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Summon a monster with a fly or burrow speed, on your side of the wall, or inside you emergency sphere :)


Being air subtype makes you unaffected by things like river of wind, so in a way air elementals have some immunities which I think you also get with elemental body / wild shape.


Since both items give you the deflect arrows feat, although the gloves give it to you indirectly, I am pretty sure that you still have to abide by that feat's wording, meaning that you may only catch or deflect one attack per round. Having both would still mean that twice a day you can do it without a reflex save, and pocket it or throw it back if its a throwing weapon. BTW, note that it doesn't say anywhere that you can throw ammunition back, which is nice because that would make no sense. the pfsrd errata does say that Manyshot in particular counts as one attack and can be deflected or caught as such.

Quote:
gloves: Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Both gloves must be worn for the magic to be effective, and at least one hand must be free to take advantage of the magic.
Quote:
Snatch Arrows: When using the Deflect Arrows feat you may choose to catch the weapon instead of just deflecting it. Thrown weapons can immediately be thrown back as an attack against the original attacker (even though it isn’t your turn) or kept for later use.
Quote:
Deflect Arrows: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn’t count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can’t be deflected.


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Kazaan's explanation is almost perfect, though I request one point to be clarified.

On the second round after you have cast frostbite, and are still holding the charge, you can no longer get a free attack from spell combat. However, you could of course make a TWF round of attacks, and attack using your off hand as usual at -4weapon/-8touch, or -2weapon/-2touch if you have TWF the feat.

Could you then accordingly use spell strike for a full round with -4weapon/-8weapon, or -2weapon/-2weapon if you have TWF the feat (and your weapon is a light weapon otherwise -4weapon/-4weapon)?

At this point things are getting weird bc you are being penalized for actually doing less, ie only touching instead of casting and touching;

I think I might rule myself that if you want to use frostbite as if with spell combat over multiple rounds, you need to take TWF, in which case you can use it with spellstrike just like you were casting it.

It also might be fair to claim that it just works, as a Magus is essentially supposed to have TWF when it comes to touching and stabbing. You just obviously can't cast a spell and get spell combat again the same turn.

By RAW I think it is a little murky how that all should work.


Well if you take a look here:

Two Weapon Defense

PFSRD wrote:

Two-Weapon Defense (Combat)

You are skilled at defending yourself while dual-wielding.

Prerequisites: Dex 15, Two-Weapon Fighting.

Benefit: When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC.

When you are fighting defensively or using the total defense action, this shield bonus increases to +2.

It would seem by RAW they intended two weapon fighting to work with unarmed strikes, and even natural weapons, although obviously with natural weapons that would mean giving up full BAB on all attacks for no benefit I can imagine.


There is a fairly expensive and delicate enchantment for that that comes from what I think is an official pathfinder book. I think it seems fair, since it has a decently high cost.

http://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/ef fortless-lace/