W. John Hare
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if i have a masterwork sword/armor that does not have a magic bonus.
now i want to turn that item into a magic sword/armor into a +1 would i need to "reforge" the item via a craft check, or could i,as a cleric, just say i add a +1 to the item pay the cost and keep that same item.
You would need someone with Craft Arms & Armor feat to enchant the weapon for you (or you would need it if you want to do it yourself).
Paying someone else to do the enchant you are paying the full market price, doing it yourself you save 1/2 the money.
Callarek
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Depending on the GM, usually you just need the proper feat and caster level to do straight enhancements to weapons, armor and shields.
You can create magic armor, shields, and weapons.
Prerequisite: Caster level 5th.
Benefit: You can create magic weapons, armor, or shields.
Enhancing a weapon, suit of armor, or shield takes 1 day
for each 1,000 gp in the price of its magical features. To
enhance a weapon, suit of armor, or shield, you must use up
raw materials costing half of this total price. See the magic
item creation rules in Chapter 15 for more information.
The weapon, armor, or shield to be enhanced must be a
masterwork item that you provide. Its cost is not included
in the above cost.
You can also mend a broken magic weapon, suit of
armor, or shield if it is one that you could make. Doing so
costs half the raw materials and half the time it would take
to craft that item in the first place.
Basic enhancements run the plus times 3 for caster level needed, IIRC.
Special, non-numeric enhancements, like Merciful, have other requirements, in addition to caster level and creation feat. Merciful, for instance, is an easy one for a Cleric to fulfill, Cure Light Wounds, but difficult for a Wizard.
TheSideKick
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TheSideKick wrote:if i have a masterwork sword/armor that does not have a magic bonus.
now i want to turn that item into a magic sword/armor into a +1 would i need to "reforge" the item via a craft check, or could i,as a cleric, just say i add a +1 to the item pay the cost and keep that same item.
You would need someone with Craft Arms & Armor feat to enchant the weapon for you (or you would need it if you want to do it yourself).
Paying someone else to do the enchant you are paying the full market price, doing it yourself you save 1/2 the money.
but according to the rules i could:
find a master work itemtake the feat craft arms and armor
then without having to smelt the item and reforge it, i could throw a +1 generic magic bonus on it at 50% the cost of the magical modifier price?
if so thats what i thought. a fellow player told me that you need to craft the item from scratch according to the rules in pathfinder. i didnt see a solid rule stating that you can throw magic on a premade masterwork item.
| HaraldKlak |
but according to the rules i could:
find a master work item
take the feat craft arms and armor
then without having to smelt the item and reforge it, i could throw a +1 generic magic bonus on it at 50% the cost of the magical modifier price?if so thats what i thought. a fellow player told me that you need to craft the item from scratch according to the rules in pathfinder. i didnt see a solid rule stating that you can throw magic on a premade masterwork item.
That is so.
There is no need to craft the item itself to put an enhancement on it.You can also add abilities (or enhancement bonus) to an existing magic item.
| Grick |
a fellow player told me that you need to craft the item from scratch according to the rules in pathfinder.
Your player is probably thinking of Masterwork rules.
Masterwork Weapons: "You can't add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill)."
Though even that rule can be worked around with the Masterwork Transformation spell.