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There's an item, a Torq that duplicates a particular rage power. If a barbarian wearing the Torq already has the rage power and is subject to an effect that would normally cause panic, instead the barbarian gains an extra round of rage.
I'm away from my books at the moment or I'd have the item and the rage power's name.

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In the Inner Sea World Guide there's the Totem Spirit, which allows you to rage for 3 extra rounds(and gives +2 to intimidate checks) if you are a member of the Axe Clan.
And really, why wouldn't you be? The Shadde-Quah are raging natives living in sea caves and fighting pirates and sea monsters. Their rites of passage into manhood have the initiate tied into a roll of rope and thrown overboard to survive in sea water until they get themselves untied.
Our barbarian spent all his rage rounds except 3 to manage the strength check to burst the ropes. After barely making the check he burst the surface of the water, swum to the shore and used the raging swimmer(hey, it fit his character!) power swim up a freaking waterfall.
If the shoanti practiced polygamy, he'd have been swimming...in wives.

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The Torc of Lionheart Fury does not extend Rage duration.
If she already has this power, she also becomes immune to the panicked condition while raging, and any panic-causing attack against her while she rages instead causes her to regain 1 round of rage.
The power refered to is Fearless Rage. I conceed that regaining one round of rage is not exactly the same as extending rage duration, but it's as close as any item I've found comes.

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In the Inner Sea World Guide there's the Totem Spirit, which allows you to rage for 3 extra rounds(and gives +2 to intimidate checks) if you are a member of the Axe Clan.
And really, why wouldn't you be?
1) My character (already established) is from Tian Xia, so it doesn't fit.
2) Totem Spirit is feat, and RageRnd+3/Intimidate+2 is a lot weaker than the RageRnd+6 I'd get from Extra Rage (something I'm trying to avoid because the build is feat-starved as it is).
...Torc of Lionheart Fury...
Yeah; I misread that.
-- You have to be a 12th-leve barbarian already, however, to get the extra rage rounds.
Also takes up the neck slot.

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Muser wrote:In the Inner Sea World Guide there's the Totem Spirit, which allows you to rage for 3 extra rounds(and gives +2 to intimidate checks) if you are a member of the Axe Clan.
And really, why wouldn't you be?
1) My character (already established) is from Tian Xia, so it doesn't fit.
2) Totem Spirit is feat, and RageRnd+3/Intimidate+2 is a lot weaker than the RageRnd+6 I'd get from Extra Rage (something I'm trying to avoid because the build is feat-starved as it is).
The "you" was in the indefinite, general sense, but I agree. The feat is only good if your GM absolutely wants Shoanti characters to take it if they want to belong to a clan. Or it's a bonus feat akin to the early Pathfinder campaign feats.
In the future though, you might want to elaborate more on your characters so that we know they'll be outside the scope of certain regional mechanics, such as the Shoanti tribe markers(feat, trait, etc).