What is the best way to build this PC for a PF choice?


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The Exchange

Hello everyone

The GM is allowing me to jump in a group that are a party level 12th. The GM said I have access to all and any Classes, Race type like even (pure blooded Azlanti, Drow Noble, or any cr ½). I am also allow to pick from any templates upto cr 2 but stay with in level 12th. Any alignment but the party is mostly good.

My question is I have no ideal on what to create? so many choices.

My Stats are starting with 2x18's, 2x 17's, 16 and a 15. used the 4d6's drow the lowest. And yes I got lucky with the roles.

the check list:

Race: any type upto (pure blooded Azlanti, Drow Noble, or any cr ½).
Stats: 2x18's, 2x 17's, 16 and a 15
Alignment: any
Template: any upto cr 2
Levels: upto 12th
Compainion: any (but nothing to crazy) if neede for class type

What do you guys think is the best choice?


1 person marked this as a favorite.

The best choice is what you most want to play. With that you can literally do anything, so what have you always wanted to do with a character? Its time to break that one out and slap it on the table.

Dark Archive Owner - Johnny Scott Comics and Games

Your stats basically mean you'll be playing Superman, so any class/race combo will be successful. If you are unsure what to play, maybe you can look for a niche that is not filled by other party members and play that class?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Play an NPC class, like Warrior or Adept or Aristocrat, just to show how silly your stats are. ;)

Silver Crusade

Kolokotroni wrote:
The best choice is what you most want to play. With that you can literally do anything, so what have you always wanted to do with a character? Its time to break that one out and slap it on the table.

^ This.

It's like having the body of Superman, the brain of Einstein, the voice of Michael Jackson and the face of Brad Pitt. You've got no weakness, asking for what you should do to be effective is irrelevant.
Do whatever you want, with these stats, even by playing a goblin or kobold you would steamroll most NPCs.
And your DM either prepares a hard session or didn't fully understand what he meant when he said you could play "a drow noble or any 1/2 CR creature". Drow nobles aren't 1/2 CR, they are way more.

The Exchange

Ok to the peanut gallery. Please review this thread as a positive. I did not say I was going to choose a noble drow. I have the option pick one if choose too by the GM that gave access to.

Just imagine if you were access such things. I am just asking what are the best choices out there if you were to choose from. For everyone information yes the drow is broken but cr is not state that has a cr. Until Paizo company correct the problem so the core system state otherwise.


Salarain wrote:

Ok to the peanut gallery. Please review this thread as a positive. I did not say I was going to choose a noble drow. I have the option pick one if choose too by the GM that gave access to.

Just imagine if you were access such things. I am just asking what are the best choices out there if you were to choose from. For everyone information yes the drow is broken but cr is not state that has a cr. Until Paizo company correct the problem so the core system state otherwise.

I don't really have a issue with your stats. That is relative to the challenge level in the campaign. If you have good stats then chances are the other PC's have good stats, and so do the encounters.

But I do agree that you must have something you have been itching to play. If you decide on a drow (and I love them by the way) what do you picture in your mind? What does that drow look like?

Silver Crusade

No offense intended in my original answer, just a reminder of the Drow Noble potential to break lower level games.

And again, there are no really "best" choices with your stats - especially because you didn't asked about what you would want to play (melee ? magic ?). You can be as effective as a barbarian than a wizard, alchemist, magus, oracle.
Hell, you could probably even be potent with a vanilla monk, which is no small compliment.

The Exchange

Salarain wrote:

Hello everyone

The GM is allowing me to jump in a group that are a party level 12th. The GM said I have access to all and any Classes, Race type like even (pure blooded Azlanti, Drow Noble, or any cr ½). I am also allow to pick from any templates upto cr 2 but stay with in level 12th. Any alignment but the party is mostly good.

My question is I have no ideal on what to create? so many choices.

My Stats are starting with 2x18's, 2x 17's, 16 and a 15. used the 4d6's drow the lowest. And yes I got lucky with the roles.

the check list:

Race: any type upto (pure blooded Azlanti, Drow Noble, or any cr ½).
Stats: 2x18's, 2x 17's, 16 and a 15
Alignment: any
Template: any upto cr 2
Levels: upto 12th
Compainion: any (but nothing to crazy) if neede for class type

What do you guys think is the best choice?

I was thinking of some fighter and most in Barbarin. I want to use a weapon as my main weapon is Bardiche. The reason is use the brace and reach abilities of the weapon. I guess using the feats like Lunge and Whirlwind Attack. The Bardiche I would keen and burst elemental type electric.

My secondary weapons would be falchion. The falchion will also have keen and burst type electric.

What are your thoughts on this?

Dark Archive

Inquisitor of Gozreh 3 (Growth Domain) / Fighter (Polearm) 9 with a horsechopper. Take the Whirlwind line, the improved / greater trip line, lunge, Improved Critical, tandem trip, and the thing that lets you charge when they charge (teamwork feat, combining with your "Solo tactics"), as well as weapon focus / spec.

Basically swift-action grow yourself, trip everyone within 25 feet, and AOO them at +2 to hit extra while they are on the ground. It's a really solid build that is still silly at high levels.


Thalin wrote:

Inquisitor of Gozreh 3 (Growth Domain) / Fighter (Polearm) 9 with a horsechopper. Take the Whirlwind line, the improved / greater trip line, lunge, Improved Critical, tandem trip, and the thing that lets you charge when they charge (teamwork feat, combining with your "Solo tactics"), as well as weapon focus / spec.

Basically swift-action grow yourself, trip everyone within 25 feet, and AOO them at +2 to hit extra while they are on the ground. It's a really solid build that is still silly at high levels.

I would do this, and as for race I would go with Pureblood Azlanti so you can turn your stats before level adjustments into

2x20's, 2x 19's, 18 and a 17

Dark Archive

Yeah with great stats comes great responsibility...

Race - Noble Drow (come on you know you want to)

Classes - GunSlinger / Monk (Martial Artist archetype)
--- pick up the UC feat that you wield Gun and Sword in a TWF style (cannot remember the feats name at this time). Use a Monks weapon (Temple Sword).

Its a Flavorful build... lol


Best choice? As in, strongest?
It would be a shame to have those stats and not be in melee, but you need spellcasting too.

So, be shapeshift -and- spellcasting druid. Pick Oread as your race so you have 20 Strength and 20 Wisdom at level 1.

Go Dinosaur shaman for standard action summoning and nasty dinosaur shapeshifting. Have a pounce allosaurus companion that kills on the charge, and what the heck be one yourself so you can do it too. Or you can go Tricerotops, or Stegosaurus...

You have huge damage, buffing, healing, great crowd control, a companion, summons. Your party may be wondering why they came.


What's in your group?

The idea of a Barbarian swinging a bardiche around is cool. You need a ranged weapon (javelin of returning? sling?) and a light weapon for grapples or being swallowed (kukri? punching daggar?).

If you are all about reach, take combat reflexes and combat patrol. You'll be a deathzone of AoOs.


Maybe an invulnerable rager with comabt expertise and the stalwart feats? With improved stalwart you'd have DR 16/- without any improved DR rage power. But it's very feat-intensive. You need Endurance, Die Hard, Combat Expertise, Stalwart and Improved Stalwart.

If you do so, take the trait "threatening defender" for +1 to hit while combat expertise is activated (level 12: -3 to hit/+4 dodge bonus or + 8 DR with Improved Stalwart).

Beast Totem line for the pounce ability.

Another good feat option for the beast totem line would be: Improved Overrun, Greater Overrun, Charge Through.

With your stats I would play a caster with a 3/4 BAB though, like bard or cleric and get all the love of my fellow-players for healing and/or buffing. And still be a decent fighter.


A druid or another class that makes use of shapeshifting sounds like the best option. I'd also suggest a synthesist summoner... but that doesn't work quite as well with such awesome psysical stats. Alternatively, how about playing a monk?


Drow Noble Paladin/Hellknight focusing on Archery! Become a headache for the gm both in-game and out with the most insane moral quandaries this side of the Material Plane! Battle your inner demon as an Evil Race, Uphold the Light with the grace of all that is Good, be the judge jury and executioner you always felt you were, and juggle the Paladin's absolute code of conduct you vowed to never break! How far can you go before an argument breaks out? It's a whole new meta-game!

The Exchange

SwnyNerdgasm wrote:
Thalin wrote:

Inquisitor of Gozreh 3 (Growth Domain) / Fighter (Polearm) 9 with a horsechopper. Take the Whirlwind line, the improved / greater trip line, lunge, Improved Critical, tandem trip, and the thing that lets you charge when they charge (teamwork feat, combining with your "Solo tactics"), as well as weapon focus / spec.

Basically swift-action grow yourself, trip everyone within 25 feet, and AOO them at +2 to hit extra while they are on the ground. It's a really solid build that is still silly at high levels.

I would do this, and as for race I would go with Pureblood Azlanti so you can turn your stats before level adjustments into

2x20's, 2x 19's, 18 and a 17

Would this also count as the full features a human. meaning do they get the extra feat?

The Exchange

WhipShire wrote:

Yeah with great stats comes great responsibility...

Race - Noble Drow (come on you know you want to)

Classes - GunSlinger / Monk (Martial Artist archetype)
--- pick up the UC feat that you wield Gun and Sword in a TWF style (cannot remember the feats name at this time). Use a Monks weapon (Temple Sword).

Its a Flavorful build... lol

I like to stay away from the Monk class. I find the monks are really laim from my experaince of game play. plus bored of role playing monks.

The Exchange

Salarain wrote:
Salarain wrote:

Hello everyone

The GM is allowing me to jump in a group that are a party level 12th. The GM said I have access to all and any Classes, Race type like even (pure blooded Azlanti, Drow Noble, or any cr ½). I am also allow to pick from any templates upto cr 2 but stay with in level 12th. Any alignment but the party is mostly good.

My question is I have no ideal on what to create? so many choices.

My Stats are starting with 2x18's, 2x 17's, 16 and a 15. used the 4d6's drow the lowest. And yes I got lucky with the roles.

the check list:

Race: any type upto (pure blooded Azlanti, Drow Noble, or any cr ½).
Stats: 2x18's, 2x 17's, 16 and a 15
Alignment: any
Template: any upto cr 2
Levels: upto 12th
Compainion: any (but nothing to crazy) if neede for class type

What do you guys think is the best choice?

I was thinking of some fighter and most in Barbarin. I want to use a weapon as my main weapon is Bardiche. The reason is use the brace and reach abilities of the weapon. I guess using the feats like Lunge and Whirlwind Attack. The Bardiche I would keen and burst elemental type electric.

My secondary weapons would be falchion. The falchion will also have keen and burst type electric.

What are your thoughts on this?

I would use the quick draw feat for the falchion from close up encounters.

I think the Titan Maular would be not good from what I want to do. I don't want to lose the uncanny dadge abilities, but I would like to use the Monkey grip concepte.

The Exchange

Malignor wrote:

What's in your group?

The idea of a Barbarian swinging a bardiche around is cool. You need a ranged weapon (javelin of returning? sling?) and a light weapon for grapples or being swallowed (kukri? punching daggar?).

If you are all about reach, take combat reflexes and combat patrol. You'll be a deathzone of AoOs.

Yes, the Ideal is to use the rage ability confirm crits with the weapons.

The Exchange

The Shaman wrote:
A druid or another class that makes use of shapeshifting sounds like the best option. I'd also suggest a synthesist summoner... but that doesn't work quite as well with such awesome psysical stats. Alternatively, how about playing a monk?

I would stay away from the monk class. I find the class very borring.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

How about a Duelist (PrC) with an unconventional weapon? You have to use a light or one-handed piercing weapon to utilize the Duelist's class features, so most people go with the super-obvious rapier. But how about a cestus? Or a morningstar?

A morningstar-wielding Duelist would be awesome.

The Exchange

sciphit wrote:
Drow Noble Paladin/Hellknight focusing on Archery! Become a headache for the gm both in-game and out with the most insane moral quandaries this side of the Material Plane! Battle your inner demon as an Evil Race, Uphold the Light with the grace of all that is Good, be the judge jury and executioner you always felt you were, and juggle the Paladin's absolute code of conduct you vowed to never break! How far can you go before an argument breaks out? It's a whole new meta-game!

I like this ideal. I will keep this in mind. By the way how would you set this as for level in the paladin and hellknight.

The Exchange

Jiggy wrote:

How about a Duelist (PrC) with an unconventional weapon? You have to use a light or one-handed piercing weapon to utilize the Duelist's class features, so most people go with the super-obvious rapier. But how about a cestus? Or a morningstar?

A morningstar-wielding Duelist would be awesome.

1d6 or vrs a 2d6? this is the reason why I would not use the light piercing weapon. yes the crit threat. this is great for rogues and bards. Which I am not wanting to run with the duelist?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Salarain wrote:
Jiggy wrote:

How about a Duelist (PrC) with an unconventional weapon? You have to use a light or one-handed piercing weapon to utilize the Duelist's class features, so most people go with the super-obvious rapier. But how about a cestus? Or a morningstar?

A morningstar-wielding Duelist would be awesome.

1d6 or vrs a 2d6?

What does this have to do with a morningstar? Morningstar is 1d8.

Your reply as a whole didn't make much sense; I couldn't really follow what you were getting at. I'm not sure why you were talking about bards and rogues, as the Duelist is a martial, full-BAB prestige class. I was picturing something like this:

Fighter 6/Duelist 6
If you were (for example) an elf, you could have 20 INT and 20 DEX, giving you a touch AC of 20. Then just add armor on top of that.

Then you've got one of your 17s in STR, which with level bumps could be 20. With fighter weapon training in an appropriate group and and the Duelist's precise strike damage, you're at +18/+13/+8 to hit (without weapon enhancements) for 1d8+12 damage (again, without enhancements) and, unlike most duelists, can deal full damage to things that are immune to piercing.

So you can be a high-AC battletank with a bunch of mobility-themed class features, a free hand for potions or whatever, and respectable damage.

Perhaps you're just not willing to think outside the "duelists are for bards/rogues" box. ;)

The Exchange

I was wondering in using feat combine like Power-Attack with whirlwind attack. Can this work. I want to use the Bardiche in this combo.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Salarain wrote:
I was wondering in using feat combine like Power-Attack with whirlwind attack. Can this work.

Sure, why wouldn't it?

The Exchange

Jiggy wrote:
Salarain wrote:
Jiggy wrote:

How about a Duelist (PrC) with an unconventional weapon? You have to use a light or one-handed piercing weapon to utilize the Duelist's class features, so most people go with the super-obvious rapier. But how about a cestus? Or a morningstar?

A morningstar-wielding Duelist would be awesome.

1d6 or vrs a 2d6?

What does this have to do with a morningstar? Morningstar is 1d8.

Your reply as a whole didn't make much sense; I couldn't really follow what you were getting at. I'm not sure why you were talking about bards and rogues, as the Duelist is a martial, full-BAB prestige class. I was picturing something like this:

Fighter 6/Duelist 6
If you were (for example) an elf, you could have 20 INT and 20 DEX, giving you a touch AC of 20. Then just add armor on top of that.

Then you've got one of your 17s in STR, which with level bumps could be 20. With fighter weapon training in an appropriate group and and the Duelist's precise strike damage, you're at +18/+13/+8 to hit (without weapon enhancements) for 1d8+12 damage (again, without enhancements) and, unlike most duelists, can deal full damage to things that are immune to piercing.

So you can be a high-AC battletank with a bunch of mobility-themed class features, a free hand for potions or whatever, and respectable damage.

Perhaps you're just not willing to think outside the "duelists are for bards/rogues" box. ;)

I do understand what your saying. I am wanting to oversize the Bardiche and use the quick draw feat for the oversize falchion dual wielding. This way the bardiche has like 2d8 and the falchion i think a 2d6.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Hm, so 2d6 plus what? Maybe +8 (+6 2hSTR, +2 for two tiers of fighter weapon training, if you went that route)?

So 2d6+8 versus 1d8+12 translates to...

15 versus 16.5 average damage per hit. If you apply Power Attack to both versions, you add +12 to the Falchion and +8 to the Duelist morningstar, for...

27 versus 24.5, for a slight advantage to Falchion Fighter. Fair enough, I suppose.

Cass wrote:
Yeah, but... can you tumble?

The Exchange

Jiggy wrote:
Salarain wrote:
I was wondering in using feat combine like Power-Attack with whirlwind attack. Can this work.
Sure, why wouldn't it?

Whirlwind Attack

The Exchange

Jiggy wrote:

Hm, so 2d6 plus what? Maybe +8 (+6 2hSTR, +2 for two tiers of fighter weapon training, if you went that route)?

So 2d6+8 versus 1d8+12 translates to...

15 versus 16.5 average damage per hit. If you apply Power Attack to both versions, you add +12 to the Falchion and +8 to the Duelist morningstar, for...

27 versus 24.5, for a slight advantage to Falchion Fighter. Fair enough, I suppose.

Cass wrote:
Yeah, but... can you tumble?

I am wanting to use the reach ability of the Bardiche weapon. and using the lunge feat which reach upto 15'. I wouldn't need to worry about Tumble trick skill.

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Salarain wrote:
Jiggy wrote:
Salarain wrote:
I was wondering in using feat combine like Power-Attack with whirlwind attack. Can this work.
Sure, why wouldn't it?
Whirlwind Attack

No worries there. Power Attack modifies how your attacks work; it's not its own special action like Whirlwind Attack is. So it can modify Whirlwind Attack just like it could modify any other attack.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Salarain wrote:
Jiggy wrote:

Hm, so 2d6 plus what? Maybe +8 (+6 2hSTR, +2 for two tiers of fighter weapon training, if you went that route)?

So 2d6+8 versus 1d8+12 translates to...

15 versus 16.5 average damage per hit. If you apply Power Attack to both versions, you add +12 to the Falchion and +8 to the Duelist morningstar, for...

27 versus 24.5, for a slight advantage to Falchion Fighter. Fair enough, I suppose.

Cass wrote:
Yeah, but... can you tumble?
I am wanting to use the reach ability of the Bardiche weapon. and using the lunge feat which reach upto 15'. I wouldn't need to worry about Tumble trick skill.

The tumble thing was a Dorkness Rising reference. A fighter that Cass thought wouldn't do any good ended up dominating a fight, after which Cass (playing a monk who didn't do much in that fight) stated "Yeah, but... can you tumble?" to try and salvage his pride.

The Exchange

Jiggy wrote:
Salarain wrote:
Jiggy wrote:

Hm, so 2d6 plus what? Maybe +8 (+6 2hSTR, +2 for two tiers of fighter weapon training, if you went that route)?

So 2d6+8 versus 1d8+12 translates to...

15 versus 16.5 average damage per hit. If you apply Power Attack to both versions, you add +12 to the Falchion and +8 to the Duelist morningstar, for...

27 versus 24.5, for a slight advantage to Falchion Fighter. Fair enough, I suppose.

Cass wrote:
Yeah, but... can you tumble?
I am wanting to use the reach ability of the Bardiche weapon. and using the lunge feat which reach upto 15'. I wouldn't need to worry about Tumble trick skill.
The tumble thing was a Dorkness Rising reference. A fighter that Cass thought wouldn't do any good ended up dominating a fight, after which Cass (playing a monk who didn't do much in that fight) stated "Yeah, but... can you tumble?" to try and salvage his pride.

Yes you can take on one person. The build i am trying to do is crowd controll with AOO along with dominating single combat. You have 3 ATKS, to my 6 ATKS in single combat. More ATKS always wins.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Yes, I can see that. My Dorkness Rising reference was an attempt at a humorous acknowledgement of your superior build for your goals. Unfortunately, we have now strangled every drop of possible humor out of it, and obscured its original intent in the process.

Oh well. So goes the internet, I suppose. :)

The Exchange

Jiggy wrote:

Yes, I can see that. My Dorkness Rising reference was an attempt at a humorous acknowledgement of your superior build for your goals. Unfortunately, we have now strangled every drop of possible humor out of it, and obscured its original intent in the process.

Oh well. So goes the internet, I suppose. :)

Ok sorry I took as a challage. I understand your humor. lol Tumble all you want i will be there waiting. PS use your move action. lol

Look at the perty elf dance .... at the end of my pole.lol


Jiggy wrote:

How about a Duelist (PrC) with an unconventional weapon? You have to use a light or one-handed piercing weapon to utilize the Duelist's class features, so most people go with the super-obvious rapier. But how about a cestus? Or a morningstar?

A morningstar-wielding Duelist would be awesome.

Meh, morningstar. Be a monk duelist using a style that lets them count their fists as a piercing weapon and go all kung-fu over their asses!

BTW, note that multiclass monks have a feat that lets them add half their non-monk levels to determine unarmed damage. So monk 4/fighter 5 (brawler)/duelist might be pretty nifty.

Silver Crusade

Salarain wrote:


Yes you can take on one person. The build i am trying to do is crowd controll with AOO along with dominating single combat. You have 3 ATKS, to my 6 ATKS in single combat. More ATKS always wins.

It's pretty kool to have one billion attacks, until you see that being able to hit with them during a round isn't granted and Olaf the Two-handed fighter deals three times your usual damage on one hit. You want to dual wield oversized weapons, which isn't possible by the rules right now, but let's see the potential penalties at level 12 : -4 from TWFing, -2 from using a large weapon, -2 from Titan Mauler Jotungrip (for which you need a MEDIUM sized weapon if you are medium sized), -4 from Power Attack = -12 per attack. It's not really worth the additional attack and the +2 average damage.

OR you could play a Polearm master, take exotic weapon proficiency for a Fauchard, and the Improved Trip/Combat Patrol/Combat Reflexes/Tripping Strike feats with a 15-20x2 two-handed weapon, granting you at level 12 a nifty something like 2d10+54 on a power attack critical hit + free trip attempt, and +3 to attack for attacks of opportunity and readied ones. Being a reach, trip weapon, you can even use it for Drag and Reposition maneuvers without provoking attacks of opportunities if you aren't trained since you can maintain some range with your enemies.

The Exchange

Maxximilius wrote:
Salarain wrote:


Yes you can take on one person. The build i am trying to do is crowd controll with AOO along with dominating single combat. You have 3 ATKS, to my 6 ATKS in single combat. More ATKS always wins.

It's pretty kool to have one billion attacks, until you see that being able to hit with them during a round isn't granted and Olaf the Two-handed fighter deals three times your usual damage on one hit. You want to dual wield oversized weapons, which isn't possible by the rules right now, but let's see the potential penalties at level 12 : -4 from TWFing, -2 from using a large weapon, -2 from Titan Mauler Jotungrip (for which you need a MEDIUM sized weapon if you are medium sized), -4 from Power Attack = -12 per attack. It's not really worth the additional attack and the +2 average damage.

OR you could play a Polearm master, take exotic weapon proficiency for a Fauchard, and the Improved Trip/Combat Patrol/Combat Reflexes/Tripping Strike feats with a 15-20x2 two-handed weapon, granting you at level 12 a nifty something like 2d10+54 on a power attack critical hit + free trip attempt, and +3 to attack for attacks of opportunity and readied ones. Being a reach, trip weapon, you can even use it for Drag and Reposition maneuvers without provoking attacks of opportunities if you aren't trained since you can maintain some range with your enemies.

Well, that is find and danny. But I lose the lunge and whirlwind attack feats. I want to have 15' reach ability. I don't want to be an one on one fighter melee. I want to be able to deal with crowd controll melee.

Silver Crusade

Salarain wrote:
Well, that is find and danny. But I lose the lunge and whirlwind attack feats. I want to have 15' reach ability. I don't want to be an one on one fighter melee. I want to be able to deal with crowd controll melee.

Whirlwind attack implies you are being surrounded by enemies, or you are actually in close range of said enemies. If so, you are potentially doing it wrong from the beginning and you'd better not fail your attacks or you are one round from being surrounded and with -2 AC from lunge. With a Polearm master you're better sticking with attacks of opportunities, especially since you get greater and greater bonuses on these attacks and a bigger Patrol range through leveling.

Short comparison of attack bonus/CMB to whirlwind and Combat Patrol at level 7, assuming 22 Strength, Greater trip and +1 Weapon (not including the Heirloom Weapon trait for +1 to opportunity or +2 to CMB) :

7 BAB + 6 Str + 1 Weap + 1 PolearmTraining : +15

Whirlwind (Range 15 with lunge, -2 AC) :
+15 Att/+19 CMB for trip

Combat Patrol (Range 15) :
+17 Att/+21 CMB for trip (polearm master's average CMD at this level : 25, 29 against trip)

The Exchange

Maxximilius wrote:
Salarain wrote:
Well, that is find and danny. But I lose the lunge and whirlwind attack feats. I want to have 15' reach ability. I don't want to be an one on one fighter melee. I want to be able to deal with crowd controll melee.

Whirlwind attack implies you are being surrounded by enemies, or you are actually in close range of said enemies. If so, you are potentially doing it wrong from the beginning and you'd better not fail your attacks or you are one round from being surrounded and with -2 AC from lunge. With a Polearm master you're better sticking with attacks of opportunities, especially since you get greater and greater bonuses on these attacks and a bigger Patrol range through leveling.

Short comparison of attack bonus/CMB to whirlwind and Combat Patrol at level 7, assuming 22 Strength, Greater trip and +1 Weapon (not including the Heirloom Weapon trait for +1 to opportunity or +2 to CMB) :

7 BAB + 6 Str + 1 Weap + 1 PolearmTraining : +15

Whirlwind (Range 15 with lunge, -2 AC) :
+15 Att/+19 CMB for trip

Combat Patrol (Range 15) :
+17 Att/+21 CMB for trip (polearm master's average CMD at this level : 25, 29 against trip)

Well, what I read on Combat Patrol is if use this concept you have wait on other people during their action. This feat line only works in open areas.

As for using lunge and whirlwind I don't have to wait on a horde of either bugbears or goblins waiting their action.
If I jump in the crowd of horde of people. I can hit in a 5' square upto 8 people, 10' SQ upto 24 people, and 15' SQ upto 48 people. With hits yes I don't mind losing -2 ac. I would use the whirlwind this. With the weapons of Bardiche with keen and burst of ele. And using oversize. Plus the reach I can use in close quarter combat with in reach. You can't really do this with combat patrol.

Sorry for the grammar. I hope you are seeing what I am seeing

Liberty's Edge

Kolokotroni wrote:
The best choice is what you most want to play. With that you can literally do anything, so what have you always wanted to do with a character? Its time to break that one out and slap it on the table.

Actually, that's the second-best choice.

The best choice -- if you're a new player joining an established group -- is a role that no one else is "squatting over", AND which you'll have fun playing. I.e, if the party doesn't really need another meatwagon, don't make a barbarian or fighter (or even a gish). Chances are, you'll get bored really fast if your character is just a collection of statistics that performs well in DPR calculations.

....so, what's the rest of the party (classes and races, please)?

The Exchange

Looking for more input.

RPG Superstar Season 9 Top 16

I'd play a class that usually suffers from MAD, if I had no particular concept I've been wanting to do.


Salarain wrote:
SwnyNerdgasm wrote:
Thalin wrote:

Inquisitor of Gozreh 3 (Growth Domain) / Fighter (Polearm) 9 with a horsechopper. Take the Whirlwind line, the improved / greater trip line, lunge, Improved Critical, tandem trip, and the thing that lets you charge when they charge (teamwork feat, combining with your "Solo tactics"), as well as weapon focus / spec.

Basically swift-action grow yourself, trip everyone within 25 feet, and AOO them at +2 to hit extra while they are on the ground. It's a really solid build that is still silly at high levels.

I would do this, and as for race I would go with Pureblood Azlanti so you can turn your stats before level adjustments into

2x20's, 2x 19's, 18 and a 17

Would this also count as the full features a human. meaning do they get the extra feat?

IIRC yes, they are Humans just that instead of a +2 to one attribute, they get a +2 to all attributes

The Exchange

SwnyNerdgasm wrote:
Salarain wrote:
SwnyNerdgasm wrote:
Thalin wrote:

Inquisitor of Gozreh 3 (Growth Domain) / Fighter (Polearm) 9 with a horsechopper. Take the Whirlwind line, the improved / greater trip line, lunge, Improved Critical, tandem trip, and the thing that lets you charge when they charge (teamwork feat, combining with your "Solo tactics"), as well as weapon focus / spec.

Basically swift-action grow yourself, trip everyone within 25 feet, and AOO them at +2 to hit extra while they are on the ground. It's a really solid build that is still silly at high levels.

I would do this, and as for race I would go with Pureblood Azlanti so you can turn your stats before level adjustments into

2x20's, 2x 19's, 18 and a 17

Would this also count as the full features a human. meaning do they get the extra feat?
IIRC yes, they are Humans just that instead of a +2 to one attribute, they get a +2 to all attributes

What about the extra Feat?

The Exchange

The reason why I was wanting to use the Barbarin some levels is the Titan Maular for oversize weapons. And rage powers for confirming crits.
The reason in pole arm fighter and feats build.

My next question is

What weapon that can out do the Bardiche for reach melee?

Liberty's Edge

Salarain wrote:

The reason why I was wanting to use the Barbarin some levels is the Titan Maular for oversize weapons. And rage powers for confirming crits.

The reason in pole arm fighter and feats build.

My next question is

What weapon that can out do the Bardiche for reach melee?

Fauchard.

The Exchange

Mike Schneider wrote:
Salarain wrote:

The reason why I was wanting to use the Barbarin some levels is the Titan Maular for oversize weapons. And rage powers for confirming crits.

The reason in pole arm fighter and feats build.

My next question is

What weapon that can out do the Bardiche for reach melee?

Fauchard.

Yes this nice of a weapon choice. The weapon does:

1d10, 10lbs, S, Reach, trip 18-20/x2

you have to be a Derro race. I think there is a trait skill can by-pass that?

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