield, but the book has been through a bunch of erratas without any changes, so it looks intentional rather than a copy/paste error.

So technically, twice per day, if you have these gloves, a shield of Arrow Deflection and a free hand, you could, since you don't need to meet the prerequisites of the Deflect Arrow feat when using the gloves, including actually using this feat, deflect two ranged attacks, including one you can send back to the attacker (Deflect + Deflect&Catch&Throwback) ?

A level 6 archer with Manyshot and Rapid shot would hit with 3 attacks (and the first one with two arrows), allowing you to snatch the manyshot attack to send back two arrows at a time, and defect the next attack with your shield ?

Granted, it's only twice per day, but it could save lives when it is needed.

About the shield and variable erratas as a proof that this isn't a copy-paste error when designing PFSRD, I wouldn't be so sure about it. The "Invulnerable" magic property has been officially considered to be "probably way too costly in comparison to efficiency" - yet it hasn't been changed. Various skills are reworked right now in the blog. It has been some time before how full-attacking with natural and manufactured weapons was rewritten ; and it was in the bestiary without the core being errata-ed.
Lots of little details have been given attention through time, but PFcore isn't totally free from legacy mistakes, or typos that isn't given too much attention since almost no one complains about them and there are more important issues right now.
And should it be totally legitwanteddesign, I don't think that removing the Reflex save would be overpowered, especially since PFSRD made archery more than worth it's salt.


Maxximilius wrote:
Bascaria wrote:

You don't need deflect arrows for the gloves. It gives you the feat without meeting the prereqs.

I dunno about the shield, but the book has been through a bunch of erratas without any changes, so it looks intentional rather than a copy/paste error.

So technically, twice per day, if you have these gloves, a shield of Arrow Deflection and a free hand, you could, since you don't need to meet the prerequisites of the Deflect Arrow feat when using the gloves, including actually using this feat, deflect two ranged attacks, including one you can send back to the attacker (Deflect + Deflect&Catch&Throwback) ?

A level 6 archer with Manyshot and Rapid shot would hit with 3 attacks (and the first one with two arrows), allowing you to snatch the manyshot attack to send back two arrows at a time, and defect the next attack with your shield ?

Granted, it's only twice per day, but it could save lives when it is needed.

About the shield and variable erratas as a proof that this isn't a copy-paste error when designing PFSRD, I wouldn't be so sure about it. The "Invulnerable" magic property has been officially considered to be "probably way too costly in comparison to efficiency" - yet it hasn't been changed. Various skills are reworked right now in the blog. It has been some time before how full-attacking with natural and manufactured weapons was rewritten ; and it was in the bestiary without the core being errata-ed.
Lots of little details have been given attention through time, but PFcore isn't totally free from legacy mistakes, or typos that isn't given too much attention since almost no one complains about them and there are more important issues right now.
And should it be totally legitwanteddesign, I don't think that removing the Reflex save would be overpowered, especially since PFSRD made archery more than worth it's salt.

If you have the gloves, the shield, and a free hand, then every round you can deflect one non-massive projectile (assuming you make the reflex save (assuming you don't houserule out the save)), and twice per day you can catch one non-massive projectile and make an immediate attack with that projectile against the original attacker.

Yes.

Notice, however, that that requires you wield a shield and have a free hand. Which means you have no weapon. You could use weapon cords, but then you are unarmed on your turn (unless you want to shield bash and lose your shield's bonuses... which are the whole reason for this) and burning a swift action every round to catch your weapon. Plus your DM could rule that catching and returning an arrow would be one of those things the weapon cord interferes with. And you are really leaving yourself open to somebody sundering that cord.

Silver Crusade

Bascaria wrote:
Notice, however, that that requires you wield a shield and have a free hand. Which means you have no weapon. You could use weapon cords, but then you are unarmed on your turn (unless you want to shield bash and lose your shield's bonuses... which are the whole reason for this) and burning a swift action every round to catch your weapon.

Except if you are a flying bomber alchemist with confusing, entangling smoke bombs... in which case being able to deflect the only arrows that could hit you through a sick load of camouflage penalties, buffs and debuffs is handy as you can just wield a light mithral shield and keep your other hand free at any time without any penalty. :D


Since both items give you the deflect arrows feat, although the gloves give it to you indirectly, I am pretty sure that you still have to abide by that feat's wording, meaning that you may only catch or deflect one attack per round. Having both would still mean that twice a day you can do it without a reflex save, and pocket it or throw it back if its a throwing weapon. BTW, note that it doesn't say anywhere that you can throw ammunition back, which is nice because that would make no sense. the pfsrd errata does say that Manyshot in particular counts as one attack and can be deflected or caught as such.

Quote:
gloves: Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Both gloves must be worn for the magic to be effective, and at least one hand must be free to take advantage of the magic.
Quote:
Snatch Arrows: When using the Deflect Arrows feat you may choose to catch the weapon instead of just deflecting it. Thrown weapons can immediately be thrown back as an attack against the original attacker (even though it isn’t your turn) or kept for later use.
Quote:
Deflect Arrows: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn’t count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can’t be deflected.


Kyle Zimmer wrote:
I am pretty sure that you still have to abide by that feat's wording

I disagree. The items own description says when you can act this way, and that is twice per day.

Twice per day you can 'act' as if you had the feat.

Both are limited to make sure that someone isn't totally immune from arrows, the feat allows unlimited uses in a day, but only once a round. The item has very limited uses in a day, but doesn't limit you to a single time in a round.

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